Lurking Chupacabra


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Lurking Chupacabra

Creature — Beast

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

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Lurking Chupacabra Discussion

trey12321 on Golgari Explorers

1 day ago

You have several options. Since the 'cabras are both removal you could change Vraska's Contempt to the sideboard to be used for creatures that specifically need to be exiled, then you could also just run 2 Supernatural Stamina in the sideboard and drop the ones in the mainboard since you are also running Blossoming Defense. You could also change those from X3 to X2 and board them back in for removal-heavy matchups.

As far as Panharmonicon, you could try dropping 1 copy of Path of Discovery for it until you see how much you like it, as 11/20 of your creatures already use ETB triggers, and Wildgrowth Walker, while it doesn't use it itself, still has the same effects as path would on most of the creatures, making it more like 15/20. I'd actually say to prioritize Ravenous Chupacabra over Lurking Chupacabra while you test them out as Ravenous works better with Panharmonicon.

awfulitis on Raiders of the Immortal Sun

1 day ago

trey12321: Thanks for the suggestions! I've considered both Chupa-thingy's we have available pretty extensively (who doesn't love that we have freakin' chupacabras around?) but was mainly concerned with adding more four drops to what is admittedly a pretty small mana base. Of the two I think Lurking Chupacabra would have the most potential as its not unreasonable for the deck to be able to explore twice and kill a Hazoret the Fervent with it. I'm looking to take the current iteration I have to my LGS for the upcoming weekend and seeing how it performs.

Panharmonicon definitely has my vote for the most fun Magic card, and exploiting it is probably one of the more enjoyable times to be had in Standard. My reason for excluding it in my initial list are threefold: 1) to keep my curve as low as possible to keep the mana base functional, 2) because I feel like it competes with Path of Discovery when it comes to generating explore triggers, and 3) I currently only have the one copy. It's definitely a card I love to see, and I need to get my hands on a few more copies so I can give it for a spin.

Thrashing Brontodon is probably one of my favorite dinosaurs currently in standard due to how much value it represents. A 3 / 4 Qasali Pridemage is always worth taking a look at, and I'd love to experiment with it. Unfortunately that would mean attempting to tear them away from the girlfriend who currently runs all of our copies in her dinosaur deck. Maybe she'll allow me the privilege of borrowing one or two to experiment with sometime, though I'm not counting on it.

I agree that Shadowed Caravel is probably the weakest payoff currently in the list, and is likely to be the first on the chopping block. At the same time, it has managed to steal me a game or two following a board wipe. In the end its one of the cards I'm most aggressively looking at for changes and may be where I find room for a Chupacabra or two. Enter the Unknown on the other hand has actually been pretty impressive. Having this in a hand that would otherwise be flooded with payoffs is a godsend (especially when targeting a Wildgrowth Walker) and its pretty aggressively costed for just . But I totally understand that it can also be a dead draw or something that immediately gets binned to an explore trigger at times.

Your deck looks super fun to play, Arguel's Blood Fast  Flip definitely looks a lot better when you're gaining life off Wildgrowth Walker! I'll take a closer look and leave a few thoughts on it for sure!

trey12321 on Golgari Explorers

2 days ago

I'd suggest you rethink your lack of inclusion of Panharmonicon alongside considering Ravenous Chupacabra and Lurking Chupacabra. If your board is wiped and they have big creatures or a bunch of small ones, topdecking either 'cabra with a Path and Pan on the field is very much more appetizing, not just a "win-more" condition anymore.

Golden Demise is also a solid sideboard card at the very least; it's easy to get your own creatures above the threshold.

My own fairly budget version is here, in case you wanted to check it out: Explore This!!! 'Cabra party~!

trey12321 on Raiders of the Immortal Sun

2 days ago

I'd consider running some Ravenous Chupacabra, Lurking Chupacabra and Panharmonicon. They all synergize really well with the rest of the deck, and you can pick and choose which 'cabra works better for your opponent. I mainboard X3 Ravenous and X2 Lurking, with the rest in the sideboard.

You could also run Thrashing Brontodon instead of Naturalize for the Path triggers, as well as another target for Liliana.

I personally have been underwhelmed by both Shadowed Caravel and Enter the Unknown, even though they look good on paper. That may just be personal preference.

My version is here: Explore This!!! 'Cabra party~!

It's still under construction and I have yet to acquire the more expensive cards, but feel free to take a look!

trey12321 on G/B Constrictor Explore

2 days ago

I've made a similar deck and have been scrolling through the lists to see what other people do and how I can improve my own, and I think you've got some pretty obvious cards to throw in.

For removal Ravenous Chupacabra is an extremely solid option, not to mention Panharmonicon synergizes really well with it. Lurking Chupacabra is also an option based on the explore mechanic itself. I personally run X3 Ravenous and X2 Lurking, and I sideboard in and out the X4 sets of them based on the nature of my opponent's creatures.

Another really solid one-time removal is Golden Demise. I have X1 in my main board with X3 sideboarded for white-weenie decks, and the reason it works so well is that most of your big/important creatures are out of range for it if you don't have the cities blessing.

Your card draw can be run by Arguel's Blood Fast, which you can afford because of the lifegain you get from Wildgrowth Walker and it provides a good mana dump for the late-game.

You're also missing out on Path of Discovery. I know it doesn't seem to do much since it doesn't actually change anything the turn it's played, but it makes Walker trigger off of itself, gives your Chupacabra's explore and works perfectly with Panharmonicon. It's worth the turn for the set-up, and you can afford to go somewhat low early on because of your lifegain potential. Quite a few of the games I win I go low enough to even trigger Arguel's, but end up with 30+ life.

Throwing some Duress and Kitesail Freebooters into your sideboard would help if you have problems with counterspells/mass removal, and Thrashing Brontodon is one more to cast then Naturalize, but also triggers path and is a really solid sideboard card as well.

Animation Module has been recommended to me several times, and it gives a lot of value with Rishkar, Peema Renegade and Path of Discovery. I'll test it out and let you know how it goes, but it's a thought. If you wanted to try it I'd recommend dropping Enter the Unknown; it's a 1 cost that can never be cast on turn 1 and gives needless ramp as you've got nothing that costs more than 4 in the deck. If it drew as well then maybe, but as it is it's severely underpowered.

Tigersol on Quick! To the ship!

6 days ago

Oh my gosh! You made my favorite Ixalan draft archetype (and the only one I ever took down FNM with) into a standard deck! I did make it in standard for a bit, except it was ultra-budget. From my little experience of playing, I think I have a few suggestions.

Path of Discovery: I sort of one the game with this card and Wildgrowth Walker/Lurking Chupacabra. It combos off insanely with those cards. Although, this may screw up the curve, so don't rely on this working.

Also, I don't think Tomb Robber is very good, as you don't get any card draw effects in Golgari. I hope I was useful!

rob_shifflett on Exploring High and Low

1 week ago

You could drop 3xForests and 1xSwamp for 2xField of Ruin and 1xEvolving Wilds. Gives you more control over your Revolt. Cut 1xDeadeye Tracker and 1xLurking Chupacabra to add Tetzimoc, Primal Death and 1xThrashing Brontodon and 1xMoment of Craving.

Chasedrk1 on Grixis Midrange

1 week ago

3 Glorybringer3 Gonti, Lord of Luxury3 Lurking Chupacabra3 Vizier of Many Faces2 Chandra, Torch of Defiance

To many 2 color costs with the current land design. Honestly I think your pushing it with a perfect mana pool. Grixis isnt Temur and it the card that made that work got banned.

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