Might of Alara

Might of Alara


Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

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Set Rarity
Conflux (CON) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Might of Alara Discussion

Boza on Tribal Flames Domain Burn

1 year ago

Lets look at the trade off - you have a land base that makes it easier to lose versus fast aggro/burn decks, but gain a 2 mana 5 damage spell on t3. I am not a fan of doing that for just tribal flames. Add in some Wild Nacatl and some Might of Alara and we can talk. Adding 2 more colors for not a lot of gain does not make a better deck.

TraetusMN on

2 years ago

Might want to check Tribal Flames and Might of Alara again. Each of them can only hit for 2 as it looks for basics.

special_lil_guy on I'm Bleeding, Making Me the Victor

2 years ago

Might of Alara and Tribal Flames won't do very much cause all your lands are non-basic.

williamslade on

2 years ago

yo this looks much much better than the first iteration. It ramps super hard, plenty of cards that give you a shit ton of landfall triggers for omnath. But you're still missing a few key things. First off, run more card draw. I'd add Elemental Bond, and DEFINITELY Soul of the Harvest because that is an elemental creature. Second, you needs some removal. Ulvenwald Tracker, Lightning Bolt, Beast Within, and Prey Upon are all staples. As far as artifact and enchantment removal, also add Hull Breach and DEFINITELY Decimate. Third, add Where Ancients Tread because that card is broken.You don't have to add all of these, only the ones you like. Make it your own. Here are the cards I'd consider dropping to make room for these, in order from definitely drop to maybe drop: Might of Alara, Panharmonicon (this card doesn't work the way you think it does), Tribal Flames, Jaddi Offshoot, Scythe Leopard, Crop Rotation (it doesn't actually ramp you), and Territorial Baloth. Not bad for a first attempt! Omnath kicks ass dude

Its_A_Miracle on STEAL ALL THE LANDS, get infinite mana: WIN!

2 years ago

yea i could help you with that:Avenger of Zendikar-Gets tons of plants and powers them upBountiful Harvest-You get tons of lifeCollective Restraint-Depending on the colors your opponents play, they have to play 3-5 mana, so maybe a sideboard card.Draco-same deal as Collective Restraint, maybe a sideboard card.Exotic Curse-woo! a Drag Down enchantment!!!Dune-Brood Nephilim-You could make a deck based around this and kill with sand. Or you could sideboard 1 or 2 depending if your opponents play certain mana colors.Evasive Action-Best counterspell for this deck.Gaea's Might-Pretty ok.Herald of Leshrac-Good for getting tons of lands at once (It's 1 land per age counter on it.Joyous Respite-Better bountiful harvestManaforce Mace-to get even more Pow. and Tou.Might of Alara-Similar to Gaea's MightPlanar Despair-BoardwipeSpore Burst-MehTromp the Domains-Pretty good for the deck you want to make.Voices from the Void-I like itUlvenwald Hydra-This is a very good card for the deck you want to make

kortioznikas on Domain Zoo

3 years ago

Why don't just stick to Giant Growth instead of Might of Alara?

rshukla on

3 years ago

Thanks for the idea, but sorry Varolz isn't a good fit for the deck. The synergy between Death's Shadow + Varolz, the Scar-Striped is good, but he doesn't work with the other creatures. For example Wild Nacatl is a 1/1 and Tarmogoyf is a 0/1 while in the graveyard. Also I don't play Death's Shadow when I have more than 12 life. So unless my opponent kills it, I don't have a Death's Shadow in in my graveyard.

Also a 3 mana creature is too slow for the deck. The permanent power and toughness increase from Scavenge is very appealing, but its slower than pump and burn spells like Might of Alara, Become Immense or Lightning Bolt and Temur Battle Rage. Varolz would be good for match ups with lots of kill spell, but he still makes less sense than running a spell that would just save my Death's Shadow in the first place like like Apostle's Blessing.

superlolisentai on DNS Root Domain

3 years ago

I am running less creatures than you for Might of Alara. I'm not runningSquadron Hawk or Aven Trailblazer, though I haven't tested them in the deck. Instead, I'm running 3 Qasali Pridemage, 4 Matca Rioters and 3 Might of Alara.

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