Meren of Clan Ne Toth


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Mythic Rare

Combos Browse all

Meren of Clan Ne Toth

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

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Meren of Clan Ne Toth Discussion

@commander_beef on ReaniMeren

4 months ago

Off the top of my head I would suggest running Melira, Sylvok Outcast to go infinite with Woodfall Primus. You would need a good sac outlet in order to keep killing Woodfall Primus like Ashnod's Altar, Phyrexian Altar or if you want to make your enemies mill themselves Altar of Dementia. With Meren of Clan Ne Toth out you could really beneifit from sac outlets especially if you use them with cards like Butcher of Malakir and Grave Pact. I would also suggest a Tooth and Nail for a straight win with Mikaeus, the Unhallowed & Triskelion.

Busse on Quick Analysis: What Needs to ...

5 months ago

Welcome back!
It would be cool to have a more friendly way to fix mistakes such as Meren of Clan Nel Toth and Meren of Clan Ne Toth. I have personally tried to to fix that particular mistake and a couple of other missing pieces of information, but I never see the results of the submissions or deletions :(

Cheers people!

Busse on Official missing/incorrect card/token thread

8 months ago

Two-Headed Dragon is missing an Archenemy printing...
Image link for Two-Headed DragonGatherer Link for Two-headed Dragon

Also, for Meren of Clan Nel Toth, there is an extra "Meren of Clan Ne Toth"... (spelling is wrong). What is to be done with that?

Cheers to all, people!

TheDracogenius on Sacrificed to Dragon Fire

1 year ago

Sweet that you built a Prossh deck!

I do not know what your playgroup is like or what your budget is, but it seems like you tried to be a little too focused on the course of your deck:

  1. Zurgo Bellstriker and Kird Ape are very good in Standart or Modern, but in commander they are about as worse as it gets. The problem is that they do not actually do anything besides being a 20 turn clock for one of your opponents. The thing that is even worse is that they even might anger the player you swing at, thus making you their first priority to get revenge. If you topdeck them late in the game you feel miserable, they have no synergy and will most likely get blocked to death by a bigger creature on your opponents side.Even if they hit for two or three times, the amount of damage will almost certainly not be the deciding factor about who wins and who loses the game.

  2. Pharika's Chosen and Ruthless Ripper share a lot of the same problems. If you want to kill an opposing creature, use a removal spell. These things do not do anything on the aggressive side and on defense there are so many things your opponents can do to dodge them: Flying, Unblockable, Trample, Ping them for 1 damage or just attack anyway. They are really narrow and generally very bad. If you want to play something turn one, it would be way better to run Llanowar Elves, Elvish Mystic, and similar creatures because they at least serve a purpouse beyond attack and block.

  3. Golgari Guildmage is fine, but really expensive for only minor effects. If you want recur stuff from your graveyard, Meren of Clan Ne Toth could replace him very well. Even Korozda Guildmage would look sweet in this deck.

  4. Tuskguard Captain is pretty mich only worth running when you are a dedicated +1/+1 counter deck, which is not the case with your deck. Giving himself trample is okay, but again: pure vanilla beatdown creatures are undesirable in a deck that can be as synergy based as Prossh.

  5. Goblinslide is very bad. If you get three goblin out of it you payed 6 mana for three 1/1, but only if you also cast three Instants or sorceries, which your deck does not have nearly enough to make it viable. From Beyond and Awakening Zone give you free tokens without narrow restrictions that even have additional upside.

Generally you should probably look for more midrage/value creatures like Eternal Witness or Wood Elves rather than cheap beaters, as you will probably not win a game by courving out but rather by doing broken stuff in the late game. You could also try to find more synergy cards with Prossh, as he can do so much more than just eat tokens or be a sacrafice outlet.

I hope that this helps your deck! Look through my Prossh Primer if you want!

Have fun playing the deck!

TheDracogenius on Prossh Eats and Prossh Reanimates

1 year ago

This deck is really sweet!

I enjoy seeing people use my favourite general in many different ways! I personally prefer to go the combo route with Prossh, but reanimator seems to work quite well. Cards you could add would be Dread Return or Meren of Clan Ne Toth since they both take advantage of the tokens Prossh creates.Eternal Witness might be even better in a deck like this than she is anywhere else, which is really saying something.

+1, a little love for Prossh!

RavingLunatic on Rick's Newest Nightmare

1 year ago

GamingDownPatAgain thank you for your input and Yes That explains a lot and while I understand. What you are see you is a result to running into things like Iona, Shield of Emeria I had all the hard removal one could want but my deck was mostly black so when Iona hit the board and they said black I had no way to remove her so I added the Counters and the bounce just as a means to get rid of something like that. That is also why it is very small portion of the deck. The self milling part of the deck is more of a trial bases and if it works out I will of course add more. I may only have one tutor but I have other tutor types like Liliana Vess, Planar Portal (Yes costly but who cares about mana when your bring in your 7 drops on turn 2 or 3 for 1 to 2 mana and a little life.) or Entomb. I do agree I have gotten away from mostly zombies, However my shapeshifter's do not all come in as creatures some of them come in as Nim Deathmantle to change other creatures to zombies. Then there are creatures that I knew I could benefit from that were not Zombies such as Sheoldred, Whispering One and Meren of Clan Ne Toth are both reanimators and help with returning creatures to board. I have had a lot of fun with this deck and it is even funner when you releazie you can get any card that goes to your graveyard back with the right combination.

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