|Commander / EDH||Legal|
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Govern the Guildless
Gain control of target monocolored creature.
Forecast - (1)(Blue), Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)
Govern the Guildless Discussion
1 year ago
You don't seem to be playing very many cards that are able to change the color of a creature, here are some suggestions:
1 year ago
- Island >> Temple of Mystery
- Island >> Temple of Enlightenment
- Island >> Temple of Plenty
- Island >> Evolving Wilds
- Plains >> Cultivate
- Intervene >> Hinterland Harbor
- Govern the Guildless >> Glacial Fortress
- Monk Idealist >> Eternal Witness
- Sphere of Safety >> Ghostly Prison
- Negate >> Counterspell
- Willbreaker >> Progenitor Mimic
- Jungle Barrier >> Clever Impersonator
- Plea for Guidance >> Rhystic Study
- Gather Specimens >> Swiftfoot Boots
3 years ago
Control Magic, Empress Galina, Merieke Ri Berit, Bribery, Mindslaver, Aladdin, Aura Graft, Beguiler of Wills, Blatant Thievery, CoMManDeR, Cytoplast Manipulator, Dominate, Dragonlord Silumgar, Emrakul, the Promised End, Evangelize, Exert Influence, Govern the Guildless, Helm of Possession, Keiga, the Tide Star, Bringer of the Red Dawn, + + , Gilt-Leaf Archdruid, Herald of Leshrac, Infernal Denizen, + , Kukemssa Pirates, Memnarch, Might Makes Right, Nicol Bolas, Planeswalker, Old Man of the Sea, Olivia Voldaren, Orcish Squatters, Peer Pressure, Preacher, Rubinia Soulsinger, Siren of the Fanged Coast, Sower of Temptation, Thalakos Deceiver, Willbreaker, Willow Satyr. Pick and choose what you like then add tutors to put your combo pieces and answers together. Also, add + for extra protection.
3 years ago
The main problem with color hack decks, I've found, is that you have a lot of cards that do nothing unless other conditions are met. To alleviate that I think you're going to need some more card draw. Rhystic Study and Mystic Remora are classics, and I personally like Compulsion, as well: it lets you ditch your color spells if you don't need them.
I'd also like to know what your planned win conditions are. It seems to be commander damage with Dromar? Do have any other alternate win conditions in mind?
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