Iron Tusk Elephant

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Uncommon

Combos Browse all

Iron Tusk Elephant

Creature — Elephant

Trample

Iron Tusk Elephant Discussion

StrateN on Elephant Tribal EDH

9 months ago

1.: Ich würd diverse Elefanten rausnehmen - es gibt zu viele die nicht wirklich was können War Mammoth War Elephant Wild Elephant Trained Armodon Noble Elephant Frontier Mastodon Ghalma's Warden Iron Tusk Elephant Greenbelt Rampager, es müssen nicht alle raus, aber das sind Karten, die selbst im Pauper eher medium wären.

2.: Ein bischen mehr Ramp schadet nicht - mehr Mana zur Verfügung und weniger Länder im Deck. Dann würd ich aber vermutlich Land Tax rausnehmen.

3.: Swords to Plowshares, Path to Exile und Return to Dust würd ich ins Maindeck aufnehmen. Path to Exile ist nicht günstig - könnte man auch durch Condemn ersetzen.

3.1.: Sylvan Reclamation ist nicht ganz so gut wie Return to Dust, aber Artefakt und Enchantment removal ist fast immer hilfreich

4.: Grave Sifter kann ich für Tribals empfehlen, den müsst ich auch noch irgendwo rumliegen haben ;)

5.: Adaptive Automaton und Beastmaster Ascension würd ich auch ins Maindeck packen. Urza's Incubator ist zwar ziemlich stark, aber eigentlich auch zu teuer - außer du nutzt ihn gleich bei Ialla und Edgar mit ^^

6.: Über den Commander haben wir ja eigentlich schon gesprochen, aber nochmal zur Erinnerung: Mir persönlich gefallen Gaddock Teeg, Karametra, God of Harvests und Mirri, Weatherlight Duelist besser als Selvala, Explorer Returned

PookandPie on Odric's White Weenies

3 years ago

You have, what, 13 sources for flying? I don't know of too many decks that are capable of producing a large number of flying creatures (to the point where having menace would matter) aside from maybe Ghave, Guru of Spores or Rhys the Redeemed with Eldrazi Monument out, and if they're in the game then Menace definitely isn't going to help, lol. I typically find trample better, as if you send a huge creature at an opponent who does have 2+ flying creatures they can use to block a big Radiant, Archangel, having trample will still usually allow some damage through whereas Menace typically reads, "Block all except my largest one or two creatures. :(" Menace is kind of a disincentive to block rather, and Deathtouch is very similar in the disincentive to block category to the point where I think you may as well run Basilisk Collar to gain the bonus lifelink over running menace (because, since the large creatures will be blocked anyway in a menace vs deathtouch example, this gives your weaker 1/1s and 2/2s the power to take out higher powered creatures at least).

I think trample is probably better, overall, and I wouldn't blame you if you even wanted to use something like Soul of New Phyrexia in order to get more trample abilities in here (and being able to give your permanents, not just creatures, indestructible without Odric is pure gravy on top of that 6/6 trampling body). Soul of New Phyrexia would have use with and without Odric, and while I'm unsure if you're okay with that 6 mana cost, he's probably the best thing I've found offering Trample in your color identity, lol (most other cards that turned up in my search were pretty bad, like Iron Tusk Elephant).

To summarize my rambling: I don't think the Cloak was all that important. Menace isn't a bad ability, but with all the flying you have in this deck, you're plenty evasive already, and flying + trample is a way stronger combo than flying + menace.

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