Ghastly Discovery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Ghastly Discovery

Sorcery

Draw two cards, then discard a card.

Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Ghastly Discovery Discussion

Skoodly on Help with Talrand

1 year ago

Isochron Scepter counts as a cast, Metallurgic Summonings can get lots of instants and sorceries back, Ghastly Discovery and Cast Through Time get repeatable casts, Day of the Dragons, Gravitational Shift and Favorable Winds improve your drakes, and Deluge, Tamiyo, the Moon Sage, and Opposition work great with them too

MagicBlues on Disciple of Deceit - Combos PDH

1 year ago

I really like your deck and the presentation of its combos. Here are some cards you could consider to run:
Untap:

Tap:Survival:

You could also consider to add Seat of the Synod and Vault of Whispers to extend your Trinket Mage package.

slaftergames on Inspired Crew

3 years ago

There's always the conspire mechanic, to begin with (Ghastly Discovery, Disturbing Plot, not sure exactly what else is out there). Besides that Shared Discovery could be really nice for card draw, although the need to have four creatures on the field might be prohibitive. Aura of Dominion could maybe shine in this deck.

dreamistt on Sygg, River Guide - EDH

3 years ago

(-) Sun Titan, since you don't seem to abuse his ETB and he won't bring that many creatures back.
(-) Enclave Cryptologist is a terrible card in my opinion. It just takes too much effort...
(-) Azorius Guildmage is kinda out of place, even though her activated abilities could be useful now and then.
(-) Phyrexian Metamorph is always useful in a blue deck, but I'd remove it.
(-) Leyline of Anticipation (same argument as the one before. It's useful, but unnecessary)
(-) Fact or Fiction (IMO is easily replaced by Foresee)
(-) drop Hinder in exchange for Memory Lapse
(-) Path to Exile. Yes, it is good, but it's also too damn expensive.
(-) Monastery Siege (I don't like this card :x)
(-) Winding Canyons (I also don't like this one HAHAHA)
(-) Tectonic Edge (in our playgroup I don't see it being all that useful... Same with Ghost Quarter)
(-) Sphinx's Revelation in exchange for Mind Spring

FOR THE FLAVOR
(+) Protective Bubble (and shroud)
(+) Merfolk Sovereign (so pretty)
(+) Fallowsage (if you find ways to tap it ;D)
(?) Merrow Commerce
(?) Silvergill Douser
(+) Summon the School

TAP ENGINE
(?) Retreat to Coralhelm
(?) Ocular Halo

"REMOVAL"
(+) Deluge
(+) AEtherize
(?) Evacuation (a more dramatic Aetherize hahaha)

COUNTER + DRAW
(+) Exclude
(+) Remand
(+) Sage's Dousing
(+) Scatter Arc

DRAW
(?) Flow of Ideas (worth it with 6+ islands...)
(?) Ghastly Discovery (conspire helps)
(?) Keep Watch (worth it with 3+ attacking creatures - not necessarily yours)
(?) Lat-Nam's Legacy and See Beyond are kinda similar, might be useful considering the low cmc)(?) Oona's Grace (drew a land and you don't need it? Cast with Retrace)

INCREASING DRAW
(+) Thought Reflection
(+) Honden of Seeing Winds

OTHER CARDS
(+) Plea for Power (I love this card <3. 3 card draw or an extra turn... people might even give you he extra turn)
(+) Shelter

Xica on Assisstance with an illusion-based deck

3 years ago

yeah because budget (aka. underplayed) cards are all shit.
Monastery Siege, Ghastly Discovery, Reality Shift...

Illusions is a pretty good tribe, and while it lacks lord it has Krovikan Mist, a bunch of good creatures - good for their cost, and with an irrelevant drawback (barring Electrolyze) in most cases.

Blue can dig out the needed cards, draw a lot, and has a nice arsenal of trick cards, that are completely unexpected...
Polymorphist's Jest + Tarmogoyf is a combo universally loved by jund players XD

Xica on Is affinity a good deck ...

3 years ago

Ghastly Discovery; Thoughtcast, Hangarback Walker, all can give you some gas after you empty your hands - which is good if your opponent can slow you down, by throwing a lot of removal, or hate against you.


Also you must have answers for things like Stony Silence, Kataki, War's Wage, Chalice of the Void, ...etc.

Gigi_Year on Modern subs

3 years ago

No card draw, but Tidehollow Strix is a creature I see played along with Baleful Strix, Tidehollow being the modern legal one. It also does have one higher power for games you need to punch that damage in.

Snapcaster Mage is a much more expensive option that is entirely different, but adds tons of value, assuming you're casting worthwhile sorceries or instants.

And for Breakthrough, in your description it sounds like you want some form of "loot" effect, which I would suggest a lot of red card for. Gifts Ungiven might be beneficial, especially if you really just want certain cards in your graveyard. Unfortunately that's not actually drawing or discarding in case that's necessary.

I'm not entirely sure if that whole discard thing is important, so I'll also suggest Forbidden Alchemy, though that's not quite my cup of tea.

Sift Through Sands is a small version of your original card, and has some other effect if you're interested in it.

Ghastly Discovery is similar to the previous card, just less color intensive at sorcery speed. If you're running creatures, you can also get more value out of it if you want.

Ideas Unbound could work out nicely as well.

Thats about all I've got, I hope some of my suggestions help, and good luck on your deck!

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