Hakim, Loreweaver
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hakim, Loreweaver

Legendary Creature — Human Wizard

Flying

(Blue)(Blue): Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted.

(Blue)(Blue), Tap: Destroy all Auras attached to Hakim.

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IHATENAMES on Yes Remove my permenents, do it i dare you.

1 month ago

Looks cool I've only seen 1 other mono blue aura enchantment commander. Hakim, Loreweaver could serve as a 2nday commander option it is more abusing enchantment aura etb triggers. Keep it up and Happy brewing!

Idoneity on What strange old commanders do …

2 years ago

One of my very favourite things to do in a game of commander is to bash people with the antiquated. If they are to dree anything I impose, it shall be crouse and deadly. Brewing old legends, such as Hakim, Halfdane, and Yomiji, is a splendid reminder that the power creep of recent years cannot topple creativity.

Thus I must enquire, what weird wizened whoozies seem to have fun effects that just have not been replicated before? What have you done with them? And, to that end, what interesting stories are acquainted with these ravagers of the old?

Idoneity on Geralf - Zombie Emporium

2 years ago

A card I have attempted to make work in my mono-Blue list is Back from the Brink. 'Tis a different and blue Muldrotha. It mayn't be perfect in my Hakim deck, yet this may be of use to you.

Best of luck. Enjoy eating butts and taking names.

Idoneity on Adherence to Archetype

2 years ago

Over my years of commander, I have grown a fondness of constructing selcouth legendary creatures and strange strategies. I have built Hakim as an aura-madness-graveyard value deck, Diaochan as mono-red control, and Halfdane as Esper stompy for ensamples.

Yet, these entail a further line of thinking, "When is an archetype extenuated beyond the point of cohesion?" My Halfdane list verges on a flash/control list just out of desperation for other substantiation to build a big Sturmgeist . My Hakim list opts for a discard theme more than auras, despite the commander's text box. The commanders define the game's end, but not its process.

These are "strange" decks, yet hold another plan within them to attain such a strategy. Thus is my query here, do the supporting principles and engine pieces of a deck define the archetype, or does the manner wherein the game is ended define the archetype?

Garresh on Commanders by Power Level [EDH Tier List]

5 years ago

Two things I think are out of place. The first is Hakim, Loreweaver. The second is Vorosh, the Hunter.

Full disclosure, I don't have a Vorosh deck, but I've been theory crafting and looking into it. Hakim is one of my main decks. Please factor this accordingly.

In the case of Vorosh, I think people underestimate that color combination substantially. It has access to cards like Vanishing or Diplomatic Immunity allowing it to dodge and preserve counters, as well as counterspells and tutors. Black and blue have a ton of ways to make creatures unblockable, as well as ways to deal with threats. I would by no means call a Vorosh deck fast. But with ramp and a good set of answers I wouldn't call it tier 5 either. After it lands an attack once, it can drop any player within 2 turns via unblockable commander. And again, it's color combo lends itself well to biding its time and riding out threats. Not to mention a late Beacon of Tomorrows or Time Stretch is a guaranteed kill if cast at the right time.

Hakim is definitely one I personally use so pls no bully. But the ability to recur enchantments without having to expose yourself by attacking means you can make a resilient one man control platform. All the pieces it needs to come online and become a threat are recurrable. Enchants due to his ability, and equipment due to being able to be fetched from the graveyard by blue. Charisma, Psionic Gift, Neko-Te, Vanishing, Grafted Exoskeleton, Pemmin's Aura, Quietus Spike, Drake Umbra and other totems, Freed from the Real, Eldrazi Conscription, Illusionist's Bracers, Hermetic Study, Diplomatic Immunity, Sword of Kaldra, Corrupted Conscience, Blight Sickle, Sigil of Sleep, Oracle's Insight. The overlapping cards fulfilling the same role combined with the fact you can comfortably dump to graveyard(by overdrawing or other effects) means you can quickly dig for what you need. It's somewhat mana greedy but once it spools up its very hard to deal with. You've gotta get past counterspells, phasing out to dodge, recurring umbras, and hexproof. Usually multiple of those are online by like turn 7 or 8. And once it is online you can start trading mana 1 for 1 to get devastating effects. 1 blue mana can get you: destroy or exile target creature, put a poison counter on target player, "permanently" tap target creature, gain control of target creature, half target player's life, draw a card, etc. And if bumped up with helm of the gods or enchant stacking buffs all of this can be done while going full aggro on someone to proc annihilator or punch their face for damage. Finally, he can use recurring mass sacrifice effects to wear down enemies. Smokestack presents a somewhat mana inefficient option lategame to limit enemy's board state. For example, if you have a pemmin's aura, psionic gift, Diplomatic immunity combo online, you can run a smokestack at 3 charges indefinitely. Sacrifice the 3 Enchants during your upkeep, then pay 6 blue to rebuild them leaving the rest open for counterspells. Enemies are losing 3 permanents a turn while you keep enough mana open to counterspell or ping as needed. If brought online lategame after a board wipe your enemies will be completely unable to rebuild while you can continue building up your combo pieces.

In the case of both of these decks, they lend themselves to a decently strong voltron option. But they also both have access to some of the best ways to keep a creature alive through board wipes and preserve their bonuses they've been accruing.

With Vorosh, in theory a bit of biding your time combined with an Unblockable enchant(of which blue has tons) can build up to a time walk effect wherein you kill a player before they can even react. With Hakim, he turns into a controltron that is highly resistant to most answers against voltron decks, while also being able to rebuild extremely fast unless someone can punch through those multiple lines of defense AND wipe the graveyard out quickly.

Keep in mind, I HAVE NOT USED VOROSH, but I do play decks that operate in a similar manner. In theory Vorosh has a great deal of potential as a lategame sweeper with low time to kill aided by time walk effects.

I DO HAVE A HAKIM DECK AND AM THEREFORE BIASED. But hakim is(after some costly spool up) an absurdly efficient controltron commander. He can singlehandedly kill multiple players in a single turn via poison counters and Illusionist's bracers. Or permanently detain an entire board. And the fact all of these are instant speed means he can save his effects til end of turn on his enemy's turn leaving mana open to counterspell threats he can't deal with.

Gates88 on Commanders by Power Level [EDH Tier List]

7 years ago

DERPLINGSUPREME - I'm sorry if I seemed pissed off, I wasn't. In retrospect, you were perfectly justified to ask me to defend my choices and it was unreasonable of me to think that you had some vendetta against me for doing so.

It's also good that we've stated our assumptions because it sounds like we're talking about very different metas. I treat most of the commanders on this list as being all very competitive and optimized and don't really account for more casual environments, even for the lower tiers. This is a dangerous mentality and can lead to slippery slope arguments like "Lord of Tresserhorn should be a higher tier because you can just build a Grixis storm deck with him at the commander, it won't be as good as Jeleva but it'll still be broken". For this reason, I don't value generals whose only advantage is their color identity (like Cromat, Atogatog, etc.) and look at the abilities they have and how well those abilities lend themselves to an optimized strategy in their color identity. In Rayne's case, although it's not an amazing ability by any means, it's good enough that she doesn't deserve to be lumped in with Hakim, Loreweaver.

Also, even in a casual meta, I still wouldn't let people get to obscene amounts of mana. I run Strip Mine in all my casual decks partly because of Glacial Chasm but also because of stuff like Cabal Coffers or Nykthos, Shrine to Nyx. I just think of it like any other spot removal or a board wipe - If your opponent has a Consecrated Sphinx, you kill it before they get a huge advantage; If your opponent has two dozen creatures, you kill them before they kill you; If your opponent is producing 10+ mana before turn 6, you attack their manabase before they start dropping big stuff.

And seriously, why aren't Tromokratis and Lorthos tier 5? I'm not going to stop bringing this up.

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