Goblins of the Flarg

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblins of the Flarg

Creature — Goblin Warrior

Mountainwalk

When you control a Dwarf, sacrifice Goblins of the Flarg.

FormOverFunction on Why Are Goblins More Popular …

6 months ago

I think they’re more-different than humans, which sort of makes them more interesting. The zaniness also helps a great deal. A Goblin Bomb will always be more interesting than a plain-old Dwarven Pony. I do miss the age old rivalry between them, though. The Goblins of the Flarg could probably give you a pretty sizable list of reasons why dwarves aren’t as cool as them ;p

FormOverFunction on I still don't understand why …

1 year ago

I’m on board with what both Gidgetimer and Caerwyn have said here, so I’ll try not to restate any of that. The two other issues I was going to raise were (1) they are a perfect embodiment of the “all upside” era of magic that we’re in, and (2) the “railroad plotting” era we’re also in. For (1): Asymmetrical value and gameplay is not new to magic, but it usually took multiple spells/draws to pull it off. Or, to put it more simply: it was a thing that you had to pull off. For a while now we’ve been given cards that have that baked in, such as Fevered Visions. The controller of that spell really shouldn’t be exempt from the damage. Planeswalkers have generally been the apex of asymmetrical gameplay, and that’s okay. It makes sense, I just don’t like it. When they’re relatively balanced it’s not a huge deal, but it’s easy to have them spill into a total mess of a card. For (2): when PWs were added to magic, it was very disappointing to me, because I was one of the weirdos who grew up with RPGs in the 80s and spent a significant non-zero amount of time imagining things like “what is it that the guy in Pitfall (on Atari) has in his backpack?” PWs drew the game closer and closer to a “sit down and watch the movie” feeling for me. “Play the heroic intervention that has Ajani on it to save your purple-vested 1/1 from that net spell your opponent just cast” can start to build a feeling in some (like myself) that the game is being built more and more as a re-enactment rather than a “here’s a pile of tools, build something fun” game. When magic was full of nameless Time Elementals and Goblins of the Flarg it drove people to write stories about them... less so the other way around. Having that lead to “make a story and then make cards about the story” is a totally understandable and natural progression for the game to have taken, and lord knows WotC doesn’t actually owe me anything, but it still leaves me a little sad. Luckily, there’s nothing that stops me from building my own theme decks and enjoying them... but I end up spending a lot less time interacting with rather large groups of people here who are into the lore (which also sorta makes me sad, I like all you dorks). So those are my two big reasons for disliking PWs. It’s totally personal, and honestly a little silly, but I just don’t like them. Having said all that, I don't roll my eyes and groan when someone uses one, because I still love playing magic and hope to for the next thirty years.

FormOverFunction on What are your hopes / …

2 years ago

I’m super glad that people who liked the first kamigawa get to go back, but I’m sitting that one out. That set is pretty much in the middle of when I left magic. It bothers me, because there are a lot of cool cards and interesting characters (I’m assuming) but that era isn’t really my thing. I think it comes down to my getting into magic when most of the game was just a bunch of weird, seemingly unrelated things that you (a planeswalker) discovered on your journeys (like Pentagram of the Ages, Goblins of the Flarg, Castle) and had to sort of cobble together on your own. When weatherlight came around I had the (probably unreasonable) feeling that I was being railroaded into playing magic in accordance to a movie I hadn’t seen... which left a pretty bad taste in my mouth. In a weak defense of myself, this was before everything about all the characters and plots and whatnot were posted on an internet, and unless you were really interested in seeking that stuff out, it literally did not exist. All you had was the flavor text on the cards as hints about things that happened (could be recently, could be LONG ago like the Brothers War). It still makes me sad, because there’s a lot of good stuff there... it just isn’t for me. To reiterate: I dislike it when folks bad mouth things that they don’t like in a way that infers that the thing is genuinely bad or wrong. I don’t want this post to come across that way. What I do want is to share my experience so that I don’t seem unreasonable, and also to help figure out why on earth there are magic cards that I somehow don’t like. It’s very strange.

FormOverFunction on None

3 years ago

Red will always be goblins to me, though their arch-enemies the dwarves fit that bill just as well. Ahh territorial skirmishing, thy name is Goblins of the Flarg . I’ve been waiting to see if they bring more of that sort of restriction back. I always thought it was fun.