|Commander / EDH||Legal|
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Creature — Beast
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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Lurking Chupacabra Discussion
2 months ago
1cecold Thanks! I love your suggestion of Lurking Chupacabra. I think that having one or two Ravenous Chupacabras is great, because it has great synergy with Find, it is very useful to get rid of annoying creatures immediately and it is great on curve. Lurking Chupacabra requires a little more setup, but can potentially be better. Not so sure about the Shadowed Caravel. I think it requires a little more testing, but because it has bad synergy with Hadana's Climb Flip and Path of Discovery I don't think it will make the cut.
2 months ago
hiya, deck looks good only change I'd recommend is dropping Ravenous Chupacabra and put in two Lurking Chupacabra I found this very helpful for clearing the board by just repeatedly stacking -2/-2 until it dies from the constant exploration, I also threw in 2 Shadowed Caravel
5 months ago
Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.
If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.
9 months ago
Here are some cards I use in my B/G explore deck.
Enter the Unknown <-- Explore and land drop.Broken Bond <-- Better naturalize with land dropLurking Chupacabra <-- -2/-2 all day.Song of Freyalise <-- mana ramp, +1/+1 counters, abilities.Gaea's Blessing <--anti-mill, draw, putting cards in to the library from graveyard.Sylvan Awakening <-- Lands that attackShapers' Sanctuary <--Card Draw
10 months ago
I would trim down the Unburden (remove 1) and add 1x Enter the Unknown. When playtesting, I found that Lurking Chupacabra + Enter the Unknown + Path of Discovery is super overpowered. But, you need most/all of those cards so I like the deck as is :)
10 months ago
You have several options. Since the 'cabras are both removal you could change Vraska's Contempt to the sideboard to be used for creatures that specifically need to be exiled, then you could also just run 2 Supernatural Stamina in the sideboard and drop the ones in the mainboard since you are also running Blossoming Defense. You could also change those from X3 to X2 and board them back in for removal-heavy matchups.
As far as Panharmonicon, you could try dropping 1 copy of Path of Discovery for it until you see how much you like it, as 11/20 of your creatures already use ETB triggers, and Wildgrowth Walker, while it doesn't use it itself, still has the same effects as path would on most of the creatures, making it more like 15/20. I'd actually say to prioritize Ravenous Chupacabra over Lurking Chupacabra while you test them out as Ravenous works better with Panharmonicon.