Misery Charm

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Misery Charm

Instant

Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.

shadeslayerx22 on What is your pet tech …

2 years ago

I run Misery Charm in a Hapatra, Vizier of Poisons deck. Also Blustersquall helps a budget aggro deck running blue.

SueMe on anti tribal wizard tribal

3 years ago

Love the deck! Amoeboid Changeling is one of my favorite cards in the game.

I feel like you could up your consistency by taking out black. You have a lot of effects like Misery Charm in the deck already.

rdean14 on Card creation challenge

3 years ago

Demonic Charm

Tribal Instant - Demon

Choose one:

  • For each Demon you control, draw a card an lose 1 life.
  • Each Demon deals damage equal to its power to its controller
  • Each player sacrifices a creature with power less than 3.

Another tribal charm, but following the template of Misery Charm, with two abilities directly related to the type, one positive, one negative, and a third unrelated.

Stardragon on Card creation challenge

3 years ago

Curse of Confusion

Enchantment-Aura Curse

Enchant Player

At the beginning of enchanted players upkeep, return target creature to it's the top of its owner library. If enchanted player controls no creatures create a copy of ~ and attach it to target player.

Slow by it self yes but with board whips, mass bounce or mass exile it can quickly have everyone you don;t like cursed some with double or more as these aren't legendary curses

Make a Tribal Charm like Misery Charm for any tribe (Bonus Points if it's not a highly popular tribe like angels, dragon, elves or goblins)

Kogarashi on For my Darien King of …

4 years ago

Please use double square brackets to link cards in your question. It makes it easier for everyone to understand the question, especially with so many cards referenced. Like so:

[[Darien, King of Kjeldor]], [[Aetherflux Reservoir]], [[Worship]], [[Serra the Benevolent]], [[Anointer Priest]]
Darien, King of Kjeldor, Aetherflux Reservoir, Worship, Serra the Benevolent, Anointer Priest

You can't get the combo to start the way you want. Per the rules, you can't pay more life than you have. Since you have 36 life, you can't activate Aetherflux Reservoir's ability to damage yourself.

  • 119.4. If a cost or effect allows a player to pay an amount of life greater than 0, the player may do so only if their life total is greater than or equal to the amount of the payment. If a player pays life, the payment is subtracted from their life total; in other words, the player loses that much life. (Players can always pay 0 life.)

If you have 50 life, you could activate the ability, but state-based actions would remove you from the game for having 0 life before any of your effects could resolve.

However, if we assume you have 51 life, then the combo should work as you want it to. Aetherflux Reservoir deals damage, which implicates Worship as long as you have a creature (Darien). You would pay 50 life to activate the Reservoir's ability, leaving you at 1 life.

When the Reservoir's ability resolves, it deals damage to you that would reduce your life total to less than 1, so Worship replaces that with your life total going to 1 instead. It doesn't prevent the damage, so Darien's ability triggers.

When Darien's ability resolves, you create 50 tokens. Since they enter the battlefield, Anointer Priest triggers 50 times, and when each resolves, you gain life, bringing you back up to 51.

All this relies on your opponents not interfering. While they can't damage you to make you lose due to Worship, 1 life is still a precarious position with all those triggers that need to resolve before you're in a safe position again, and all it takes is an instant-speed spell that causes you to lose life, rather than take damage (like Geth's Verdict or Misery Charm).

passimo on Cleric Tribal

4 years ago

Hey nice deck, very original idea! What do you think about putting in some Nameless Inversion s? It could synergize with Misery Charm , meaning potentially 3 more removals, if needed. Anyway, +1 from me.

BS-T on

5 years ago

Am I missing something with Misery Charm? There must be better if you're trying black burn - even the new M19 Sovereign's Thirst not on TO yet!. Or is that just a meta call against troublesome Clerics?

The Psychic Venom is an interesting choice, dodges removal better than a beater and probably gets used most turns for 2 damage, but it wants playing super early and not sure I'd want to take a turn off to cast it... Hmmm...

Maybe I'd prefer more e.g. Negate to force through burn against another counterspell or keep your (few) creatures from eating removal?

Load more