|Commander / EDH||Legal|
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When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
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Natural Emergence Discussion
1 week ago
Rude Awakening lets you animate and untap your lands. Living Plane, Nature's Revolt, Natural Emergence, and Life and Limb are some other ways to animate your lands permanently. Growing Rites of Itlimoc Flip give you a lot of bonus mana when your lands are animated. Kamahl seems quite expensive to animate lands, even though his second ability is useful. Beastmaster Ascension can pump your lands for less mana cost (meaning you don't have to tap them for mana so you can attack with them).
It also feels like right now your strategy is split between animating lands and attacking, casting a big Scapeshift to burn opponents with Valakut, or using one of those X mana spells to burn them. If you want to focus on attacking with animated lands, it might be better to drop all those other wincons and add other cards to the deck.
1 week ago
Hey! This list is excellent and a great resource! My Sek’Kuar deck finds this quite useful.
A few cards that may be missing - I did my best to look through everything to make sure.
Basic lands to hand, recursion- Evolution Charm a sweet little piece of tech :)
1 year ago
+1, nice build. Symbiotic Wurm would fit nicely.
1 year ago
Birds of Paradise is strictly better than an elf dork, Iroas, God of Victory is probably an improvement on Dolmen Gate because indestructible. Scapeshift is broken in any landfall deck. Brave the Sands is completely redundant with your commander. Oblivion Ring is garbage compared to Beast Within or Chaos Warp. Sterling Grove lets you fetch Aggravated Assault or Natural Emergence but I doubt Greater Auramancy is doing much for you. Endless Awakening never works the way you want it to and you already have Boundless Realms. You probably want Oracle of Mul Daya, Mina and Denn and/or Burgeoning so you can drop lands faster. Even so, you have more than enough ramp and not enough card draw.
2 years ago
This is a cool idea but I don't think you have enough land ramp to make this work and when you eventually do turn your lands into creatures, they aren't enough to end the game it seems.
Personally I would go all in with the "man lands" strategy by dropping a lot of the zendikon things and grabbing stuff like Natural Emergence or Jolrael, Empress of Beasts if you wanted to keep it 1 sided. Then just follow that up with anthem effects.
On a sidenote, I really don't think this is the deck for Borborygmos Enraged. You're trying to get lands out, not throw them, and by the time he hits the field to MAYBE attack, MAYBE get through, and MAYBE find three lands, you would be better off with Nissa's Renewal which is MUCH easier to cast in a 5 color deck.