Mardu Heart-Piercer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon

Combos Browse all

Mardu Heart-Piercer

Creature — Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

Mardu Heart-Piercer Discussion

Suns_Champion on Favorite Card arts

4 months ago

Mardu Heart-Piercer by Karl Kopinski is my absolute favorite.

TL;DR - my full thoughts on the piece. Mostly copied from a forum a few years back.

Mongolian aesthetic, armor and weaponry, and culture has always caught my eye, so it makes sense why this piece would stand out to me.

I love the decision to paint a female rider. Goes well with the Mardu theme, and taking one look at the rider tells you without a doubt that she's an experienced warrior, rider, and archer.

Kopinski's painting style is one of my favorites; the way he shows extreme detail while also holding a loose, unfinished feel really defines what a great painting is for me.

Kopinski's color pallet is extremely pleasing, simultaneously expressing warmth and action with oranges, browns and reds. The way the shiny silver and gold contrasts the earthy tones is great, and the way the ground blends into the sky at the horizon is masterfully done in a way that you don't realize it's happening at first.

The way Kopinski tilts the horizon adds such speed and motion to the piece. It gives you a disorienting feeling, as being in a battle riding a horse would. The way the armor, clothing, and hair are flap around in the wind and the riding motion of the horse add to this effect.

The contradicting directions of the horse and the rider fascinate me as well. The horse pulls you to the left, while the rider pulls you up and then to the right, and the horizon lines up with both, forcing you to examine the piece as a whole to really understand what's going on, then allowing you to look again and appreciate the separate parts.

I love the contrast between the horse and it's riders faces. The horse looks terrified, like this is it's first battle, but is still obeying it's rider faithfully. The Warrior on the other hand, is the definition of poise and serenity in battle. Calmly taking aim at an enemy, zero expression on her face as she's about to let fly and snuff out a life. Cold but understandable.

That makes me thing of how this piece would fit into a larger battle scene. Notice how there's no one else pictured. The horse seems to be going away from the battle on the right, where the archer is aiming. It's almost as if the experienced warrior knows her inexperienced horse couldn't handle the thick of the action, so has instead chosen to circle the battle and use her prowess with her bow to use her new horse most effectively.

I could rave all day about this work. Thank you magic Man Sam for featuring this in your video :)

I am also a huge fan of Seb McKinnon, especially Twilight Prophet and his recent 2D feeling pieces like Bedevil and Bankrupt in Blood .

I also really like Unfulfilled Desires by D. Alexander Gregory.

Lastly, I love the Saga art, especially History of Benalia .

TypicalTimmy on Favorite Artwork?

1 year ago

What made Mardu Heart-Piercer terrible isn't that she's a 2/3 with minor spot removal for 4. It's that she's Fatal Push's wet dream.

"Oh, you're going to kill my 3/2? Fine. **** you too, then."

But that's why I love Modern. It's a battle of wits and blows. I often tell people it's a lot like Chess and Poker combined. Calling bluffs and making decisive moves.

In the right deck, Mardu Heart-Piercer is the thing that'll test your opponent's hand. You either snare them into wasting their spells, you call their bluff when they get pissy, or you learn a bit more about their end-game when they question your motives.

At face value, a 2/3 for 4 is terrible. Add on a conditional Shock and it's worse.

But put her in something running Deathtouch and now you're threatening your opponent with insta-kill. So they either block and lose their guys, or take damage straight to the face. Play her in the 2nd and get a replacement on the field and a free Shock out of it. Now you sit back and watch their game unravel.

In my experience, most players are reactive. Really, only Blue players have long-term game plans. Most see something and respond. That's how they lose.

"Look at the game from the opponent's perspective." - Gus Hansen. (Poker)

"When you see a good move, look for a better one." - Emanuel Lasker. (Chess)

Suns_Champion on Favorite Artwork?

1 year ago

Mardu Heart-Piercer by Karl Kopinski is one of my absolute favorites.

Mongolian aesthetic, armor and weaponry, and culture has always caught my eye, so it makes sense why this piece would stand out to me.

Love the decision to paint a female rider. Goes well with the Mardu theme and taking one look at the rider tells you without a doubt that she's an experienced warrior and an expert archer.

Kopinski's painting style is one of my favorites; the way he shows extreme detail while also holding a loose, unfinished feel really defines what a great painting is for me.

Kopinski's color pallet is extremely pleasing, simultaneously expressing warmth and action with oranges, browns and reds. The way the shiny silver and gold contrasts the earthy tones is great, and the way the ground blends into the sky at the horizon is masterfully done in a way that you don't realize it's happening at first.

The way Kopinski tilts the horizon adds such speed and motion to the piece. It gives you a disorienting feeling, as being in a battle riding a horse would. The way the armor, clothing, and hair are flap around in the wind and the riding motion of the horse add to this effect.

The contradicting directions of the horse and the rider fascinate me as well. The horse pulls you to the left, while the rider pulls you up and then to the right, and the horizon lines up with both, forcing you to examine the piece as a whole to really understand what's going on, then allowing you to look again and appreciate the separate parts.

I love the contrast between the horse and it's riders faces. The horse looks terrified, like this is it's first battle, but is still obeying it's rider faithfully. The Warrior on the other hand, is the definition of poise and serenity in battle. Calmly taking aim at an enemy, zero expression on her face as she's about to let fly and snuff out a life. Cold but understandable.

That makes me thing of how this piece would fit into a larger battle scene. Notice how there's no one else pictured. The horse seems to be going away from the battle on the right, where the archer is aiming. It's almost as if the experienced warrior knows her inexperienced horse couldn't handle the thick of the action, so has instead chosen to circle the battle and use her prowess with her bow to use her new horse most effectively.

I just wish the actual card didn't suck.

CandyAngel on Goblin Bombardment vs. Inferno Trap

2 years ago

At the beginning of my declare attackers phase, my opponent had 5 life. I attacked with Mardu Heart-Piercer, and he chose not to defend, dropping to 3 life. In my second main phase, I played Arc Trail, which he could not respond to, dropping him to 1 life and killing one of his creatures. I then played the enchantment Goblin Bombardment.

My opponent had Inferno Trap in his hand. Can he use it to kill Mardu (my only creature) before I use it to pay the cost for the enchantment to finish him off? I'm having issues following when he gets priority I'm this situation.

taurbeer on

3 years ago

You're using a lot of cards that really aren't great... Some cards you really want to look at are Geth's Grimoire, Solemn Simulacrum and Phyrexian Arena.

Some cards you want to remove are... Ho, boy, here comes a list: Starke of Rath, Spirit en-Dal, Pilgrim's Eye, Mardu Heart-Piercer, Mad Prophet, Ghitu Slinger, Deal Broker, Cackling Fiend, Bloodsoaked Champion and Crystal Ball. I am not sure what you'd want instead of them, but none of them are very optimal. Some of them are mana-syncs you don't want to use. and in general you don't want to discard cards to draw.

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