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Creature — Goblin Scout
Protection from white
Goblin Outlander Discussion
2 years ago
I am guessing Goblin Digging Team is a no go then huh? btw walls come in all six colors. Wall of Fire, Wall of Frost, Angelic Wall, Wall of Mulch, Wall of Bone, and Steel Wall so Goblin Outlander wont protect you from everything and your other cards wont always help you.
3 years ago
Well one option is to toss Kederekt Parasite and replace it, which binds you less to take red colored stuff, but i think you like to keep it.
As such i you can go 2 ways i think either go for some nice red beaters for a bit of early game aggro to weaken up your opponent or get some red enchantments/planeswalker for control or a late game wincon.
Suggestions for the red beater idea:
First i'd toss Young Pyromancer and Frostburn Weird. Pyromancer won't do you much good since most of your spells cost 2 or more and the 1/1's aren't going to do much and the weird is just a bad creature.
I'd suggest taking maybe taking 1 extra copy of Grim Lavamancer and for the rest,
Mid to late beaters:(you do already have Master of the Feast but since he's not red you might want to cut him back to 2)
Suggestions for the control enchantment/planeswalker idea:
I know that Runeflare Trap can do a lot of damage and is probably used as a finisher but i you go this route you need control over a lot of damage, with this variant you'll kill your opponent piece by piece.
If you do this you should have 8-10 slots for cards. With these, you'll have to put in a few late game wincon's (outside of Underworld Dreams) and removal/
Molten Vortex: Once you hace established your manabase you can start discarding those unwanted lands for a bit of extra damage or removal. Although Seismic Assault is better in my opinion, i still suggest this card since it will proc Kederekt Parasite's ability turn 2 and is less mana Reliant.
Seismic Assault: as mentioned above only doesn't have a mana cost for ability.
Seal of Fire: Removal when you need it, cast it turn one (you can sac it immediatly after casting) and let it sit there until you can use it on a prime target.
Tibalt, the Fiend-Blooded: I'm not sure of this guy but you might want to test him out. His first ability lets you sift out your library. his second ability will be the most relevant in this deck since it essentially is a Runeflare Trap. His last ability i don't think you will be using.
Chandra Ablaze: Her first ability is nice since you have a good amount of red cards. Her second ability may be useful to you although i'd safe up for her third ability which will most likely win you the game.
Hope this helps. GLHF!
3 years ago
@ironcore - Seriously, thanks, allow me to address each of the cards you mentioned most recently, and previously that I couldn't get to. Before I do this, if you have a deck you'd like me to look at, just post it here or on my wall, I'll gladly do so.
Rakdos Cackler is a great card that I absolutely love, he was in this deck for a long time, but I just recently replace him for Bloodsoaked champion, recursion for days and he buffs my aristocrat.
Tymaret, the Murder King was in a much older version of this deck as a 2-of. I really just don't like how mana intensive he is, the damage rarely helped, and he was a little slow.
Fists of the Demigod seems great, but at 2 mana, that is a little more than I want to pay for a combat trick, even though it is a great one.
Phyrexian Obliterator is an absolutely amazing card, but he is expensive, I don't own any, and his mana would be hard to hit consistently without a mana base makeover.
Goblin Deathraiders is interesting, but slow. Not a fan of more than a one drop not having some form of haste unless the other abilities are just sick. Trample unfortunately isn't worth it.
Goblin Outlander same issue as deatbraiders. Proc white just isn't that powerful for me.
Jund Hackblade This guy on the other hand, could be EXACTLY what I am looking for, multicolored is not an issue in my build, and he seems nasty. Definitely gonna have to pick up a set of this guy and really dive into the multicolor theme.
Spark Elemental is a good creature, but with very few ways to recur him...seems like an extra boost that may not even get through.
Slitherhead is really a meh creature, the counter is cool, and I may do something with him and Exava later...but he doesn't fit here.
Kolaghan's Command is already in the build, I just forgot to update it. There are 2 of those in for 2 Victim of Nights.
Sootstoke Kindler is interesting...I may playtest it with Master if I end up including him...
Break Through the Line not necessary with my creature base.
Gurmag Swiftwing is a card I REALLY want to be good...but it just isn't. Sadly...
Valley Dasher is annoying in that it has to swing. So no thanks their either.
Seriously thanks for the suggestions again. I truly appreciate it. I think I covered everything...if I missed anything you have a question about just let me know!
3 years ago
I wouldn't recommendRakdos's Return because you want to be fast and this card needs a lot of mana to be effective. Also you don't work with discard so you're mainly taking this card for the damage wich makes this card even less effective.
Personally i'd lose Alesha, Who Smiles at Death and Rakdos, Lord of Riots. The 1st because she is to situational, easy to remove and it costs 2 black mana. The 2nd because he's to slow to play. it's 4 mana but you have to have dealt damage to your opponent first. So Either you need 5 mana, play a Lightning Bolt and then play him. Or you need to attack with your creatures, do damage and then cast him in your 2nd main phase.
Other than that, i did some digging, here are some other cards that might be interesting:
- Goblin Outlander
- Jund Hackblade
Slitherhead, nice chump blocker with free +1/+1 counter for one of your other creatures
Sootstoke Kindler, has haste itself and can give it to one other creature per turn
Tymaret, the Murder King, your creature about to be destroyed or exiled? Pay 2 mana do some damage (only as a one-off though)
Break Through the Line, not really handy here but, maybe.
- Valley Dasher
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