Life Chisel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Life Chisel

Artifact

Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.

Rhadamanthus on Can you sacrifice mutiple creature …

2 years ago

You can sacrifice multiple creatures.

The current official Oracle text for Life Chisel is clarified to be an activated ability with sacrificing a creature as the cost. Specifically, it says "Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep."

Like your example of Phyrexian Altar, it can be activated as many times as you want as long as you can pay the cost each time.

NTakamura on Can you sacrifice mutiple creature …

2 years ago

My question is can you only sacrifice one creature per upkeep with Life Chisel or can you sacrifice more then one? I know there is "a" in the text but ao does Phyrexian Altar

EnbyGolem on Pickman's Model: A Horror Art Collection

2 years ago

I've been playing with Life Chisel in my own creepy deck. I love the artwork so much and it can actually pull-off some sweet turn-arounds. It might be a great fit here too :)

FauxFaux on Surviving My Own Deck

3 years ago

I have a Tergrid build myself, and tbh, I don't run into the "Life problem" all too often. More often than not, I'm hated out by turn 6. :/ (Oh the life of a Discard Deck is a strenuous one.) However, I like the on theme method of life gain through Sangromancer , the anti-token strat of Revenge of Ravens , or the godly stacking of life gain from Life Chisel from those reanimated goodies.

Rambolicious_0 on Card creation challenge

5 years ago

Elizabeth + Life Chisel = Oof

spulverin on Vertrauen ist gut, Kontrolle besser.

7 years ago

Zeit fr etwas konstruktive Kritik.. in der Beschreibung steht ja das es sich um eine Sammlung handelt...

also du willst scheinbar marchesa auf kontrolle spielen. Sehr gute Wahl :) fangen wir an..

Karten die ich cutten wrde und dahinter potenzieller ersatz.

Barrage of Expendables ersatz Goblin Bombardment

Breeding Pit cool aber zu schwach. du willst ja eigentlich deine eigenen Kreaturen (oder die von gegnern) saccen.... Tokens verschwinden einfach wieder und dein Comander profitiert nicht davon.

genau wie du noch meiner Meinung nach zu viele Zauber spielst, die dir kontrolle ber einzelne Kreaturen geben. dafr sind die Entchantments einfach zu 1. Mana intensiv und 2. Mana intensiv :P mal eben berflogen und bin auf 6 gekommen. Ist natrlich stark und cool.. aber Domineering Will (spielst du auch) ist viel strker.. du kannst die Kreaturen meistens ja eh saccen und dann gehren sie dir.. auerdem ist der instant :P Reins of Power ist etwas gefhrlicher weil du dann deinen Comander auch nicht mehr kontrolierst :)

Carnage Altarcool aber zu mana intensiv. ich wrde auf die gute alte Skullclamp zurckgreifen. du hast gengend sacc outlets um die zuverlssig zu triggern... und kostet wesentlich weniger mana :)

Life Chisel cool aber zu unflexiebel.

Allgemein willst ja 1 und 1 counter auf deinen kreaturen und dein live unten halten.. sag hallo zu deiner betsten karten :P Unspeakable Symbol

sehr angenehmn das du nicht noch versuchst die komplette blaue counter Schiene mit unter zu bringen.. :)

Du wirst weder mit den Lndern noch mit deinen Mana beschleunigern auskommen (passiert mir auch immer)

habe bislang auch keine zuverlssige draw engin gefunden.. sieht aber so aus als knnte das Spa machen wenns fertig ist. Schreib mir was du von der Kritik hlst :)

clayperce on

8 years ago

Phaetion,
Following up on your thread ...

First, your deck looks decent. You've got a bunch of what I'd consider Naya token staples, a good mana curve, etc. I'd like more card draw, but there's no obvious weaknesses. So taking Haz' to the next level may be a little tricky.

So, with all the usual caveats (I have no idea how your deck actually plays, nor anything about your meta, etc), here are some thoughts:

General strategy: Land-ramp like mad. Survive until you can cast a seven-drop Commander. Get a bunch of dudes on the next turn. Since Haz' is then a big target, consider getting him off the battlefield before the dudes arrive OR sac' them all for value before they get exiled OR change their creature type to something else so they don't get exiled. Consider some flicker shenanigans. Win with pumped-up dudes OR direct damage OR some off-the-wall wincon.

Some tactics ...

And just three more things, because they're too good not to mention: Mentor of the Meek (more card draw!); Reconnaissance (attack without fear, plus untap during the End of Combat Step for a Vigilance effect); and Bow of Nylea (because there's nothing like Deathtouch to turn a chump blocker into a bad-ass)

Sorry for the wall of text. Thanks for reading this far!

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