Hungry Spriggan

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hungry Spriggan

Creature — Goblin Warrior

Trample

Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

ClockworkSwordfish on Tiny Heckin Chonkers

3 years ago

Looking good! I tried a Pauper EDH deck built around Sigil Captain in the past, and it's fun seeing what undercosted bruisers you can get by looking at all of the 1/1s with funky abilities. I feel like you got most of the heavy hitters, but sometimes some creatures that aren't 1/1s can help your cause!

I think the most impressive of these is Safehold Elite - since Persist brings her back with a -1/-1 counter and +1/+1 counters and -1/-1 counters cancel each other out... no matter how many times she dies, Sigil Captain will let her come back as a 3/3! An unkillable 3/3 should be even more impressive than the various 1/1s who give you a replacement on their death. Another handy creature to keep around is Ainok Bond-Kin - though his 2 power might keep him from picking up the Captain's boost, giving First Strike to all of your other creatures makes them even more of a pain to deal with in combat. They become even more fearsome when gang-blocking, letting three innocuous creatures take down a rampaging Ulamog's Crusher - your foe's creatures won't stand a chance! Sporeback Troll likewise gets in on the +1/+1 counter love, letting you regenerate any of your other creatures for a measly two mana.

As far as other handy 1/1s go, I think it might be worth considering Deftblade Elite , Faerie Guidemother , Hungry Spriggan , Selesnya Evangel , Shinewend and Soltari Trooper . Having some extra removal never hurts, and some of these creatures can hit a lot harder than their size suggests!

Alkadron on

6 years ago

A lot of your cards seem really low-impact for EDH games:

A lot of the other cards are pretty solid, but sort of over-the-top in quantity. You have a lot of targeted removal. Try to pick your 8 favorites, and cut the rest.

I think in a deck like this you want to be running about 45 lands + ramp, 30-ish creatures, 13-15-ish removal (Targetted + Boardwipes), and 10-12-ish support cards (e.g., True Conviction or Nissa's Revelation).

Also it looks like some of your cards were originally designed for a Tokens deck, but you don't seem to have enough token generation to justify them:

Good luck!

SuperBacon12 on Mono Green Decimator

7 years ago

complexbeast, the Vital Splicer is very good in the deck because you can use the golem as a regenerating blocker to force your opponent into the late game, two creatures in one card gives maximum value off of Craterhoof Behemoth, and a 4 mana 1/1 can gain you lots of value from emerge on Decimator of the Provinces. Hungry Spriggan is very aggressive and may have been a bad idea in this deck, though.

Darth_Savage, Heroic Intervention is a great idea as a 2 or 3 of in sideboard, but it may be useless in too many matchups to see much mainboard play. Vitaspore Thallid looks pretty good, but I just don't see it being useful enough during games, as Craterhoof Behemoth and Decimator of the Provinces both have haste and are usually enough to win the game as soon as they are played.

Thanks so much for the help! I really appreciate it! If anyone else has suggestions for how to improve the deck, please let me know in comments!