Heat of Battle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heat of Battle

Enchantment

Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.

Nebechadnezzar on Boroschantments

1 year ago

Orpheus124 Thanks for the suggestions! I definitely like Curse of Opulence, since it incentivizes my opponents to attack someone else; fits well with the goal of turtling up. I'm a bit torn on Curse of the Nightly Hunt, since the primary win con is to deal damage to players, and they could just as well attack me. However, if the deck is turtling like it's supposed to, it becomes less of an issue and more of a boon. It even synergizes well with cards that hurt creatures in combat like Powerstone Minefield and Heat of Battle.

Now the only question is what to take out, lol. Any suggestions on any cuts that I could make to slot these others in?

TehGrief on Classifying "Block" Procs

2 years ago

I am just wanting to ensure that a card does what I want it to. I have a janky deck set up that forces a lot of blocks.

Both Battle Strain and Heat of Battle trigger on the opponents creature blocking - these are very straightforward and make sense.

Close Quarters, however, triggers when a creature you control gets blocked.

I guess what I am asking is whether the state of "Blocked" is dichotomous; when a creature is blocked by any number of creatures, does it only count as being blocked? Or is the creature "blocked" by each creature blocking it?

The reason I ask is because Infiltration Lens triggers for each creature that is blocking the equipped creature, but the wording is ever-so-slightly different for Close Quarters.

jaymc1130 on Need Some Help Brewing. I'm …

3 years ago

I like the group slug in combination with a pillowfort idea. Gisela's wording offers a pretty unique opportunity. Triggered effects that would deal 1 damage to you while she is on the board deal no damage to you instead, but double damage to opponents. Manabarbs, AEther Sting, Battle Strain, Burning Earth, Heat of Battle, Rampaging Ferocidon, City of Brass, Talisman of Conviction, Battlefield Forge are all cards that would have their negative effect negated if Gisela is on the field, while opponents would suffer more.

Ankh of Mishra, Psychogenic Probe, Eidolon of the Great Revel, Pyrostatic Pillar, Repercussion, Spellshock, Zo-Zu the Punisher would all be cards that have their negative effects mitigated with Gisela out and opponents would suffer a lot more.

You could complement this game plan with pieces like War's Toll, Caltrops, Thalia, Guardian of Thraben, Aura of Silence, Glowrider, Sphere of Resistance, Thorn of Amethyst, Vryn Wingmare, Ghostly Prison, Windborn Muse to tax and slow them down while all the slug effects eat away at life totals.

I feel like there's quite a bit of space to be explored in this niche for Gisela.

McToters on Tajic Hatebears

4 years ago

More red/white hate:

Price of Glory

Aven Mindcensor

Loxodon Gatekeeper

Imposing Sovereign

Tectonic Instability

Stranglehold

Sulfuric Vortex

Blood Moon

Bedlam

Heat of Battle

Heat Stroke

Onslaught

I see you are already running some creatures like Leonin Arbiter that does what Stranglehold does, but thought i throw the suggestions out there anyway.

Another option for ramp which I'm sure you are well aware of is Smothering Tithe .

And i would personally run Vandalblast over Mogg Salvage unless it works well in your meta. Dont get me wrong it’s a sweet way to cheat cmc but it’s very contextual.

Maybe Assemble the Legion or Crescendo of War for funsies?!

Dango on

5 years ago

In my version of this deck I've taken out Heat of Battle and AEther Flash simply because my meta isn't heavy on token decks and I moved those cards to the sideboard, but I see how they can be incredibly useful if you play against tokens more often. My meta has more Stax and Combo oriented commanders, so if I reveal my take on this deck eventually I will have different card preferences simply due to meta calls. I intend to gear the deck around more value pieces rather than going a Stax route because mono-red is a color I find hard to pull off the consistency I want in a deck, and since I don't have to worry as quite as much about tokens, I mainly need to focus on breaking parity with Stax and killing the Combo players.

However, there is someone who occasionally uses a Talrand deck that could be problematic, and AEther Flash solves that token issue.

Rivenor on

5 years ago

DangoDaikazoku Thanks! That also reminds me, an easy cut I can see from the deck is Heat of Battle. Most of your creatures having flying makes it unlikely to trigger and even then the damage is rather minimal. If it is being effective it will be as people do their normal play and might paint a bit of a target on your back.

Zidantur on Edgar Markov's Vampire Horde [Primer]

5 years ago

Hey,

How do you feel about Battle Strain and Heat of Battle? Are they too conditional?

Also, Campaign of Vengeance. Although, I think most of the other 5 drops are better. Except, I don't really like Vona, Butcher of Magan. 5 mana and 7 life to destroy something a turn after you play it is rough.

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