Grier Reach Sanitarium
: Add to your mana pool.
, : Each player draws a card, then discards a card.
Price & Acquistion Set Price Alerts
Grier Reach Sanitarium Discussion
2 months ago
Hmm, I didn't even notice that you had 25 land. I'm curious as to why you have the Grier Reach Sanitarium. I would sugest you take those out if you want to take out a land. Other wise you have 7 colorless lands (I'm counting Aether Hub as colorless because it only produces colored mana once).
If you really want the looting, Tormenting Voice is probably just better. (you can hit it with the goblins for + card advantage)
If you don't really want/need the looting, I would suggest adding in that 3rd goblin again, adding in a 4th grapple and/or consider adding a Combustible Gearhulk.
3 months ago
5 months ago
Wrighter, Some more fine points! Let's dive in:
Regarding Dredge, I believe I have relatively positive match-up against this deck already, especially against versions running Bridge from Below. Devoted Druid, Evolutionary Leap, Eldritch Evolution, and any of my kill spells all allow me to exile any bridges my opponent has in their graveyard and this greatly reduces the speed of their deck. Mainboard Scavenging Oozes also do great work against both versions, but the Conflagrate version in particular; eating the namesake spell and their Bloodghasts and amalgams. Not to mention Languish and Maelstrom Pulse acting as Fogs to buy time to combo off and the Devoted Druid + Grim Poppet combo completely shuts down their deck. I am, however, strongly considering adding a Nihil Spellbomb to my sideboard to fight other graveyard decks and enable delirium. The fact that it replaces itself is also nice.
Regarding Fauna Shaman and Grim Flayer: On its own, Fauna Shaman is remarkably slow and fragile. The greatest value that comes out of Fauna Shaman is using her ability in combination with Devoted Druid's abilities with Necrotic Ooze in order to put a sequence of creatures into the graveyard in one fell swoop, usually winning in that turn. To this end, I found 4 was way too many, but I now also believe 1 is too few. I'm going to try slotting in a second one in place of a Grisly Salvage. Grim Flayer gets the nod over Tarmogoyf in this deck due to its ability to encompass everything I am trying to do. Whether I am on the combo plan or the midrange plan, I am always happy to see it. Think of it as a jack-of-all-trades, master-of-none kind of deal. It is outclassed in combat by Tarmogoyf and outclassed in filtering by Grisly Salvage, but the fact that I need both of those aspects in this deck and it can do both of those things in an above average way is the reason I run it. Even if I didn't have the delirium component in the deck, the filtering ability of the flayer is so useful for setting up both my future draws and the graveyard combo. I almost never top deck useless lands in the late game when I have an active flayer.
Finally, regarding Treetop Village: I used to run two before I swapped over to the Phyrexian Obliterator sideboard plan. When I adopted the Obliterators, I had to start running 2-3 Urborg, Tomb of Yawgmoth to consistently hit on turn 4. Then Hissing Quagmire was released and I cut back on the Urborgs and swapped the two villages for quagmires. After that Traverse the Ulvenwald was released and I cut back on a land to run a couple. With only 22 lands, the frequency of the Hissing Quagmires to set me back a turn by ETB tapped increased to the point where I chose to cut one when I added Grier Reach Sanitarium. Long story short, entering tapped is to much of a drawback with only 22 lands to be worth the extra aggressiveness Treetop Village would add.
With all of that in mind, I believe the changes I would like to test next are:
+1 Fauna Shaman
Thank you very much for the input you've given! I've really had to think deep to answer some of your questions about my card choices for this deck, which has in turn increased my own understanding of how it works. I'd love to hear your thoughts on the planned changes.
5 months ago
Multiple duplicate cards appear in the EMN spoiler. They are all two separate "cards", one of which is the name of the card misspelled.
Extractor of Flesh and Extricator of Flesh
Soul Seperator and Soul Separator
Grier Reach Sanitarium and Geier Reach Sanitarium
Tangleclaw Werewold and Tangleclaw Werewolf Flip
Selfless Soul and Selfless Spirit
Extractor of Sin and Extricator of Sin
Stensia Inkeeper and Stensia Innkeeper
Geist of the Lonely Ligil and Geist of the Lonely Vigil
5 months ago
You can get to a spoiler view of all of the cards added in EMN by clicking the EMN link at the top of the page. It's third from the left after Deck Builder and Cards.
While I agree that the card addition system could be streamlined, it's also imperative that those involved actually pay attention to what they're doing. Otherwise we end up with Grier Reach Sanitarium and Geier Reach Sanitarium or other issues of the sort like the Lazav, Dimir Mastermind art mix-up.
I think there aught to be a list of the submitted-but-not-approved so that users can add cards without the fear of creating duplicates. Also limiting the users that can add cards to a select group might help, but retain the ability for any upgraded user to fix mistakes as they're bound to happen (but hopefully less so with a dedicated group).
I respect that this is a community-driven database, but some people can't be bothered to spend an extra minute and check their work.
6 months ago
MagicMike77 by better control are we talking Hallowed Moonlight, Declaration in Stone, Anguished Unmaking and Planar Outburst? If so I can probably get behind that, yet could I still run Grier Reach Sanitarium at 2x with 3 colors? That land can put in some serious work in digging for combo pieces.