Mouth

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Rare

Combos Browse all

Mouth

Sorcery

Create a 3/3 green Hippo creature token.

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Mouth Discussion

Pal00ka on Wanderlust

2 months ago

Why Embodiment of Spring? Sakura-Tribe Elder is better. Same with Birds of Paradise instead of Rattleclaw Mystic.

Atarka, World Render is fun but you only have 3 dragons. More (immediate) impactful drops in the 7 slot could be Avenger of Zendikar or Hornet Queen.

Panharmonicon would be bonkers in here.

Shamanic Revelation, Elemental Bond, and Mouth are great mass draw spells that complement what you are doing.

Soul of New Phyrexia plays well with most of your guys being big and combos nicely with Boompile for a one-sided board wipe.

Archetype of Endurance goes nicely wth cascade and protects your team. Same with Asceticism to a degree.

Eldritch Evolution could pair well mid/late game on a mana-dork to snag Reclamation Sage, etc. for a nice toolbox effect.

bellz76 on WIP Gruul Creatures (KLD,AER,AHK,&HOU ONLY)

2 months ago

Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.

Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.

And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.

Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.

The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.

I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.

NewHorizons on Rhys the Redeemed v2

2 months ago

Fair enough especially on angel of jubilation. My point with cathar's crusade and collective blessing is just that you could run an Overrun-like effect that's cheaper and more immediate in their place. I also think that 9/10 you'll wamt more mana instead of life. I'd play Shamanic Revelation over Mouth and Slate of Ancestry.

Also Ezuri, Renegade Leader doesn't need full elfball to work. His regeneration ability works for your commander amd you have enough elves to seriously play Priest of Titania and Elvish Archdruid which is more than enough to make ezuri worth it. I'd slot it in where the champion of lambholt is.

Firebones675 on The Art of Losing Your Friends

2 months ago

I'm gonna start by mentioning only cards from amonket, there are a few others like Glimmer of Genius i think that would be nice but i'll put that aside for now

The biggest problem i see at the moment is the mana curve. If you want a deck to be aggressive, you want to applying pressure as soon as possible. Having no 1 drops makes that a bit awkward. Even if there was a good 1 mana card with embalm (wouldnt surprise me if a 1mana embalm creature shows up in the next set) i still am slightly worreid how well the intersection of an aggro deck and an embalm deck would be.

Looking at the embalm ability I see it working better in a more defensive deck. The idea of embalm is that after creatures die, later on in the game when you get more mana you can get an advantage. Control decks not aggro ones are where this would occur. In an aggro deck the game will likely be decided by the time you get the 7 mana needed for Glyph Keeper.

This all being said, despite your description the deck seems to be already leaning more towards control than aggro. I would personally continue down that path. Here are a few general ideas though to go down a more controlling path. If you want to transition to aggro instead, let me know and i can try to help with that too.

1) Monuments: While the monuments are nice, they don't trigger when you activate embalm. They're not bad since about a third of your deck is creatures, it's just something to be mindful of

2) Zombie tribal?: When you embalm a creature it comes back as a zombie. Makes me wonder if it's worth playtesting around with a few zombie tribal cards like Binding Mummy which would trigger when you embalm. Not sure how good it would actually be, I havent played with the card myself but might be good enough. Embalmer's Tools probably deserves a mention under this category too.

3) Interaction: You don't have too many ways to interact with threats out of the opponent. You could use counterspells like Censor or Essence Scatter but i think the deck would benefit most from the inclusion of Cast Out

3) Wraths: If you do have a controlling deck it would be nice to have some ways to clear the board. Dusk is probably your best bet for that within the block. I could see dawn being situationally useful since a lot of the creatures have low power but it's primarily the front half i'm focusing on since embalming removes them from the yard

4) Draw power: Hieroglyphic Illumination is a little worse than glimmer in my opinion but it is playable in amonkhet block constructed. The one thing it does have over glimmer is that it is something to do turn 1.

5) Cutting a few of the weaker creatures Unwavering Initiate and Gust Walker are aggressive but are't as good in a control shell. If you wanted to take a more controlling deck i'd cut them.

I think an embalm/token deck is also viable. If you did i would focus less on embalm in particular and more on tokens in general. You could use Temmet, Vizier of Naktamun combined with cards that make tokens beside embalm. I could see a blue/white/green midrange token deck being decent in the format Trial of Strength or Mouth could work. Vizier of Many Faces is one of the better embalm cards here. Anointed Procession can also provide support. You would need a lot of ramp to pull it off but Sandwurm Convergence is a card.

Tetsuboi on Green Stompy

2 months ago

I would seriously consider dropping one or two lands and/or Attune with Aether and maybe moving Mouth Mainboard. I feel like you're going to be top decking fairly quickly so having some card draw might help you in the control matchups and give you a little more reach.

Pal00ka on Titania, Protector of Argoth

2 months ago

Glad I could help! Titania has a special place in my heart. Wish I could have her in my mono-green legendary tribal deck but too niche. She needs and deserves a deck built around her.

Mouth will be solid card draw too.

Heroic Intervention and Wrap in Vigor to defy board wipes.

Kamahl, Fist of Krosa good for a boost late-game and can deter board wipes.

Selvala, Heart of the Wilds will be great mana production when you'll be blowing up your own lands. Even w just elementals she'll trade 1 mana for 5. Potential card draw is icing on the cake.

Animist's Awakening with so many lands you may be able (lucky enough) to get a ton on the field to sack for elementals. Add Concordant Crossroads for a surprise rush.