Creature — Human Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Printings View all
|Champions of Kamigawa (CHK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Konda's Hatamoto Discussion
7 months ago
Bloodfire Enforcers are completely useless in this deck because you only have instants.
I think you should add pump spells, because the double strike creatures don't have much power to deal damage.
As for the sideboard Cut: Hallow Add: Leyline of Sanctity , it doesn't gain you any life but it can be out at the beginning of the game and won't cost you mana that you might not have because of that. I would not recommend having any lands in your deck, and would include graveyard hate in place of it such as: Tormod's Crypt , Nihil Spellbomb , Rest in Peace , Grafdigger's Cage , and Relic of Progenitus .
Also very good sideboard cards are Pithing Needle , Blood Moon , and Fry . When designing a sideboard, you want to think of all the most likely match ups, and then include cards in your sideboard that would work well against that deck. If you don't know the most common meta for decks, you can look here: https://www.mtggoldfish.com/metagame/modern/full#paper
3 years ago
Typically, when playing a Collected Company deck, you would add more creatures to your deck to increase your chance of hitting two creatures. With only 10 "collectable' creatures in your deck currently, you have well below a 50% chance to hit two creatures, as shown by the graph below.
Collected Company Graph Show
Before going any further with the deck, you should really decide where you want to go with it. You could shape to fit a traditional tribal shell (see Slivers or Elves). Another option could be for you to focus your deck on a few, powerful Samurai with some equipment, removal, and protection without Collected Company.
Normal tribal decks tend to play Aether Vial, a powerful card if played on turn one, as it allows your deck to maintain speed and momentum in the early to mid game. Playing two creatures a turn as opposed to one creates many more explosive lines of play in a tribal deck. Moving into white with this strategy, Bushi Tenderfoot, Kentaro, the Smiling Cat, Hand of Honor, and Konda's Hatamoto seem like proper additions to the deck.
One problem that I see with running Samurai is it's lack of lords (creatures that buff all your same-tribe creatures, such as Lord of Atlantis in Merfolk) and offensive presence, as Bushido is a defensive mechanic. You will have trouble finishing off games quickly with this deck compared to all other tribal decks in modern. Some extraneous lords that you could include that aren't necessarily Samurai include Metallic Mimic and Adaptive Automaton.
If you decide to go with the less creature-centric deck, Time of Need is a fantastic card to go with your Legendary creature toolbox. Lightning Bolt is an efficient removal card, check out the Sword cycle for great equipment to go with your Samurai.
Hope this deck works out for you and can become more competitive, good luck and hope I could help :)
3 years ago
CaptSillva, Konda's Hatamoto is only good if there is a Legendary out. Realistically, I'll only see Sensei Golden-Tail each game and she is not resilient outside of combat (really not resilient at all) and is a huge target for removal.
Inner-Chamber Guard has a similar problem, being great on defense but subpar elsewhere. Honor of the Pure, a new addition, mitigates this somewhat but not enough. I need to build a board state quickly and swing wide, and 0-1 power won't cut it racing my opponents deck.
Kitsune Blademaster may be overcosted by today's standards, but 2/2 First Strike isn't how you look at him. In combat with a creature he is a 3/3 First Strike, which is still relevant in offense and defense. Being the only Samurai with this ability makes the value stand out even more. He has earned his slot.
3 years ago
3 years ago
You're missing some of the best samurai, friend! You should get a set of Samurai of the Pale Curtain as well as a fourth Hand of Honor. They can get a lot of early damage in and outfight other creatures for most of the game. Konda's Hatamoto is another creature I'd strongly recommend four of - it's quite easy to have a legendary samurai in play cheaply. It's flat-out better than Inner-Chamber Guard, for instance.
I'd also try to get a copy or two of Sensei Golden-Tail in there, as he's a two-mana legendary for the Hatamoto, and also gives you something to do with your mana later on. You can keep targeting the same creature with his ability to keep giving them more instances of bushido (having bushido 1 three times is identical to having bushido 3, for instance.) Maybe run a single Kentaro, the Smiling Cat, too - not because you'll need his ability, but it's worth making sure the Hatamoto is buffed! I dunno if Opal-Eye, Konda's Yojimbo is any good, but, um... he's cool.
Lastly, Oathkeeper, Takeno's Daisho seems like an obvious inclusion. The +3 power will let your mid-sized creatures compete even in the late game, and since they're all samurai, even trades in combat will become favourable for you. Try it out!
3 years ago
Dude! This looks so aesthetically pleasing! Thank you for making it. I think you'd love the good Opal-Eye, Konda's Yojimbo could do for you, as well as Sensei Golden-Tail(multiple instances of Bushido all trigger). If you had those two as well, Konda's Hatamoto might be viable as well :) Have a splendid day!
3 years ago
Also, have you ever used Konda's Hatamoto in this deck?
Great deck overall! +1 from me.