Kodama of the South Tree

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Kodama of the South Tree

Legendary Creature — Spirit

Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Kodama of the South Tree Discussion

Bluefire016 on I've got Spirits, how about you?

2 years ago

cmsrDPM, thank you for the suggestions. I do like those spirits, but I like the flying aspect for the extra evasion which is why I shied away from most of those. Kodama of the South Tree would be awesome if he could be hit by Collected Company.

Thanks again for the time and input.

seshiro_of_the_orochi on Spirited Land Destruction

2 years ago

Are you aware that Kodama of the South Tree would be a pretty big hit in this deck? I mean, with this and rattlechains, all of your spirits turn into global, uncounterable combat tricks. Considering you have many cheap spirits, southtree can even end the game for you. Kodama of the Center Tree is quite cool as well, though not as strong as the former.

Livingham on Mono Green Commander Choices

2 years ago

I'd also like to mention a commander you didn't include in your original post, I've always been interested in building a spirit tribal manned by Kodama of the Center Tree; there are actually a decent amount of green spirits and it definitely wouldn't be a competitive deck, but I feel like it would be viable and fun to play. There are also Kodama of the North Tree and Kodama of the South Tree and they could also be used but I always like the Center Tree the most as a spirit commander.

MagicalHacker on Best Tribal Commanders

3 years ago

Here are the best commanders for each tribe for each color combination where possible (apologize in advance for repeating earlier comments, I just want to be thorough):


Ally

Angel:

Atog:

Barbarian:

Berserker:

Bird:

Cat:

Cephalid:

Cleric:

Demon:

Dragon:

Drake:

Druid:

Elemental:

Elf:

Faerie:

Fox:

Fungus:

Goblin:

Gorgon:

Graveborn:

Griffin:

Human:

Illusion:

Knight:

Kobold:

Kor:

Merfolk:

Minion:

Moonfolk:

Nightmare:

Ninja:

Ogre:

Rat:

Rebel:

Rogue:

Samurai:

Sand:

Saproling:

Scarecrow:

Shaman:

Sliver:

Snake:

Soldier:

Spirit:

Thopter:

Thrull:

Treefolk:

Vampire:

Warrior:

Wizard:

Zombie:

Other:

NarejED on Commanders by Power Level [EDH Tier List]

3 years ago

@ Aggro-Blaster: Omnath, Locus of Rage can indeed be strong if built well, but I don't believe he's tier 2 material.

As you yourself mentioned, 7 mana is a hefty sum. It's hard to get to quickly and consistently (especially after the mulligan rule change). Occasionally faster decks will either lock the board or outright win before Omnath even resolves. At his cost, he should be immediately winning either the turn he's cast or the following. That's more or less how the current Tier 2 commanders are. Maelstrom Wanderer, Niv-Mizzet, the Firemind, Bruna, Light of Alabaster, Teneb, the Harvester, and just about every other Tier 2 commander with CMC 6 or higher usually wins the turn they're cast or the turn following.

Obviously, Omnath doesn't meet that requirement. Barring a perfect hand, he takes an average of about 3 turns to goldfish a win after he's cast. For that reason, I believe he should remain in Tier 3. He fills the requirements there much better.

Moving on. It's been a while since I made any kind of serious recommendations post.

There's been a lot of debate over the number of Tiers recently. The main argument is that, currently, Tier 3 is overly crowded. The easiest solution to this issue by far is to simply marginally raise the requirements of Tier 3, thus bumping a number of commanders down to Tier 4. This post aims to do that. At some point in the near future I will do a similar reevaluation of Tier 2.

TIER 3 RECOMMENDATIONS:

Aboshan, Cephalid Emperor --> Tier 4. This seems like an obvious demotion right off the bat. There aren't a huge number of playable cephalids, so the first ability, while theoretically useful, doesn't translate well to actual gameplay. The second ability is for sure useful, acting both as a Fog and as a potent prison tool with Static Orb, Embargo, and Meekstone. However, at six mana, Aboshan is already extremely slow. In addition, while he's good at tapping things, he's not terribly good at UN-tapping things, making him far more useful as one of the 99 than as an actual commander in that regard. Tier 4 seems much more suited to his power.

Akroma, Angel of Fury --> Tier 4. No reasoning needed.

Avacyn, Angel of Hope --> Tier 4. This suggestion was made a while ago. It would be great if we could more regular updates.

Baru, Fist of Krosa --> Tier 4. He requires an infinite landfall trigger combo, which is difficult and inefficient to assemble, especially in mono green.

Borborygmos Enraged --> Tier 4. He's extremely overcosted and takes far to long to win after resolving.

Bosh, Iron Golem --> Tier 4. See above.

Crovax, Ascendant Hero --> Tier 4. He's not quite strictly worse than Elesh Norn, but he's very, very close. Norn costs 1 more to cast and can't be bounced to hand, but she grants a larger buff, and doesn't help opponents running who are white creatures. She's significantly more powerful.

Dragonlord Atarka --> Tier 4. She's a big body that kills off a small utility creature or two when she enters. Not worthy of Tier 3.

Dragonlord Ojutai and Dragonlord Silumgar: These two are both very borderline. I personally vote move them to Tier 4, but I wouldn't vault anyone for arguing against that.

Dralnu, Lich Lord --> Tier 4 for glaring weaknesses already stated.

Gahiji, Honored One --> Tier 4. Politics. Not a viable strategy.

Garza Zol, Plague Queen --> Tier 4. She does very little, despite costing a whopping 7 mana.

Hazezon Tamar --> Tier 4. 7 mana for a 2/4 and a handful of tokens in one of the worst color combinations for sac shenanigans. Terrible.

Homura, Human Ascendant --> Tier 4. He costs a hefty sum just to cast. He then has to die to start generating value.

Hua Tuo, Honored Physician --> Tier 4. He has a rather interesting graveyard interaction, but overall he's too slow and limited to do particularly well from my experience.

Jazal Goldmane --> Tier 4.

Jolrael, Empress of Beasts --> Tier 4. He has an interesting ability, but it's cost is far too steep to be useful.

Karrthus, Tyrant of Jund --> Tier 4. Junk except in a few select metas.

Kodama of the South Tree --> Tier 4. There are some combos and cute interactions, but not enough support to merit Tier 3.

Kolaghan, the Storm's Fury: Another borderline card that I haven't seen in action enough to definitively place. Tier 4 seems fair.

Kurkesh, Onakke Ancient --> Tier 4.

Lin Sivvi, Defiant Hero --> Tier 4. There are a fair number of rebels, but none of them are extremely powerful.

Lu Xun, Scholar General --> Tier 4. No explanation needed.

Mikaeus, the Lunarch --> Tier 4

Mirri the Cursed --> Tier 4.

Mogis, God of Slaughter --> Tier 4.

Molimo, Maro-Sorcerer --> Tier 4

Nylea, God of the Hunt --> Tier 4. She's alright with infinite mana, but there are far better outlets for that in green.

Ojutai, Soul of Winter --> Tier 4.

I'm running out of time, so I'm going to get a bit lazy.Patron of the Akki Patron of the Moon Pia and Kiran Nalaar Rasputin Dreamweaver Reki, the History of Kamigawa Sasaya, Orochi Ascendant Skullbriar, the Walking Grave Thraximundar Thrun, the Last Troll Ulamog, the Infinite Gyre Wydwen, the Biting Gale Xira Arien Yosei, the Morning Star Zo-Zu the Punisher all moved to Tier 4.

That's it for now. My only request is that, once you finish the latest round of revisions, it would be great if you could reset the discussion. Things are getting a bit insane.

sonnet666 on Commanders by Power Level [EDH Tier List]

3 years ago

Almost got it in three hours, I'm only like 20 minutes late.

Assuming a 6 tier system:

To be moved from T5 to T6: (Rationale: french-vanilla, overcosted with no pay-off, or just vitually no effect on the game.)

Akuta, Born of Ash, Anthousa, Setessan Hero, Baron Sengir, Bartel Runeaxe, Boris Devilboon, Cho-Manno, Revolutionary, Arcades Sabboth, Atogatog, Chromium, Circu, Dimir Lobotomist, Cloudhoof Kirin, Commander Greven il-Vec, Crovax the Cursed, Dakkon Blackblade, Daughter of Autumn, Gabriel Angelfire, Gallowbraid, Gosta Dirk, Grandmother Sengir, Haakon, Stromgald Scourge, Halfdane, Hazduhr the Abbot, Hivis of the Scale, Huang Zhong, Shu General, Hunding Gjornersen, Ihsan's Shade, Irini Sengir, Ishi-Ishi, Akki Crackshot, Iwamori of the Open Fist, Jacques le Vert, Kei Takahashi, Kentaro, the Smiling Cat, Lady Caleria, Liu Bei, Lord of Shu, Livonya Silone, Lord Magnus, Ma Chao, Western Warrior, Marhault Elsdragon, Morinfen, Myojin of Cleansing Fire, Myojin of Life's Web, Orim, Samite Healer, Palladia-Mors, Pang Tong, "Young Phoenix", Pavel Maliki, Princess Lucrezia, Purraj of Urborg, Rashida Scalebane, Rashka the Slayer, Reveka, Wizard Savant, Riven Turnbull, Rohgahh of Kher Keep, Shimatsu the Bloodcloaked, Sima Yi, Wei Field Marshal, Soraya the Falconer, Spirit of the Night, Stangg, Taniwha, Tarox Bladewing, Telim'Tor, Tuknir Deathlock, Tuktuk the Explorer, Ur-Drago, Vaevictis Asmadi, Veldrane of Sengir, Xun Yu, Wei Advisor, Yukora, the Prisoner, Zhang Liao, Hero of Hefei, Zhao Zilong, Tiger General, Zhou Yu, Chief Commander, Zuberi, Golden Feather.

(I left out Ramirez DePietro because I just didn't have the heart to be the one to demote him. I mean, come on, he's a pirate. Pirates should get their own tier...)

Moved from T4 to T5: (Rationale: mediocre voltron stats w/ limited defensive or evasion abilities, effects that don't have a strong effect on the game.)

Arashi, the Sky Asunder, Adamaro, First to Desire, Alexi, Zephyr Mage, Atalya, Samite Master, Autumn Willow, Ayumi, the Last Visitor, Balthor the Stout, Bounteous Kirin, Cabal Patriarch, Cao Ren, Wei Commander, Chandra, Fire of Kaladesh  Flip, Commander Eesha, Daghatar the Adamant, Diaochan, Artful Beauty, Dong Zhou, the Tyrant, Eron the Relentless, Fumiko the Lowblood, Geist of Saint Traft, Gerrard Capashen, Ghost Council of Orzhova, He Who Hungers, Heidar, Rimewind Master, Higure, the Still Wind, Iizuka the Ruthless, Iname as One, Iname, Life Aspect, Isao, Enlightened Bushi, Infernal Kirin, Jareth, Leonine Titan, Jedit Ojanen of Efrava, Jiwari, the Earth Aflame, Kamahl, Pit Fighter, Karona, False God, Kami of the Crescent Moon, Kaysa, Kazuul, Tyrant of the Cliffs, Kiyomaro, First to Stand, Kiku, Night's Flower, Kodama of the North Tree, Kumano, Master Yamabushi, Korlash, Heir to Blackblade, Kuon, Ogre Ascendant, Lady Evangela, Lady Sun, Latulla, Keldon Overseer, Linessa, Zephyr Mage, Llawan, Cephalid Empress, Lovisa Coldeyes, Masako the Humorless, Masumaro, First to Live, Munda, Ambush Leader, Ob Nixilis, the Fallen, Oyobi, Who Split the Heavens, Oriss, Samite Guardian, Pianna, Nomad Captain, Pharika, God of Affliction, Polukranos, World Eater, Radiant, Archangel, Ragnar, Rakdos the Defiler, Rayne, Academy Chancellor, Rorix Bladewing, Ruhan of the Fomori, Sensei Golden-Tail, Shauku, Endbringer, Shisato, Whispering Hunter, Silvos, Rogue Elemental, Slobad, Goblin Tinkerer, Sosuke, Son of Seshiro, Squee, Goblin Nabob, Starke of Rath, Sun Ce, Young Conquerer, Sunastian Falconer, Tahngarth, Talruum Hero, Tajic, Blade of the Legion, Takeno, Samurai General, Thriss, Nantuko Primus, Tymaret, the Murder King, Vhati il-Dal, Vorosh, the Hunter, Zhang Fei, Fierce Warrior, Zurgo Bellstriker.

Moved from T4 to T6: (Rationale: a combination of the last two. These guys really didn't belong in T4 in the first place.)

Guan Yu, Sainted Warrior, Hakim, Loreweaver, Hikari, Twilight Guardian, Kodama of the Center Tree, Kuro, Pitlord, Kongming, "Sleeping Dragon", Maga, Traitor to Mortals, Mannichi, the Fevered Dream, Meng Huo, Barbarian King, Nagao, Bound by Honor, Obzedat, Ghost Council, Patron of the Nezumi, Patron of the Kitsune, Tivadar of Thorn, Zhang He, Wei General, Zuo Ci, the Mocking Sage.

Moved from T3 to T4: (Rationale: Just basing this off of my experience with the commanders and the synergies available to them. Trying to split into Good Tier and Average Tier. Priorities for Good Tier: commanders that have built in methods of dodging removal and disruption (e.g. Thrun, the Last Troll), and commanders who's strategies quick swing the board out of proportion if left unchecked (e.g. Rakdos, Lord of Riots).)

Adun Oakenshield, Akroma, Angel of Fury, Anafenza, Kin-Tree Spirit, Angus Mackenzie, Anowon, the Ruin Sage, Athreos, God of Passage, Balthor the Defiled, Baru, Fist of Krosa, Borborygmos Enraged, Bosh, Iron Golem, Crovax, Ascendant Hero, Dragonlord Atarka, Dragonlord Dromoka, Dragonlord Silumgar, Dralnu, Lich Lord, Drana, Kalastria Bloodchief, Endrek Sahr, Master Breeder, Erebos, God of the Dead, Ertai, Wizard Adept, Feldon of the Third Path, Gahiji, Honored One, Garza Zol, Plague Queen, Godo, Bandit Warlord, Heliod, God of the Sun, Homura, Human Ascendant, Iname, Death Aspect, Isperia, Supreme Judge, Jace, Vryn's Prodigy  Flip, Jenara, Asura of War, Jin-Gitaxias, Core Augur, Jolrael, Empress of Beasts, Jori En, Ruin Diver, Kaervek the Merciless, Kalemne, Disciple of Iroas, Kalitas, Traitor of Ghet, Karrthus, Tyrant of Jund, Kaseto, Orochi Archmage, Keranos, God of Storms, Kodama of the South Tree, Kolaghan, the Storm's Fury, Kothophed, Soul Hoarder, Kozilek, the Great Distortion, Kresh the Bloodbraided, Lavinia of the Tenth, Lazav, Dimir Mastermind, Liliana, Heretical Healer  Flip, Lin Sivvi, Defiant Hero, Mangara of Corondor, Marrow-Gnawer, Mayael the Anima, Mirri the Cursed, Mogis, God of Slaughter, Molimo, Maro-Sorcerer, Nahiri, the Lithomancer, Nin, the Pain Artist, Nissa, Vastwood Seer  Flip, Niv-Mizzet, Dracogenius, Norin the Wary, Nylea, God of the Hunt, Ob Nixilis of the Black Oath, Olivia Voldaren, Patron of the Akki, Patron of the Orochi, Pia and Kiran Nalaar, Radha, Heir to Keld, Reki, the History of Kamigawa, Sapling of Colfenor, Skullbriar, the Walking Grave, Surrak Dragonclaw, Surrak, the Hunt Caller, Sygg, River Cutthroat, Tariel, Reckoner of Souls, Thalia, Guardian of Thraben, Thraximundar, Thromok the Insatiable, Toshiro Umezawa, Trostani, Selesnya's Voice, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Ulasht, the Hate Seed, Urabrask the Hidden, Varolz, the Scar-Striped, Vendilion Clique, Venser, Shaper Savant, Visara the Dreadful, Vorinclex, Voice of Hunger, Wrexial, the Risen Deep, Xira Arien, Yasova Dragonclaw, Yeva, Nature's Herald, Yisan, the Wanderer Bard, Zada, Hedron Grinder, Zo-Zu the Punisher, Zurgo Helmsmasher.

Sorry for the lack of spoilers. They don't seem to work on my browser, and I don't want to just type in code and hope for the best.

NoSoyYucateco on Best Commanders

3 years ago

Obviously this is going to be extremely subjective, but for me, the best commanders are 1) effective at what they do, 2) contribute significantly to a cohesive strategy or play style, and 3) have some degree of flavor. Many might disagree with the last one, and that's fine. The reason I like commander is that you can do so many things you can't reliably/competitively/legally do in other formats, and that it tends to be more sociable and friendly than 1v1.

So, like you, I love tribal commanders. I have a Kodama of the South Tree spirit deck. Kodama's very weak in terms of mono-green commanders, and green spirits tend to not be great (especially in comparison to elves), but I freaking love playing that deck. It's fun, fair, and nobody else plays it--mainly because it's really not that great!

That said, I still pull off wins fairly reliably with it if I can Greater Good into my Iname, Life Aspect, then drop a Myojin of Life's Web bomb.

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