Maraxus of Keld

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Maraxus of Keld

Legendary Creature — Human Warrior

Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

Maraxus of Keld Discussion

Gleeock on It's raining men, HALLELUJAH!

2 days ago

Maraxus of Keld majored in Wedgies 408 (Doctorate level). He disapproves of his current lack of inclusion.

Dorotheus on Artifact Commanders [List]

2 years ago

After looking over the other artifact generals Thada Adel, Acquisitor (aggro) and Geth, Lord of the Vault (control/combo) are definitely artifact matters generals.

Shattergang Brothers (control) is, at least, a consideration because you need artifacts for him to work at all (and is more viable than Pia Nalaar as a general).

I would love to see a mono-red Maraxus of Keld (aggro/comb) artifact deck too lol

griffstick on

2 years ago

I guess I should talk about what works good from live testing. I've noticed that with grenzo in play it tends to be mostly effective in a second main phase deck where cards like Maraxus of Keld shine witch I will be adding in eventually. You also need the deck to function just fine without grenzo witch should be easy. So what I've noticed certain cards shined when grenzo was in play cards such as. Zealous Conscripts taking a blocker was good, Spawn of Thraxes killing a blocker was good, Inferno Titan for the same reason, Etched Champion gets through almost always, Avatar of Fury being able to cast it for 2 red is great but a flying 5/5 with a fire breathing built in was great. Hateflayer was especially good for grenzo can attack too and just use its untap ability to get grenzo through and keep him alive. That one I really liked. Hamletback Goliath got so huge so quick. But with Blade of Selves and or Rite of the Raging Storm inot play it was awesome. Sword of Feast and Famine was great. It was perfect. All the Swords were great especially Sword of Vengeance for its Trample and Vigilance mostly.

I played roughly 8 games didn't get to use all the cards but found myself not having and problem with mana. Being able to cast other peopls spells is such a nice quality that you usually find something to make your mana curve work just right. Additionally I found myself have any where from 3 to 5 creatures in play on an average at all times. So that was good. Flying for evasion was good too.

Grenzo allows you to build a mono red deck with creatures however you like. That's the coolest part.

clayperce on What are you doing?..

3 years ago

Hon35tAb3,
Going back to scopesightzx's original thoughts on Bant, I'm thinking Roon of the Hidden Realm is worth another look. You can run the cards you mentioned above, and also get powerful Flicker effects from Sad Robot MTG Card: Solemn Simulacrum and others like Sun Titan, Farhaven Elf, and Wood Elves.

For some examples, check out Abe Sargent's deck over at StarCityGames and Hugadarn's deck Roooons many realms here at T/O.

You could also do Derevi, Empyrial Tactician with Untap effects on cards like Skyward Eye Prophets and Knight of the Reliquary + Retreat to Coralhelm .

Or even Rafiq of the Many, using Landfall equipment like Adventuring Gear, Explorer's Scope, Slab Hammer, and Sword of the Animist :-)

Finally, though I'm sure I missed some, here's all the non-Bant options I can think of (many already mentioned above):

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