Magnetic Mine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Magnetic Mine

Artifact

Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.

lagotripha on Splinter Shell

2 years ago

Tried to get this working in the past with Animate Land/Eradicate back in the day - never really got running well enough to be more than a gimmick.

The artifact land versions were better, and torque really improved them - splinter just felt like a way to strip win conditions out of decks in them, but it hit hard. Magnetic Mine back in the day used to be a casual list like this, but by the time torque was printed it'd morphed into low cmc artifact destruction and animation, with creatures that destroy artifacts to be both win condition and removal.

It needs a specific meta to run properly - the idea is if you are usually sideboarding in Natural State type cards, you can instead put 10 artifact hate cards mainboard alongside coating + torque and auto win some matchups, while still packing reasonable removal for the rest, and freeing up sideboard slots for whatever you feel weak against.

To make this competitive I'd look really hard at Cleansing Wildfire and creatures that can apply pressure and kill artifacts - your Tin Street Hooligans,Reclamation Sages, Outland Liberator  Flips or whatnot to kill key threats.

With Slagwoods Bridge/Sojourner's Companion you can fix to most colours pretty easy if you are prepared to lose a turn, and artifact land access also opens up artifact synergies to get more value from torque/coating.

I tried to get a Scrap Trawler combo line built in alongside the list with the idea that you can use sacrifice + coating to get a lot of value, returning Caustic Caterpillar and what not for a value gameplan, but it never really ran smooth enough because everyone packs ways to exile the graveyard.

A white/green Qasali Pridemage version would get access to various white artifact hate cards, but it never quite ran smooth enough.

Best of luck tinkering, and I hope you find the perfect parts for the list.

aguilamagica on Liquimetal Destruction

7 years ago

Sweet build! I've got a half-hearted version of my own floating around somewhere. I think it used a copy of two of Magnetic Mine which was a really fun card.

AceGambitDragonfly on You know what that also is?... An artifact!

7 years ago

Tough call. If it were me trying to make room for Magnetic Mine in here, I'd cut a Splinter, they're high value, but you have repeatable removal of artifacts, do you really need 3 copies of Splinter?

MohenjoDaro on You know what that also is?... An artifact!

7 years ago

I would drop 2 Caustic Caterpillars, 1 Reclamation Sage since those are 1 time uses (for the most part). That would give you 3 Magnetic Mine.

AceGambitDragonfly on You know what that also is?... An artifact!

7 years ago

That's correct MohenjoDaro, though giving this line of thinking some more thought, the permanent enters the graveyard as an artifact (and immediately ceases to be one), making Magnetic Mine a pretty solid choice for this deck.

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