Magnetic Mine

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Magnetic Mine

Artifact

Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.

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Magnetic Mine Discussion

aguilamagica on Liquimetal Destruction

7 months ago

Sweet build! I've got a half-hearted version of my own floating around somewhere. I think it used a copy of two of Magnetic Mine which was a really fun card.

AceGambitDragonfly on You know what that also is?... An artifact!

9 months ago

Tough call. If it were me trying to make room for Magnetic Mine in here, I'd cut a Splinter, they're high value, but you have repeatable removal of artifacts, do you really need 3 copies of Splinter?

MohenjoDaro on You know what that also is?... An artifact!

9 months ago

I would drop 2 Caustic Caterpillars, 1 Reclamation Sage since those are 1 time uses (for the most part). That would give you 3 Magnetic Mine.

AceGambitDragonfly on You know what that also is?... An artifact!

9 months ago

That's correct MohenjoDaro, though giving this line of thinking some more thought, the permanent enters the graveyard as an artifact (and immediately ceases to be one), making Magnetic Mine a pretty solid choice for this deck.