Kodama of the South Tree
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kodama of the South Tree

Legendary Creature — Spirit

Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Recommendations View more recommendations

FauxFaux on Card creation challenge

3 years ago

As a side note, I must express my adoration for the Kamigawa block; A gorgeous set lore wise, and an even more beautiful aesthetic Plane as a whole. So damn nice. Real shame it was so comparatively weak compared to Mirrodin Block.


Consult the Kodama

Sorcery - Arcane

Search your library for a creature card, then reveal it. If that creature is a Spirit, you may put it onto the battlefield.

Splice into Arcane -

"To beseech the Kodama is tantamount to asking for Mother Nature herself to guide you."


So, we have multiple Kodama's of the various Trees, such as the new Kodama of the East Tree, and the rest being Kodama of the North Tree, Kodama of the South Tree, and Kodama of the Center Tree. We don't have a kodama of the West Tree though.....you should create one!

Bluefire016 on I've got Spirits, how about you?

6 years ago

cmsrDPM, thank you for the suggestions. I do like those spirits, but I like the flying aspect for the extra evasion which is why I shied away from most of those. Kodama of the South Tree would be awesome if he could be hit by Collected Company.

Thanks again for the time and input.

seshiro_of_the_orochi on Spirited Land Destruction

6 years ago

Are you aware that Kodama of the South Tree would be a pretty big hit in this deck? I mean, with this and rattlechains, all of your spirits turn into global, uncounterable combat tricks. Considering you have many cheap spirits, southtree can even end the game for you. Kodama of the Center Tree is quite cool as well, though not as strong as the former.

Livingham on Mono Green Commander Choices

7 years ago

I'd also like to mention a commander you didn't include in your original post, I've always been interested in building a spirit tribal manned by Kodama of the Center Tree; there are actually a decent amount of green spirits and it definitely wouldn't be a competitive deck, but I feel like it would be viable and fun to play. There are also Kodama of the North Tree and Kodama of the South Tree and they could also be used but I always like the Center Tree the most as a spirit commander.

MagicalHacker on Best Tribal Commanders

8 years ago

Here are the best commanders for each tribe for each color combination where possible (apologize in advance for repeating earlier comments, I just want to be thorough):


Ally

Angel:

Atog:

Barbarian:

Berserker:

Bird:

Cat:

Cephalid:

Cleric:

Demon:

Dragon:

Drake:

Druid:

Elemental:

Elf:

Faerie:

Fox:

Fungus:

Goblin:

Gorgon:

Graveborn:

Griffin:

Human:

Illusion:

Knight:

Kobold:

Kor:

Merfolk:

Minion:

Moonfolk:

Nightmare:

Ninja:

Ogre:

Rat:

Rebel:

Rogue:

Samurai:

Sand:

Saproling:

Scarecrow:

Shaman:

Sliver:

Snake:

Soldier:

Spirit:

Thopter:

Thrull:

Treefolk:

Vampire:

Warrior:

Wizard:

Zombie:

Other:

NarejED on Commanders by Power Level [EDH Tier List]

8 years ago

@ Aggro-Blaster: Omnath, Locus of Rage can indeed be strong if built well, but I don't believe he's tier 2 material.

As you yourself mentioned, 7 mana is a hefty sum. It's hard to get to quickly and consistently (especially after the mulligan rule change). Occasionally faster decks will either lock the board or outright win before Omnath even resolves. At his cost, he should be immediately winning either the turn he's cast or the following. That's more or less how the current Tier 2 commanders are. Maelstrom Wanderer, Niv-Mizzet, the Firemind, Bruna, Light of Alabaster, Teneb, the Harvester, and just about every other Tier 2 commander with CMC 6 or higher usually wins the turn they're cast or the turn following.

Obviously, Omnath doesn't meet that requirement. Barring a perfect hand, he takes an average of about 3 turns to goldfish a win after he's cast. For that reason, I believe he should remain in Tier 3. He fills the requirements there much better.

Moving on. It's been a while since I made any kind of serious recommendations post.

There's been a lot of debate over the number of Tiers recently. The main argument is that, currently, Tier 3 is overly crowded. The easiest solution to this issue by far is to simply marginally raise the requirements of Tier 3, thus bumping a number of commanders down to Tier 4. This post aims to do that. At some point in the near future I will do a similar reevaluation of Tier 2.

TIER 3 RECOMMENDATIONS:

Aboshan, Cephalid Emperor --> Tier 4. This seems like an obvious demotion right off the bat. There aren't a huge number of playable cephalids, so the first ability, while theoretically useful, doesn't translate well to actual gameplay. The second ability is for sure useful, acting both as a Fog and as a potent prison tool with Static Orb, Embargo, and Meekstone. However, at six mana, Aboshan is already extremely slow. In addition, while he's good at tapping things, he's not terribly good at UN-tapping things, making him far more useful as one of the 99 than as an actual commander in that regard. Tier 4 seems much more suited to his power.

Akroma, Angel of Fury --> Tier 4. No reasoning needed.

Avacyn, Angel of Hope --> Tier 4. This suggestion was made a while ago. It would be great if we could more regular updates.

Baru, Fist of Krosa --> Tier 4. He requires an infinite landfall trigger combo, which is difficult and inefficient to assemble, especially in mono green.

Borborygmos Enraged --> Tier 4. He's extremely overcosted and takes far to long to win after resolving.

Bosh, Iron Golem --> Tier 4. See above.

Crovax, Ascendant Hero --> Tier 4. He's not quite strictly worse than Elesh Norn, but he's very, very close. Norn costs 1 more to cast and can't be bounced to hand, but she grants a larger buff, and doesn't help opponents running who are white creatures. She's significantly more powerful.

Dragonlord Atarka --> Tier 4. She's a big body that kills off a small utility creature or two when she enters. Not worthy of Tier 3.

Dragonlord Ojutai and Dragonlord Silumgar: These two are both very borderline. I personally vote move them to Tier 4, but I wouldn't vault anyone for arguing against that.

Dralnu, Lich Lord --> Tier 4 for glaring weaknesses already stated.

Gahiji, Honored One --> Tier 4. Politics. Not a viable strategy.

Garza Zol, Plague Queen --> Tier 4. She does very little, despite costing a whopping 7 mana.

Hazezon Tamar --> Tier 4. 7 mana for a 2/4 and a handful of tokens in one of the worst color combinations for sac shenanigans. Terrible.

Homura, Human Ascendant --> Tier 4. He costs a hefty sum just to cast. He then has to die to start generating value.

Hua Tuo, Honored Physician --> Tier 4. He has a rather interesting graveyard interaction, but overall he's too slow and limited to do particularly well from my experience.

Jazal Goldmane --> Tier 4.

Jolrael, Empress of Beasts --> Tier 4. He has an interesting ability, but it's cost is far too steep to be useful.

Karrthus, Tyrant of Jund --> Tier 4. Junk except in a few select metas.

Kodama of the South Tree --> Tier 4. There are some combos and cute interactions, but not enough support to merit Tier 3.

Kolaghan, the Storm's Fury: Another borderline card that I haven't seen in action enough to definitively place. Tier 4 seems fair.

Kurkesh, Onakke Ancient --> Tier 4.

Lin Sivvi, Defiant Hero --> Tier 4. There are a fair number of rebels, but none of them are extremely powerful.

Lu Xun, Scholar General --> Tier 4. No explanation needed.

Mikaeus, the Lunarch --> Tier 4

Mirri the Cursed --> Tier 4.

Mogis, God of Slaughter --> Tier 4.

Molimo, Maro-Sorcerer --> Tier 4

Nylea, God of the Hunt --> Tier 4. She's alright with infinite mana, but there are far better outlets for that in green.

Ojutai, Soul of Winter --> Tier 4.

I'm running out of time, so I'm going to get a bit lazy.Patron of the Akki Patron of the Moon Pia and Kiran Nalaar Rasputin Dreamweaver Reki, the History of Kamigawa Sasaya, Orochi Ascendant Skullbriar, the Walking Grave Thraximundar Thrun, the Last Troll Ulamog, the Infinite Gyre Wydwen, the Biting Gale Xira Arien Yosei, the Morning Star Zo-Zu the Punisher all moved to Tier 4.

That's it for now. My only request is that, once you finish the latest round of revisions, it would be great if you could reset the discussion. Things are getting a bit insane.

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