Hex

Hex

Sorcery

Destroy six target creatures.

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Hex Discussion

Raging_Squiggle on Question About Ashes to Ashes ...

5 days ago

If a spell or ability requires one or more targets, each target must be chosen. See Hex for example, this card requires 6 targets in order to be cast.

Ashes to Ashes and Cannibalize both require 2 targets, but unlike Cannibalize, Ashes to Ashes can choose creatures controlled by different players.

jackanukealty on Lazav, Dimir Mastermind

6 days ago

Animate Dead, Trepanation Blade, Whispering Madness, Whispersilk Cloak, Geth, Lord of the Vault, Psychic Spiral. Hex isn't that good. If you play Lili with a few well stocked yards, a) you're never going to get her to ultimate. b) You'll be public enemy number 1. I'd say go with Rise of the Dark Realms instead. Good luck

Gidgetimer on Undertaker Question

2 weeks ago

No to both. you must have the required amount of legal targets for any spell or ability. 1 in this case, 6 in the case of Hex etc. And unless a spell or ability says you may do something then you must do it.

LordOfDispair on None

1 month ago

Hex

TheSilverBlade on Drag-n-Drop

2 months ago

Prossh is made for almost exclusively combo/token decks. He would be good if you went heavily into a devour/sacrifice theme, but you probably want Karrthus, Atarka World Render, Scion, or maybe even Mayael or Xenagos in the command zone. I'm mostly going to be drawing from my experience with Mayael the Anima and Xenagos, God of Revels, but they're going to play pretty similarly to what you're doing.

  • Now, the most important part of any decent fatty deck is how you cheat them out without paying their full costs. You definitely want Mosswort Bridge, Spinerock Knoll, Garruk, Caller of Beasts, Lurking Predators, Quicksilver Amulet, and Elvish Piper. I also run Guild Feud and Omen Machine, as, even though your opponents also get free stuff, chances are that a bunch of giant freakin' dragons are going to eat your opponent's cute little elves and whatnot for breakfast; this especially applies to Guild Feud, as you can specifically target decks with small creatures/no creatures.
  • You have zero artifact and enchantment hate in the deck. Trust me, you're going to need it; a deck without artifact and enchantment hate is at a significant disadvantage, especially since you have access to red, who loves to smash artifacts, and green, the best artifact/enchantment hate color in the entire game. Decimate and Hull Breach are great because they neutralize several threats at once.
  • Drumhunter, Soul's Majesty, Harmony, Hunter's Prowess, and Hunter's Insight are all pretty good sources of card advantage.
  • Dragons with some sort of utility are better than big, dumb fatties. Hoard-Smelter Dragon provides excellent artifact hate; Balefire Dragon can kill everything; Scourge of the Throne grants extra combat phases for practically no cost. Because you barely have any non-flying creatures, Scourge of Kher Ridges can act as a one-sided board wipe.
  • If you want to put a bit of money into the deck, I would recommend getting the "shock lands" (i.e. Stomping Ground) and/or "battle lands" (i.e. Smoldering Marsh). You can tutor up these lands using cards like Farseek, Nature's Lore, and Mountain Valley, which improves the consistency of your mana base. You're also going to want to acquire Command Tower eventually. Filter lands (Mossfire Valley and Shadowblood Ridge), the other check lands (Rootbound Crag, etc.), and the tainted lands (Tainted Wood, etc.) are all great if you want to further improve your deck's consistency; they're not must-haves, but consistently having all three of your colors can smooth out your first few turns of play.
  • Definitely cut: Alloy Myr: Cultivate or Skyshroud Claim would be better; mana dorks are fragile. Dragon Hatchling: Constantly pumping it means that you don't have enough mana to play out your hand; it's not worth it. Mogis, God of Slaughter: It's a pretty overrated card; pinging your opponents for 2 each turn is an extremely slow process, and life totals don't matter enough to give this card significance. If you really like the effect, run Palace Siege instead, as it provides life gain AND can act as a source of recursion.
  • Consider cutting: Dragon Whelp: See Dragon Hatchling; it's better than the hatchling, but it's still 4 for a 2/3 flyer. You can do better. Ultimate Price: It's by no means bad, but the restriction of mono-colored is going to apply to several of the creatures you want to kill with it; you can do better. (Hex, Go for the Throat, Victim of Night, Malicious Affliction, and Murder would all be significantly better).
  • Legality

    Format Legality
    Modern Legal
    Legacy Legal
    Vintage Legal
    Commander / EDH Legal
    Duel Commander Legal
    Pauper Legal

    Printings View all

    Set Rarity
    MTG: Commander Rare
    Ravnica: City of Guilds Rare

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