Mouth

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Mouth

Sorcery

Create a 3/3 green Hippo creature token.

Mouth Discussion

austintayshus on One-Word Tribal with Phelddagrif

3 weeks ago

Dguzman19 I think Mouth counts because it is a split card, which makes each one a separate card, technically? I think?

Do you feel the same way about Beck

Liscom on Red/Blue/Green (1.Entwurf)

1 month ago

Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist

Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)

Progenitor Mimic , Simic Sky Swallower sind sehr solide. Gerade Hexproof/Shroud finde ich unglaublich wichtig.

Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone

Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG

Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .

Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)

iammute on Titania, Protector of Argoth

7 months ago

Shamanic Revelation is a direct upgrade to Mouth. It draws you more cards by counting all your creatures and gains you four life for each big one.

seshiro_of_the_orochi on Unstoppable Force

11 months ago

I just realized that Mouth might be a good option for you. The token is fine, but the draw off of Feed could be large.

toastySmorc on

1 year ago

You need to increase the reliability of your deck, instead of jamming it with more big creatures. I imagine you'd lose a few games to not drawing enough ramp, or having dead utility cards.

My suggestions are to

1) CUT THE FOLLOWING

Mouth, Lightning Greaves, Bow of Nylea, Soul of the Harvest, Druid of the Cowl

2) RUN THE FOLLOWING

Rampant Growth, Kodama's Reach, Wall of Roots, Rhonas the Indomitable

MrBTP on

1 year ago

Mouth in lieu of Bounty of the LuxaJust feels better after a bit of goldfishing

nlidmaster on Red/Green Wolf Deck

1 year ago

This deck is pretty sweet, but I have some suggestions. Cult of the Waxing Moon is a really cool card, but its very slow, and in modern format werewolves you want to be as fast as possible. If I were you, I'd remove the two waxing moons and put in two more Mayor of Avabruck  Flip. Mayor is essential, as he is the only werewolf lord, and his transformed ability gives you those tokens as well. Going along with the aggressive idea, I think it's important to also have one mana cost creatures, and fortunately for us werewolf lovers, one of the best one drops is Village Messenger  Flip. I highly recommend him. As for cards to remove, I personally have never found much use with Rhonas's Monument, instead, I suggest using a non-basic land called Kessig Wolf Run. It has provided my creatures with so much power. I would also remove Mouth. The only part of it that is nice is the feed part, but that requires you to either have 6 mana to play both parts, or you have to wait a turn to use that effect. I'd remove that and just make room for some of the cards I've mentioned. As the person above mentioned, Huntmaster of the Fells is expensive, but he really pulls his weight. I really like the inclusion of Blossoming Defense. If you want some ideas, or want to make suggestions, check out my werewolf deck. It's called "just some cute puppies".

multimedia on Nayasaurusrex {updated Oct 4th}

1 year ago

Isn't Kinjalli's Sunwing better than Territorial Hammerskull? It can have much more impact on your opponent and it's flying with 3 toughness. A flying Dino is kind of important because otherwise flying creatures, Pirates can just fly right over your Dinos and hit you. Sunwing takes away haste from your opponent while still being a Dino making it very good in the Ramunap Red matchup as well as the mirror match and not letting creatures crew the turn they're played.

I see no reason to not use Commune with Dinosaurs as a 4 of. It's only one mana making it excellent turn one or turn ten. Think of Commune as having the same utility as Attune with Aether does in green energy decks. It allows those decks to play a smaller amount of lands. Commune can find a Dino or a land in the top five which is a lot. Consider cutting 2x Prepare for two more Commune. I would choose between using Prepare or Savage Stomp you don't need both.

I would also choose between playing either Kinjalli's Caller, Otepec Huntmaster and Drover of the Mighty. I don't think you need all of them because I can foresee games where all you draw are these Dino rampers and not actual Dinos. This is another reason that Commune is good because it can help to find a Dino to use these rampers with. Currently the manabase only has six turn one possible lands to give you a white source for a turn one Caller. This is not ideal and is the reason I would cut it. Consider cutting 3x Caller for a fourth Huntmaster, a fourth Drover and a third Carnage Tyrant?

I would take a look at Shaper's Sanctuary, Mouth or Walking Ballista for some draw. Mouth gives you a creature although not a Dino and then Feed is good with quite a few Dinos especially Alpha. Sanctuary is going to surprise a lot of players, it's kind of broken in this format where creatures will rule because it's only one mana. Ramunap Red is relying on Earthshaker, Crasher or burn to kill or tap down you're Dino blockers all these interactions let you draw a card with Sanctuary.


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