Creature — Faerie Wizard
Whenever you play a Wizard spell, you may untap Inspired Sprite.
Tap: Draw a card, then discard a card.
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|Commander / EDH||Legal|
Latest Decks as Commander
Inspired Sprite Discussion
7 months ago
Hello my dude, I also have an Azami list that everyone hates and can give you some advice.
If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.
As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.
On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.
Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.
Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.
1 year ago
To keep your theme I've suggested some improvements
Faerie Harbinger - Tutor for the fary you need
Inspired Sprite - Extra Card draw
Mistbind Clique - Basically a one turn time warp - more if you can bounce with effects like Glen Elendra Pranksters
Nightshade Schemers - Since most of your deck is Faerie
Scion of Oona - Faerie lord - the shroud could be beneficial too
Spellstutter Sprite - Counter spell - more if you can bounce with effects like Glen Elendra Pranksters
Sprite Noble - Weaker "Faerie" Lord - most likely to cut
Hypnotic Siren - on theme version of Spirit away but not dead in hand early game
Siren Stormtamer - counter spell
Midnight Banshee - might hurt with all the blue you play but strong against many decks
I would Remove Macabre Waltz, Fill with Fright, Send to Sleep, Wings of Velis Vel, Fear, Phyresis with Glistening Oil (repeatable infect + used as removal in pinch), Psychic Surgery, Sleep Paralysis, Waterknot (your in black use actual removal), Faerie Invaders, Oona's Gatewarden (sorry I know oona's the general but its a weak card) and Dauthi Embrace (I know you said its a win con but most of your creatures are evasive on their own)
1 year ago
and consider replacing with: Spellstutter Sprite, Sentinels of Glen Elendra, Nightveil Sprite, Nightshade Stinger, Mistbind Clique, Latchkey Faerie, Knacksaw Clique, Inspired Sprite, Glen Elendra Archmage, Fencer Clique, Faerie Trickery, Faerie Impostor, Faerie Artisans, Cloud of Faeries
2 years ago
Are you using Garza Zol, Plague Queen for any reason? The new legendary Inalla, Archmage Ritualist is pretty easy to get right now, and taps for effects(and lets you get copies of Trinket Mage and Inspired Sprite to get more draws/artifact search.) Praetor's Grasp is always an amazing card to find something in an opponents deck.
Since you have a combo you want to get out, you might like cards like Whir of Invention, Artificer's Intuition, the more expensive Fabricate to get paradise out, and for getting the Freed from the Real try Drift of Phantasms and Dimir Machinations. You can also run the other transmute's like Dizzy Spell or Clutch of the Undercity etc. to find other things in your deck too.
Racecourse Fury is not especially high on the threat list, so you can have essentially free haste-enable on the cheap.Quicksilver Dagger enables tap+damage+draw a card for cheap. Unscythe, Killer of Kings is a silly card that might find a place.Hematite Talisman and Lapis Lazuli Talisman let you untap other creatures to boot.
I'd lose some of the instant/one-off untaps- they're cheap but only good for one motion, whereas you want to be doing it over and over again. Same with ETB like Breaching Hippocamp. Chain Stasis is fun because you could pay 2 to do it again on another creature, making it 2 - trigger inspired. Tidal Bore can let you get out an extra untap or tap when you're strapped for mana.
Thassa's Ire isn't the most mana-effective option but it's a one-drop that lets you do it over and over again as long as you have mana. You also may want something like Fortuitous Find to bring back things. Recurr is always good! :D
2 years ago
I'm currently looking for upgrades for the Wizards precon deck, so this might help you.
- Panharmonicon only works if you have Inalla, Archmage Ritualist in battlefield, so it might provide only limited use.
- Mirror Gallery makes some of the precon legendary wizards playable, so you might want to look into that.
- Fatespinner might be an useful cheap wizard, though it doesn't provide any utility with Inalla, Archmage Ritualist, but it can be used for other wizard triggers.
- Dualcaster Mage Is pretty good card, which allows you to make 2 copies of an instant/sorcerry.
- Ashnod's Altar and Bloodline Necromancer makes infinite mana combo, so you might want to look into some good mana syncs, like Devil's Play.
- Vedalken Orrery and Leyline of Anticipation are pretty good, since it makes all your wizards instant speed and allows you to use bounce utility as counters.
- Cyclonic Rift and Vandalblast are some good board clear cards.
- Disciple of Bolas gives good utility with Inalla, Archmage Ritualist.
- Rite of Replication gives good utility with all ETB cards.
- Faerie Harbinger allows you to fish out Puppeteer Clique and Inspired Sprite, even better if you get Mistbind Clique.
- Trophy Mage allows you to fish out two artifacts, which might help you with mana fixing.
- Pit Keeper can give you 2 creatures from your graveyard.
- Aven Fogbringer can help you fight with players that have good ramp.
- Vedalken AEthermage worth it just for the wizardcycling.
- Gem of Becoming is always good choice for grixis deck.
2 years ago
I'm really exited to build a wizard brew with her. Have to add stuff like Diviner's Wand, Inspired Sprite and Docent of Perfection Flip for that wizard flavor. Nekusar, the Mindrazer was also my first general (though I don't have a deck with him anymore), so it would be nice to be able to play him for sentimental reasons, but not actually have the deck built around him. I think all the "dies" triggers will be fun too. Gives me an excuse to splurge on a Grave Pact. Not to mention this is the first real reason I have ever had to run my single copy of Sundial of the Infinite.
3 years ago
For additional finishers, I suggest trying Archetype of Imagination
Vedalken AEthermage is my favorite wizard tutor
In my wizard deck my favorite thing to do is use Rite of Replication and other copy effects on Lullmage Mentor , once you have 7 copies its pretty much a lock :-p (each countered spell makes 7 new merfolk to counter the next)
Suggestions to remove: Scroll of the masters, thunder staff, warhorn, augur of bolas, library of lat-nam, reminisce, and maybe aphetto grifter
3 years ago
I'm trying to build a wizard tribal deck with the cards I own, focused around Docent of Perfection Flip and Sigil Tracer The cards listed here are the ones I want to use, still have to filter them before uploading a built deck. Please help me with ideas (any combo you see among the cards I propose???). Keeping it budget or zero purchase is the main goal.
The cards are: