Frenzied Arynx

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Frenzied Arynx

Creature — Cat Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

: Frenzied Arynx gets +3/+0 until end of turn.

Gidgetimer on Torpor Orb vs Riot, Exploit

1 year ago

Exploit is an ETB trigger (Sidisi, Undead Vizier), it is stopped by Torpor Orb.

Riot is a replacement effect (Frenzied Arynx), it is not stopped by Torpor Orb.

Constellation is an ETB trigger Doomwake Giant itself entering is stopped by Torpor Orb.

The Meathook Massacre entering triggering Doomwake Giant is not stopped by Torpor Orb because The Meathook Massacre is not a creature.

Assuming that you don't have devotion Erebos, Bleak-Hearted entering triggering Doomwake Giant is not stopped by Torpor Orb because Erebos is not a creature.

Spell_Slam on Beasts!

3 years ago

Hi lagotripha !

Thanks for the suggestions! I like Arboreal Grazer a lot but I don't think 17 lands is enough to make it consistent. I like the body and reach, though.

I actually tested out Migratory Greathorn for a long while! It was okay, but it feels really bad to mutate on something only to have it get Cast Down ed, leaving only a land to show for it. I hadn't thought about Essence Symbiote, though. That's some cool tech. If only there was a bit more mutate to work with...

I think I used to have Mold Shambler in the sideboard and it was pretty good. Slaughter Horn is another new one I like.

I think you're talking about Frenzied Arynx ? There's also Wrecking Beast and Rampaging Rendhorn that I like a lot. Haste on Green fatties is really powerful.

TheVectornaut on Kird Ape Deck of Terribleness

3 years ago

Naya Zoo was actually a great deck in modern before it got outpaced by things like Death's Shadow , although even now some of the new landfall guys have breathed some life into it. Add in some Wild Nacatl and Plains and then focus on your 1, 2, and 3 drops, and you have the recipe for an aggressive deck that can be surprisingly lethal. Fanatic of Xenagos , Flinthoof Boar , Frenzied Arynx , Zhur-Taa Druid , Fires of Yavimaya , and your bolts fit in with that playstyle pretty well. It's mostly the 5 and 6 drops I'd recommend cutting.

Stardragon on

3 years ago

Update 2

Rework the whole thing from the ground up

Cards Cut:

Beast Whisperer

Risk Factor

Mirror March

Bonecrusher Giant

Heraldic Banner and

God-Eternal Rhonas

Cards Reduced:

Cindervines- Cut two of them

Ferocity of the Wilds- Cut two of them

Cards Added:

2 Bolt Hounds

4 Rosethorn Acolyte (Tapped Out is saying that Llanowar Elves is not standard legal)

3 Gruul Spellbreakers

2 Frenzied Arynxs

1 Terror of the Peaks

1 Questing Beast

Card that stayed:

4 Rhythm of the Wilds

2 Domri, Anarch of Bolas

2 Vivien, Champion of the Wilds

7 Seven Dwarves

1 Embercleave

and all of the lands

I wan to thank both DeinoStinkus and Flooremoji for the help, while none on deino ideas ended up making the cut ATM it may come back around to 1 or 2 of their ideas.

While this is not the final cut i hope it runs beeter than my sad excuse of an OG deck did

Sedohr on Rioting against Humans

4 years ago

Thank you for the suggestion. Originally I was trying to keep a decent spread between mid and high cmc costs so I would have plenty to play late game, but in order to get there I had to make sure my early to mid game would survive. Originally I was thinking of just removing both End-Raze Forerunners , but sometimes I even have a hard time playing my favorite giant chicken Wrecking Beast as well (which fits in the 7+ cmc to cut you suggested).

For now I might just drop out the two End-Raze Forerunners in favor of topping off some of my other cards like Gruul Spellbreaker , Frenzied Arynx , and Domri's Ambush . I need to look over my cmc 5/6 cards though to see if I might have any better late game drop options to use instead. I could slap in more Skarrgan Hellkite to fill that role since there is one in the deck already, but they are a bit on the pricey side and I worry that more would lean it too far from "Budget" status since it's the most expensive card in the deck so far.

Silverdrake on Gruul Aggro on a Budget

4 years ago

Looks fun! You're a little low on creatures for an aggro deck, though. In the spirit of keeping things budget, maybe Frenzied Arynx could shore up your weakness there, in place of a couple Savage Smash and a couple lands? (24 lands is super high for an aggro deck - I'd consider cutting to 22 or even 21).

Whatever you decide to do, good luck and have fun!

Sedohr on Rioting against Humans

4 years ago

So from playing in MTG arena it runs decently and if I get a good start with the cards for all parts of early, mid, and late game it runs real well. For example I'll be able to get 3 lands out on turn 2 by dropping a forest and Arboreal Grazer turn 1, then ideally a Gruul Guildgate or Rugged Highlands with the ability. Next turn I drop a mountain or forest and can drop Grumgully, the Generous or Rhythm of the Wild . Then turn 3 I drop another forest or mountain and can play Frenzied Arynx , with two sets of Riot or Riot plus a +1/+1. Then from there I just keep dropping land and planeswalkers as I can, and usually I am able to drop my Wrecking Beast and/or End-Raze Forerunners later to finish the game.

I've also noted Domri, Anarch of Bolas really really helps with early-mid game ramp+control. I'll have one or two creatures on the field but with his -2 ability to make creatures fight, I'm able to clear the field or keep the field equal between us while I continue to ramp up to late game.

I'm somewhat starting to feel the limits of Barge In too. As there will be times I have defenders and could successfully block without dying if I gave them the +2/+2, but since the spell only works on attackers I'm unable to do so. On the flip side though it does help me attack as expected. I've had some people try to sacrifice defenders mid game against my creatures without trample, and I can add this on after they already declared defenders. So basically it means I NEED to play aggressive where possible if I have them in my hand since I can't use them for defense. I might sideboard something else tough if I find I need to be on the defensive a lot more against a specific player in a tournament or bo3. This fits the theme of the deck though with riot allowing me to choose more aggression with Haste as needed early game, or use one of the riot stacks for haste late game.

In my arena deck I don't have Skarrgan Hellkite , so I just put in a 4th Frenzied Arynx and that has made sure I draw them more often. Something I 100% forgot though was that Grumgully, the Generous is a legendary creature. I've had a few games in Arena so far where I have two by mid game, and was worried I wouldn't have anything to drop when I emptied my hand out otherwise. Luckily (maybe?) so far they have targeted Grumgully, the Generous and killed him quickly. So in those cases I've been able to still play my other Grumgully, the Generous after the 1st is killed without waiting too long. With that though, I might look at removing one Grumgully, the Generous (to bring to a total of 3) to replace with the 4th Frenzied Arynx .

Sedohr on Rioting against Humans

4 years ago

I'm tempted to make that change with 3x to 4x on Frenzied Arynx as well. Being 4 cost means I'll likely be able to play them consistently, they have riot which fits the deck theme well, have trample naturally, and also have a 4GR ability to buff if I don't have anything to play/out of cards in hand as the game progresses. The question comes down to what I would replace for it at that point. I hate to do it because I love my holographic giant chicken and it has saved me a few games as my late game drop, but I might need to replace the Wrecking Beast for another Frenzied Arynx . I could maybe drop Skarrgan Hellkite instead since I only have 1 in the deck as well, but it does have a helpful ability with riot and flying where the chicken has riot, trample, and no ability.

If I want to look towards replacing a spell, I could maybe drop one of the Jaya's Greeting or even one Rhythm of the Wild . I really want to make sure I draw Rhythm of the Wild and get as many stacks of riot as a I can though. Then for Jaya's Greeting it's my only real burn cards and scry could help throw away duplicates I don't need or excess mana from the top of the library later on.

Maybe I'm just overthinking this though and dropping a land card could do the trick. I just started feeling like I hit a decent land/mana curve+ramp since I'm able to more reliably drop Wrecking Beast and End-Raze Forerunners , so I am concerned about removing more land and going back to the original mana problems. Although I do have 3x of both Domri, Anarch of Bolas and Domri, Chaos Bringer and I can't have more than 1 of each at a time. So maybe I would want to drop one Domri, Anarch of Bolas , but then it becomes less likely I'll draw them at all and won't get the mana ramp from them either.

It's getting tougher and tougher to find cards to pull out of the deck to replace, but I feel that's a good sign we're on the right track and have cut most of the fat each iteration.

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