|Commander / EDH||Legal|
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You gain 1 life for each creature you control.
Flashback (1)(White) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Folk Medicine Discussion
3 weeks ago
As far as Evolving Wilds and Ash Barrens go, I see your point. I might rather just play some Blossoming Sands instead so I can gain a little bit more life and even gain some value with Selesnya Sanctuary returning them to my hand if I get desperate. Is there a reason I’d want either of the cards you mentioned over Blossoming Sands ?
And great point about Electrickery , I’ll definitely look into some sideboard options for that. I do notice that it would only affect Squadron Hawk and Elvish Visionary (which I don’t really care about dying, so I’m not sure if it would be that devastating. But I’ll definitely take another look at the sideboard.
Thanks again for the suggestions!
3 weeks ago
Folk Medicine is a cool piece of tech in this deck. I've never seen that card before.
I think I'd put 2 Evolving Wilds and 2 Ash Barrens in your manabase in place of 4 basics. Having a lot of basics in your manabase can cause consistency problems even if it's an even split, and not having access to green or white looks like it'll really hurt this deck. You're not doing anything turn 1 anyways in this deck so you might as well spend it fixing your mana.
1 year ago
I love +1/+1 counters decks, and I've used a lot of these cards before, so it's almost like looking down memory lane here, lol.
The only thing I really want to say here is that some Flashback in the deck would be nice. something like Thrill of the Hunt or Travel Preparations would be cool, but maybe also Acorn Harvest, Battle Screech, Folk Medicine, Gaze of Justice, Sylvan Might, etc. etc. You could probably remove 2 and 2 of Scatter the Seeds and Gather the Townsfolk to make room if you wanted (or just drop Scatter altogether).
what needs improving? Speed? Protection against removal?
2 years ago
Thanks for the feedback! This deck is still very much a WIP, reflecting only what I currently have in physical paper and not what I necessarily would make in an ideal world. I'm working on obtaining some of the cards in the maybeboard, and then will take out the Plains, and replace the Lifespring Druid, Folk Medicine (as I agree they are too much investment for not enough payoff), and maybe most of the rest of the non-creature spells with cards like Timberwatch Elf, Presence of Gond, and perhaps something like Molder. I don't think I need Elvish Mystic because basically all of my cards are 3 mana or less... I don't really need much mana for this deck.
2 years ago
Generally, auras, especially ones that you attach to opponent's creatures are not good, due to the abundance of board wipes in the format. So, I would recommend dropping Arachnus Web, Sigil of the Nayan Gods, and Snake Umbra. The other auras you have in there are OK because you want to give your commander unblockable. Weak life gain effects such as Folk Medicine are not good in EDH either. A good card to add to your deck may be Outnumber.
2 years ago
Bro, I like your deck. It's one of the earliest squirrel decks on this site, and it definitely deserves the 1000+ upvotes it has received. That being said, I still think it could use a bit more developing. Maybe adding/replacing a few card to make it legal for tournament play while still supporting the idea of infinite squirrels. I've got a maybeboard full of potential modifications on my squirrel deck, if you want to check it out (Squirrel Deck). In the meantime, you could consider adding in a Folk Medicine to your deck. It's cheap and it's an instant, so it can be used in case your opponent pulls out a 25/25 with forestwalk.
3 years ago
Not according to what I was told by a judge from the shop I go to kingfrankzappa. As long as you have a card that lets you add any color of your choice to your mana pool, it can be used. The color identity is based on it's play cost, not kickers or abilities. You're allowed to add any color to your mana pool as long as they are not directly that particular color.
Cards like Dawn's Reflection allow you to add two mana of any combination to your mana pool when you tap the land it enchants. It does not specify that it has to be of the type that land produces. Therefore, I can use that to pay Folk Medicine's Flashback cost. Folk Medicine's color identity is based on it's initial cost to play from hand, therefore identifying as not . The same goes for Vigorous Charge and Dryad's Caress. The kicker doesn't have anything to do with it's color identity as far as what I have been told and taught. They are, as I was taught, mono-green color and nothing more, nor less.
If you would like, this explains as I was taught.
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