|Commander / EDH||Legal|
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Creature — Beast
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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Lurking Chupacabra Discussion
1 week ago
Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.
If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.
4 months ago
Here are some cards I use in my B/G explore deck.
Enter the Unknown <-- Explore and land drop.Broken Bond <-- Better naturalize with land dropLurking Chupacabra <-- -2/-2 all day.Song of Freyalise <-- mana ramp, +1/+1 counters, abilities.Gaea's Blessing <--anti-mill, draw, putting cards in to the library from graveyard.Sylvan Awakening <-- Lands that attackShapers' Sanctuary <--Card Draw
4 months ago
I would trim down the Unburden (remove 1) and add 1x Enter the Unknown. When playtesting, I found that Lurking Chupacabra + Enter the Unknown + Path of Discovery is super overpowered. But, you need most/all of those cards so I like the deck as is :)
5 months ago
You have several options. Since the 'cabras are both removal you could change Vraska's Contempt to the sideboard to be used for creatures that specifically need to be exiled, then you could also just run 2 Supernatural Stamina in the sideboard and drop the ones in the mainboard since you are also running Blossoming Defense. You could also change those from X3 to X2 and board them back in for removal-heavy matchups.
As far as Panharmonicon, you could try dropping 1 copy of Path of Discovery for it until you see how much you like it, as 11/20 of your creatures already use ETB triggers, and Wildgrowth Walker, while it doesn't use it itself, still has the same effects as path would on most of the creatures, making it more like 15/20. I'd actually say to prioritize Ravenous Chupacabra over Lurking Chupacabra while you test them out as Ravenous works better with Panharmonicon.
5 months ago
trey12321: Thanks for the suggestions! I've considered both Chupa-thingy's we have available pretty extensively (who doesn't love that we have freakin' chupacabras around?) but was mainly concerned with adding more four drops to what is admittedly a pretty small mana base. Of the two I think Lurking Chupacabra would have the most potential as its not unreasonable for the deck to be able to explore twice and kill a Hazoret the Fervent with it. I'm looking to take the current iteration I have to my LGS for the upcoming weekend and seeing how it performs.
Panharmonicon definitely has my vote for the most fun Magic card, and exploiting it is probably one of the more enjoyable times to be had in Standard. My reason for excluding it in my initial list are threefold: 1) to keep my curve as low as possible to keep the mana base functional, 2) because I feel like it competes with Path of Discovery when it comes to generating explore triggers, and 3) I currently only have the one copy. It's definitely a card I love to see, and I need to get my hands on a few more copies so I can give it for a spin.
Thrashing Brontodon is probably one of my favorite dinosaurs currently in standard due to how much value it represents. A 3 / 4 Qasali Pridemage is always worth taking a look at, and I'd love to experiment with it. Unfortunately that would mean attempting to tear them away from the girlfriend who currently runs all of our copies in her dinosaur deck. Maybe she'll allow me the privilege of borrowing one or two to experiment with sometime, though I'm not counting on it.
I agree that Shadowed Caravel is probably the weakest payoff currently in the list, and is likely to be the first on the chopping block. At the same time, it has managed to steal me a game or two following a board wipe. In the end its one of the cards I'm most aggressively looking at for changes and may be where I find room for a Chupacabra or two. Enter the Unknown on the other hand has actually been pretty impressive. Having this in a hand that would otherwise be flooded with payoffs is a godsend (especially when targeting a Wildgrowth Walker) and its pretty aggressively costed for just . But I totally understand that it can also be a dead draw or something that immediately gets binned to an explore trigger at times.
Your deck looks super fun to play, Arguel's Blood Fast Flip definitely looks a lot better when you're gaining life off Wildgrowth Walker! I'll take a closer look and leave a few thoughts on it for sure!
5 months ago
I'd suggest you rethink your lack of inclusion of Panharmonicon alongside considering Ravenous Chupacabra and Lurking Chupacabra. If your board is wiped and they have big creatures or a bunch of small ones, topdecking either 'cabra with a Path and Pan on the field is very much more appetizing, not just a "win-more" condition anymore.
Golden Demise is also a solid sideboard card at the very least; it's easy to get your own creatures above the threshold.
My own fairly budget version is here, in case you wanted to check it out: Explore This!!! 'Cabra party~!