Gale, Waterdeep Prodigy
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gale, Waterdeep Prodigy

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

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Scion of Halaster

SaberTech on Dissident Storm

4 weeks ago

You do have a lot of cantrips and rituals, although I would consider running Dark Ritual as well. It's the most mana efficient ritual, and being able to cast Necropotence turn 1 or suddenly flash in an Opposition Agent off of just one open black mana is pretty strong. Brainstorm would be worth considering but I don't think that you have enough ways to shuffle your library right now to get the most use out of it. Maybe if you upped the number of fetch lands that you are running. Night's Whisper is a possible consideration for another cheap draw spell.

I do think that some of the top end of your deck could be replaced. Too many expensive storm payoff cards means that you have a higher chance of having them clogging your starting hand and first few draws, which is rough for a deck that wants to be setting up and casting a bunch of cheap spells. I really think that Eye of the Storm should go because there is a high chance that your opponents may get to benefit from it more than you do. You could replace the more expensive cards with wheels and card draw engines to help you keep your hand full and find your remaining win conditions faster. Windrider Wizard or Jhoira, Weatherlight Captain could be worth considering depending on how mana artifacts vs spells your final list ends up running. Gale, Waterdeep Prodigy can help you cast more spells in a turn but might not be what you want if you are hoping to stock up your graveyard for Underworld Breach.

You may end up needing a couple more board wipes depending on your meta. If everyone in your play group is just aiming to hit their combos the fastest then you may not need to worry about being beaten down by creatures before someone combos off and wins the game. If you are facing a bunch of creature-focused decks then more board wipes like Toxic Deluge may be necessary.

Hindering Touch doesn't seem like a strong enough counterspell to be running in Bracket 4. There is always Force of Will or Pact of Negation, but another one that may be worth considering is Muddle the Mixture for its option of being a tutor. It can grab Brain Freeze or Underworld Breach, and if you add in the dramatic Scepter combo then it can grab those cards too.

VladMarkov on First

6 months ago

I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile. You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor. The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.

Must have: Path to Exile, Cyclonic Rift

Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg  Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash

Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,

Abaques on I'm semi-giving up magic

1 year ago

How about Gale, Waterdeep Prodigy and Candlekeep Sage? Run blink and bounce effects as control that's not too heavy that also gets you a lot of value.

Jabber on Copy fun

2 years ago

Add Gitaxian Probe, Maybe some actual storm cards if you are doing storm any way like Grapeshot. Consider adding Storm-Kiln Artist and Otherworldly Gaze with flash back you have 2 chances to hit it. Hullbreaker Horror is also great. This might let you storm off more Gale, Waterdeep Prodigy. This is an option for damage and to keep gas in the tank Exalted Flamer of Tzeentch

Hi_diddly_ho_neighbor on Advertise your COMMANDER deck!

3 years ago

Comment incoming shortly kookoo.

It's been quite some time since I posted on this thread. I figured I'd start sharing some decks again. This is my Gale, Waterdeep Prodigy + Scion of Halaster list. It is meant to be high powered but not cEDH (I like durdling too much). I am pretty happy with the list and how it's been performing, but I am always open to suggestions. Additionally, I am struggling with the last creature slot between 3 options: Wizards of Thay and Gravebreaker Lamia for obvious reasons, but the new Sheoldred, the Apocalypse is further complicating my decision.

GorramScoundrel on Doomsday [Primer]

3 years ago

Really like this deck, very different and full of nastiness. I get the importance of inside jokes but I think Skeleton Ship can be replaced with something that might help the theme of your deck, even if you don’t rely on the guy. I think Gale, Waterdeep Prodigy with Scion of Halaster as a background would fit perfect as a Dimir commander piling death and destruction.

Hi_diddly_ho_neighbor on Dominaria United Spoilers

3 years ago

Some more thoughts on cards spoiled:

Jodah is really cool. Simply designed, yet enough randomness + power to make it look like a blast to play. He might be the first 5-color commander I actually have the motivation to build.

My Gale, Waterdeep Prodigy + Scion of Halaster deck got a lot of unexpected goodies from this set. Vohar is probably the most interesting

This lord cycle is straight fire. They all seem pretty strong.

Relic of Legends is strong in both nostalgia and power.

I think the return of Rith is lowkey a bigger deal than the return of Sheoldred. She is the big baddie of all the Primeval Dragons. Now that she is back, I would love to see another Primeval Dragon war. Interestingly, the last time in the lore that the Primeval's were causing havoc was during the last Phyrexian invasion. The card is pretty awesome to boot.

Weatherlight Compleated is awesome

Rivaz is realllllllly cool and he/she is making it hard to stay loyal to Lozhan for dragon tribal. I like the subtle nod to Zirilan of the Claw.

Uurg seems great for Gitrog decks.

I haven't been up on the lore since Strixhaven, but based on the spoiled cards, they seem to be getting "rid" of a lot of big name planeswalkers lately. Tamyio in Kamigawa, and now both Jaya and Ajani in this set. I like that they aren't afraid to potentially (or in the case of Jaya, actually) kill off main characters. Everything feels too sunshine and rainbows if there are no major losses.

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