Marauding Looter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Marauding Looter

Creature — Human Pirate

Raid – At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.

lhetrick13 on Beckett's Privateer's

4 months ago

Cmi1103 - Thanks for the upvote! Only 9 views and already has a like so that is good :)

Dockside Extortionist has been on my desired list for a while and I will eventually pick it up, it is just difficult as that is a good portion of my monthly card budget for a single card. It would be a great fit in the deck though.

Braids, Arisen Nightmare is an interesting suggestion I would not have thought of for this deck...I see your point that generally speaking I will likely have artifacts to spare compared to others unless they want to lose their Sol Ring, Arcane Signet, or something similar in exchange for keeping me from drawing a card potentially netting me three extra cards per turn...I am not sure I want her in this deck but I have a aristocrat deck with a treasure sub-theme I am working on and I feel like it fits there better...or at least I can try it there and if I love it, it might make its way over!

I did consider Marauding Looter but the discard is something that I generally do not want. The deck does have reanimation abilities but not enough to make me want to toss away creatures and most all the support is pretty good...situational yes, but good!

If you have any other thoughts, keep them coming!

Cmi1103 on Beckett's Privateer's

4 months ago

I know it's a spendy card, but Dockside Extortionist would work great here, especially if you have a way to bounce him and bring him back a few times.

As far as card draw, if you have a few treasure tokens to spare Braids, Arisen Nightmare could net you some more cards by sacrificing a few treasure tokens. If you're wanting to stick with the pirate theme though, maybe something like Marauding Looter?

Blo on First ever MTG deck by …

6 years ago

So requirements:
- Blue/Red/X splash
- Pirate themed deck
- Standard legal

Then there's some stuff to consider. Looking at your deck you have a lot of singles instead of a playset (4), which would increase the deck stability a lot. This is due to the nature of you being new, which is no problem at all. With the deck you currently have, you lack focus. As far as pirate decks go, you could consider pure aggro, a tempo based deck or a more midrange controlling deck. (see spoiler)
Aggro (aggresive) tends to curve out arround 4, with the majority of your cards being less than 4 mana. Decks such as Ramunap red are a prime example of it.
Tempo is an aggresive deck, but looking to bounce/kill/counter any impactfull plays of the opponent, and push damage through since you have a board and they don't.
A more controlling deck would run more higher drops and more counters or things such as River's Rebuke, Hour of Devastation and a few beaters with impact such as Torrential Gearhulk. As far as investment goes, I think control would cost you the most, and you'd be better of adding a bunch of black cards to the deck. So, I will continue with some more aggresive tips.

Some general tips though:
- Try to increase your copies per card and reduce the ammount of different cards.
- You don't really need copies of Unknown Shores, your mana base is good without it. The other land, Unclaimed Territory is great though, and you should try to get 4 in a tribal deck.
- Cards like Spirebluff Canal or even Highland Lake will improve your mana base, and running 4 tap lands won't hurt your deck most of the time. It's worth considering.
- Lookout's Dispersal is a good counter in pirates. It should cost 2 mana most of the time and is a hard counter most of the time.
- Hostage Taker is probably worth splashing for as you continue to play.
- Dreamcaller Siren probably has a place in your deck and isn't too expensive. You can use it to push through damage or tap their creatures before they attack. Either way, great tempo.
- Cards like Abrade serve multiple purposes and are great to sideboard in when you need it, or even play mainboard. - You need some removal. Fiery Cannonade will only hit their board and is great versus vampires or merfolk most of the time. Lightning Strike is just solid.
- Captivating Crew is also great in the sideboard, and a fun card to play.

Aggresive tips:
- Angrath's Marauders as fun as it may be, won't have a place in an aggresive version of the deck. The same holds true for cards such as Prosperous Pirates or Pirate's Prize.
- The raid mechanic is great! since you're attacking often and early you will almost always enable raid to gain benefit. This means that cards such as Chart a Course will outperform Pirate's Prize and Storm Fleet Aerialist will outperform Prosperous Pirates
- cards like Daring Saboteur are great, they are aggresive, can be unblockable and can draw you the cards you need in that match up.
- Warsail Marauder, Storm Fleet Sprinter and Marauding Looter are possible inclusions. The first one is great and very good in any aggresive deck. The last one gives you extra card filtering, to draw what you need.

So rather than giving you suggestions and make your deck, I gave some possibilities and hopefully you will enjoy the search to a more cohesive deck. Deckbuilding is something I enjoy a lot, so I dislike giving a decklist to copy ;).
Good luck and welcome to the game!

Deck type example: Show

Sowek on Izzet Enrage Pirate/Dino deck

6 years ago

I'm wondering if Firebrand Archer is necessary, or should I swap him to Whirler Virtuoso and Marauding Looter.

xhuggels on Seagull Airforce

6 years ago

I think your manna base should work. Ive seen some guys add Kari Zev, Skyship Raider and Marauding Looter, and Captain Lannery Storm in there as they are really good fits for this deck, helping out the admiral and fixing our CA and manna base problems we may have, but i feel that especially with a relatively aggro deck, you really cant afford having creatures in 3 colors. I feel like red needs to be a super light splash almost only for the Admiral, so i think it should work for you.

Admiral Beckett Brass is indeed a very iffy win-con, as he will be the only value target out there, but i found that as long as you got a Siren Stormtamer on the field and something like a dive down or Lookout's Dispersal in hand, you can safely play him on turn 5-6, even against decks that favor kill-spells. If you can get him out safely and activate him even once, things go in your favor after that.

Dete on

6 years ago

I feel that Marauding Looter and Bloodwater Entity aren't doing much to this deck, for the high mana cost they have. most of your cards are in the 3 cmc range and having almost no low mana cost spells (instant/sorcery) to pump Bloodwater Entity you could change them for more Chart A Course's and maybe the Hungry Flames for one more Lightning Strike, does are the first suggestions that come to mind.Abrade,Censor,Siren Stormtamer

btgpdx on ARRRG YE SALTY SEA DOGS

6 years ago

Looks fun to play. I'm not sure about Rigging Runner here. It's not great past turn 3. Conversely i think Marauding Looter might be too slow for a deck like this. I think cutting these and going up to 4 Siren Stormtamer would be more in line with a tempo strategy. That also gives you room for the 4th Hostage Taker which is looking like one of the better cards in new standard. Also adding Fell Flagship would get you another lord. And don't forget about Kari Zev, Skyship Raider. Other cards to consider for a true tempo style:

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