|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Common|
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Creature — Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
: Frenzied Arynx gets +3/+0 until end of turn.
Frenzied Arynx Discussion
3 weeks ago
DemonDragonJ Sure, but that doesn't seems to be the case for Frenzied Arynx , which is on-color, more expensive, and a common. These two cards side-by-side annoys me. The message I'm getting is that a card can have an off-color ability at a discount as long as it's rare or mythic rare. I'm not up on Mark Rosewater's Tumblr, but I remember articles essentially saying that quality would not be affected by rarity and that they try not to make multicolor cards that could be made as a single color. Seeing Frenzied Arynx and Gruul Spellbreaker side by side, and keeping this information in mind, what I see is that granting hexproof to a creature's controller is becoming a red ability.
I tried not to turn this into an all-out rant.
1 month ago
1 month ago, with the firsts spoilers, I have a similar idea (TRY JUND!) and I have a few suggestions: Frenzied Arynx is very slow, and you may cut it to add some Legion Warboss , Rekindling Phoenix ; I think that you may cut 1 Pestilent Spirit because you only have 6 instants-sorcey spells to use his ability, and 1 Rhythm of the Wild to add 2 copies of some planeswalkers like Vraska, Relic Seeker , Vraska, Golgari Queen or Domri, Chaos Bringer .
Apart from this, the idea of add 4 copies of Spawn of Mayhem is good and funny, but the ability of lose life can be dangerous to you aganist aggro or burn decks (which I think is a playable archetype).
One question: You nt have any sideboard??
2 months ago
If I may vent about rarities and power level for a second (no new information , just losing another small bit of faith in WotC)...
The Arynx has ": Frenzied Arynx gets +3/+0 until end of turn." It costs and is common.
The Spellbreaker has "As long as it's your turn, you and Gruul Spellbreaker have hexproof." It costs and is rare.
Am I incorrect in thinking that part-time hexproof is worth a discount compared to overpriced lump-sum firebreathing? I seem to recall that rarity should be a determinant of complexity and draft utility, not of power. Neither additional ability is especially complex, so I don't believe that's a huge factor. Player hexproof can be a significant factor in drafts, so I'll accept that as affecting the rarity, but not the mana costs, especially since it's neither a red nor a green trait. If the mana costs were switched (Arynx at CMC 3 and Spellbreaker at CMC 4), the Arynx would be much more viable in Sealed, the home of commons, and the Spellbreaker wouldn't be so obviously superior. I don't think it's Constructed playabilty would be deeply affected, but I could be wrong.
Basically, why print these two cards together? Just switch the mana costs, and you have a viable common and a solid rare.
3 months ago
Frenzied Arynx's ability costs 6 because:
1/ It has some form of evasion (trample) that really benefits from extra power.
2/ It is a decent rate for the abilty.
3/ The initial creature has a lower cost than both dragons mentioned. Putting actual Firebreathing on that efficient of a midrange creature (4/4 for 4) is very dangerous in limited. It is in that sweet spot where it is already baseline powerful at its cost. Making the ability cost less, for example "GR:This gets +1/+0 until EOT." Would have made the creature incredibly more powerful.
3 months ago
Frenzied Arynx is likely that way due to it being a common. It's still technically the same, you break it down it still equals two mana for each +1/+0. If it were a rare it would likely be a activation. Both examples you give are rares in comparison.
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