Look at target player's hand and choose X cards from it. That player discards them.
Printings View all
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Promo set for Gatherer (PSG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mind Warp Discussion
1 month ago
TypicalTimmy, regarding what you said, the question of Noggin Whack or Mind Warp depends on the state of the game. If your opponent only has 2 or 3 cards in hand, then you are spending less mana to look at their entire hand than you would with Mind Warp. And also, if you are referring to Awakening of Vitu-Ghazi, it's too late. I put it into almost every single green deck I make. Just don't use The Wurm. Whatever you do, don't use The Wurm. Also, Thornhide Wolves and Centaur Courser is a no-no.
1 month ago
If an opponent has 6 cards in hand, it is far better to know what all six of them are and have them discard none of them than it is to have them select the three weakest cards in their hand and you discard two of them.
Discarding cards is good and all, but it comes at a cost:
- What if they want some of those cards in their graveyard, such as Anger?
- What if they reveal cards with Madness costs?
- What if they have graveyard synergy?
- What if they reveal cards with Aftermath, which can be cast from the graveyard?
- What if they already have a ton of mana and they just show you some lands, since they don't need them anyway?
Discarding is a good idea to slow an opponent down, but if at ever possible you should be trying to speed your game up. There is an old adage in Magic that goes:
- "Making it harder to lose isn't the same as winning."
What this means is, it doesn't matter if your deck is built to get 100 life in a single turn, if you can't close the game out, that 100 life means nothing.
In this case, it doesn't matter if you can discard two cards. What matters is knowing what else your opponent can do. If I had the option of discarding 2 of my opponent's 6 cards, but I only get to see 3 of them in total and they keep 1 and it is all entirely their own choice of what is shown to me... versus seeing all six and knowing EXACTLY what I am up against, I'd rather go for knowing all six.
In Magic, any in all aspects of life really, information is the key to success. Therefore, Mind Warp is strictly better.
- And just dump = more mana into it for the same amount of discard, but now you see their whole hand and not just three cards.
1 month ago
By the way, I am kinda disapointed by the return of cycling in Ikoria. I don't know why, but it ruins the "I have big creature, hear me ROAR!" theme that everyone likes.
3 years ago
I'm just getting back into magic myself, so I'm not sure of what guidelines Modern decks have to follow. However, here are some nice cards for your strategy that you may want to consider: Distress, Geth's Grimoire, Liliana's Caress, Mind Warp, and Abandon Hope
Also adding the combo of Anvil of Bogardan and Library of Leng is very nice, because it constantly allows you to look at two cards, keep your favorite and put the other back on top of your library. Plus, Anvil of Bogardan forces them to discard every turn.
As far as what I don't like about your deck: Black Vise seems pretty useless since you're trying to make them discard. I don't really see the point of Browbeat or Gitaxian Probe, but perhaps you can explain them to me. Mind Slash also doesn't seem like a great option since you don't have many creatures. Plus the abilities of the creatures you do have are probably worth more than playing Mind Slash... So, a good card, but an easy cut.