Mephitic Ooze

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mephitic Ooze

Creature — Ooze

Mephitic Ooze gets +1/+0 for each artifact you control.

Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

ilovemydoghisnameistuna on

3 years ago

You love those Vorrac Battlehorns don't you?

I would suggest adding another Mephitic Ooze and some equipment that grant Lure effects so that you can kill even more creatures with the Ooze. Also, maybe some card draw like Night's Whisper? On that note, given the amount of Germs you are going to get, Village Rites might be nice.

Last but not least: living weapon creates Germs ... pandemic ... just a thought.

Kjartan on Get Oozed

5 years ago

It would be an imrpovement if you manage to cut the deck down to 60 cards and lowered your curve.

Experiment Kraj doesn't do much for you. You have to go into a color you don't play just for that single card, and it's not that great here. Having Gobbling Ooze's ability is redundant, and having Scavenging Ooze's ability is close to redundant. That leaves you with a 6 CMC, Off color 4/6, that can tap to put a +1/+1 counter on something. Maybe do something else if your opponent has Activated Abilities.

Speaking of, Gobbling Ooze is super underpowered. It's a 5-drop that dies to bolt, if you don't have another creature and a mana open. It is especially bad as a 4-of, since, (sorry to sound like a broken recond), its ability is redundant. Having multiple on the battlefield is only a 3/3 creature in difference.

Mephitic Ooze, Cool as it is, seems off here. You included your artifact package because of it, right? Genesis Chamber is really not good outside of a combo deck trying to abuse it. It is more likely to hurt you than help you.

I like Bloodhall Ooze, I think it's a powerful card. Probably the second best card in your deck, but having it in a non-red deck, as a 2-of, I think it's just not consistant enough to actually be good.

I can see three ways to take this deck.

Either as an agresseive Jund Ooze tribal deck, or as a Golgari Necrotic combo deck, or as a Mono Green Ooze Midrange deck.

I would be happy to give you an example if you're interested in upgrading your deck, but if you just want to keep it ultra casual, I understand.

Bou on Primeval Genesis

7 years ago

Like I mentioned, I don't know much about oozes but there are some things I could recommend, things that jump out immediately are that you have no spells and the CMC is fairly high. Could probably make it more ooze-oriented if you take out some of the plants and add in more instants and sorceries, bit of removal, recursion, Toxic Deluge etc.

Mephitic Ooze does nothing here as you have no artifacts, so you could take it out, or add more artifacts. You could also add Bred for the Hunt or Master Biomancer, more simic (e.g. Simic Signet) things as they like +1s and oozies too. Mimic Vat might be a nice addition, will let you exile an ooze and spawn copies of it, plus you get an ooze from a vat. Aqueous Form and Plaxmanta look nice too, but probably not super-useful.

I'd also recommend Alchemist's Refuge, Bident of Thassa, Plasm Capture (has an ooze on it). Biomantic Mastery, Urban Evolution, Rites of Flourishing, Exploration or Burgeoning for more draw/land into play.

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