|Commander / EDH||Legal|
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Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (Blue) ((Blue), Discard this card: Draw a card.)
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Mage's Guile Discussion
4 days ago
Mage's Guile and Confound could be good ways to protect the 'Tog that synergize with the abilities. Mystic Remora would be another good source of card draw, and Tolarian Winds while not really a source of draw is a quick way to double up on 'Tog abilities.
10 months ago
Spellskite must be a legal target for the spell or ability when the redirection resolves to be able to redirect it. This means that things that can not target it such as Sinkhole, anything when it has shroud, or opponent's spells and abilities when it has hexproof can not be redirected.
If Spellskite gains shroud or hexproof after the redirection resolves or becomes an invalid target in some other way then the spell will have already been redirected but will have no effect on either the original target or Spellskite. Possible ways for this to happen include but are not limited to:
Instant speed equipping of shroud or hexproof equipment via Leonin Shikari or some other means.
Flickering, bouncing, sacrificing, or otherwise removing Spellskite.
1 year ago
Delve can be turned on just for playing Magic normally though.
Brainstorm is a must for any legacy blue deck. Life from the Loam synergises with lands like Lonely Sandbar. 2 can be cycled to dig deeper into deck. The tjird dredges back LftL which enables more delve.
1 year ago
@BlueScope: Yeah, in the case of Mother of Runes, I totally agree. That card is mad strong even with that limitation. But I will always use Stave Off over the various "knock-off" cards WotC has printed, like Gods Willing and Emerge Unscathed for exactly this reason.
I'm not surprised at all that they limit the number of cards with these sorts of effects, and I appreciate the note on Shroud, Mage's Guile looks like it could be a lot of fun.
1 year ago
@Tyrant-Thanatos: The reason they're worded that way is likely to prevent players asking exactly the question you inquired about here - while being fundamentally logical, it's not necessarily apparent that Hexproof is an ability of the permanent, not an effect related to the player who granted it in the first place.
That said, those effects would be powerful, but if you consider how easily they disrupt some Commander deck concepts (such as Aura-heavy Sram, Senior Edificer or Uril, the Mistwalker decks, or any equipment-based deck if you bring Protection from Artifacts in the mix), I'm not unhappy that only a few cards do those things. That's also the reason why casting Vines of Vastwood or Stave Off at an extraordinarily beneficial time is all that much better, and because they tend to be very low-costed, it's a very powerful effect as it is - imagine Mother of Runes would (in addition to it's already powerful effect of protecting up to all of your creatures, including itself) also threaten lethal damage to any opponent on the board, at any time. It's a broken card as it is, and limiting the effect to your own creatures is very sensible in my opinion. :)
Aiding you in your search, I believe Ring of Evos Isle is the only other card capable of giving Hexproof to a creature you don't control, if control over the equipped creature changes. Other than that, there are instant-speed options that grant Shround (which serves the same purpose for your intentions): Alexi's Cloak, Mage's Guile, Mystic Veil, Shell Skulkin, Stonewood Invocation, Svyelunite Priest, Veil of Secrecy, and with a bit of setup and the stars aligning even Spectral Guardian. I believe this further underlines that the difference in ease of understanding these mechanics is why there are much more cards available that grant Shround than ones giving Hexproof.
1 year ago
My opponent has a creature and Angelic Renewal on the battlefield. I cast Mage's Guile on his creature to give it shroud. Can he still activate Renewal in response to my removal spell? If not, is there a way around Renewal at all? thanks in advance <3