|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Creature — Zombie
When Infectious Host is put into a graveyard from play, target player loses 2 life.
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Infectious Host Discussion
2 years ago
Recently made a few more changes:
Reprocess is great in a deck like this, but it's a one time effect, whereas Grim Haruspex can be used on multiple turns. It doesn't come back with my commander, but I can potentially get it back with one of my other graveyard fetchers. It costs 1 less to cast, but it also doesn't actually allow me to sacrifice anything by itself. I think it's a fair trade off, because a single-use sorcery isn't a reliable sac outlet.
Augur of Skulls makes them discard not one but two cards. It sacs itself for free, even if only on my turn. It's cheaper for the same effect on Brain Weevil, and who knows, its regenerate might be useful at some point. In 1v1, not being able to sac itself during their turn isn't as limiting as in multiplayer, especially if i have another sac outlet out.
Thrull Surgeon is an interesting new comer. He lets me see my opponents whole hand, and lets me choose what they discard. That's super powerful. It costs 1B to activate, which is limiting, but it's worth it, I think. Again, this is something I can only do at sorcery speed, but 1) there aren't many more 1/X discard creatures that I haven't used, and 2) it's powerful black control on my turn that is still a sac-able body on their turn.
I'm not really sad to see Kalastria Healer go. My artists are way more efficient at that task. But Perilous Myr will be missed, since it can hit smaller annoying creatures or do direct damage to opponents. I might want to find a way to work him back in. He was always a tad nicer than Infectious Host, which already didn't make the cut.
2 years ago
2 years ago
@mserres interesting points. I have noticed that Sibsig Host and Infectious Host have always kinda been just a dead play for me. Good as another creature, but not ideal. I haven't had too much trouble with mana screws so far, but I may try and get my hands on some more blue and/or black lands after SOI drops. The show ones seem interesting (Enter tapped unless you reveal a forest/plains/island/swamp/mountain from your hand).
As for grave pact effects, while they would be a great utility for me, I don't really want to make myself that much of a target. I prefer to just quietly build my army in the corner and kill everyone out of nowhere.
Wholey unrelated to all that, is there any enchantment/artifact hate that I could fit in here? I always seem to encounter artifacts and enchantments (like Dictate of Erebos, actually) that wreck havoc on my field and I have no way to deal with them.
2 years ago
Undead Alchemist would work really well in this build. He can make a giant zombie army very quickly in my experience. I would also highly recommend adding 3 or 4 lands. I'd start with cutting maybe Sibsig Host or Infectious Host because neither really do a whole lot in a commander setting. Also, the counter spells like Mana Leak and Calculated Dismissal where the player can pay to stop it tend to be less effective in commander after turn 5 or so, just something to consider.
One last thing, with Grimgrin and all the other sacrificing you are doing, have you considered Butcher of Malakir, Grave Pact, Dictate of Erebos, and/or Ruthless Deathfang? They're good for clearing your opponents' boards.
Overall though, I like this build. I'm a big fan of zombies myself. +1