Lurking Chupacabra

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lurking Chupacabra

Creature — Beast

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

channelfireball12345 on Colonialism: The Deck

3 years ago

Lurking Chupacabra and Shadowed Caravel provide some nice utility in a deck built like this as well, the former of which has the potential to be pretty oppressive against creature heavy decks.

sykick44 on I needs help

5 years ago

I think that the most efficient version of the deck has already been made with that Golgari Midrange, but if you just like these cards then i'd suggest cutting 2x Journey to Eternity  Flip. Probably cut your ramp cantrips and replace them with removal you dont really need the ramp because you will be looting with your explore triggers. Cast Down and Drill Bit . Lurking Chupacabra is only hurting you here because its too expensive. If you want Poison-Tip Archer triggers then i suggest cheaper creatures or maybe Token creatures, example Graveyard Marshal and Fungal Infection . Both Vraskas should also be considered becaus they present huge threats on the board. Vraska's Contempt would be a good sideboard inclusion against Teferi and other game ending threats. Murder is not bad, but do consider that cast down is cheaper and vraskas contempt hits planeswalkers. Also if you go the token route then i always like to throw a couple of Ritual of Soot in there. because if you have a big board then you can get a lethal amount of Poison tip triggers.

ItsRuben on

5 years ago

1cecold Thanks! I love your suggestion of Lurking Chupacabra. I think that having one or two Ravenous Chupacabras is great, because it has great synergy with Find, it is very useful to get rid of annoying creatures immediately and it is great on curve. Lurking Chupacabra requires a little more setup, but can potentially be better. Not so sure about the Shadowed Caravel. I think it requires a little more testing, but because it has bad synergy with Hadana's Climb  Flip and Path of Discovery I don't think it will make the cut.

Cheers!

1cecold on

5 years ago

hiya, deck looks good only change I'd recommend is dropping Ravenous Chupacabra and put in two Lurking Chupacabra I found this very helpful for clearing the board by just repeatedly stacking -2/-2 until it dies from the constant exploration, I also threw in 2 Shadowed Caravel

Murphy77 on Exploring the Unknown

5 years ago

Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.

If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.

tru13 on Explorers Of Glory 2.0

5 years ago

Here are some cards I use in my B/G explore deck.

Enter the Unknown <-- Explore and land drop.Broken Bond <-- Better naturalize with land dropLurking Chupacabra <-- -2/-2 all day.Song of Freyalise <-- mana ramp, +1/+1 counters, abilities.Gaea's Blessing <--anti-mill, draw, putting cards in to the library from graveyard.Sylvan Awakening <-- Lands that attackShapers' Sanctuary <--Card Draw

thatcjguy on B/G constrictor/explore

5 years ago

Lurking Chupacabra would be great for this!

magicsheep on

6 years ago

I would trim down the Unburden (remove 1) and add 1x Enter the Unknown. When playtesting, I found that Lurking Chupacabra + Enter the Unknown + Path of Discovery is super overpowered. But, you need most/all of those cards so I like the deck as is :)

Load more