Folk Medicine


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Common

Combos Browse all

Folk Medicine


You gain 1 life for each creature you control.

Flashback (1)(White) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Folk Medicine Discussion

Gattison on Selesnya Token Lords

1 year ago

Mutagenic Growth & Apostle's Blessing could help you get your life down to 5 quicker, if you actually want to go that route. =D

I love +1/+1 counters decks, and I've used a lot of these cards before, so it's almost like looking down memory lane here, lol.

The only thing I really want to say here is that some Flashback in the deck would be nice. something like Thrill of the Hunt or Travel Preparations would be cool, but maybe also Acorn Harvest, Battle Screech, Folk Medicine, Gaze of Justice, Sylvan Might, etc. etc. You could probably remove 2 and 2 of Scatter the Seeds and Gather the Townsfolk to make room if you wanted (or just drop Scatter altogether).

what needs improving? Speed? Protection against removal?

Swissbob on Pauper Elvish Alliance ($25)

1 year ago

Thanks for the feedback! This deck is still very much a WIP, reflecting only what I currently have in physical paper and not what I necessarily would make in an ideal world. I'm working on obtaining some of the cards in the maybeboard, and then will take out the Plains, and replace the Lifespring Druid, Folk Medicine (as I agree they are too much investment for not enough payoff), and maybe most of the rest of the non-creature spells with cards like Timberwatch Elf, Presence of Gond, and perhaps something like Molder. I don't think I need Elvish Mystic because basically all of my cards are 3 mana or less... I don't really need much mana for this deck.

whatskraken on Sidar and Tana

2 years ago

Generally, auras, especially ones that you attach to opponent's creatures are not good, due to the abundance of board wipes in the format. So, I would recommend dropping Arachnus Web, Sigil of the Nayan Gods, and Snake Umbra. The other auras you have in there are OK because you want to give your commander unblockable. Weak life gain effects such as Folk Medicine are not good in EDH either. A good card to add to your deck may be Outnumber.

mettalman429 on One squirrel, two squirrels, 6mil squirrels

2 years ago

Bro, I like your deck. It's one of the earliest squirrel decks on this site, and it definitely deserves the 1000+ upvotes it has received. That being said, I still think it could use a bit more developing. Maybe adding/replacing a few card to make it legal for tournament play while still supporting the idea of infinite squirrels. I've got a maybeboard full of potential modifications on my squirrel deck, if you want to check it out (Squirrel Deck). In the meantime, you could consider adding in a Folk Medicine to your deck. It's cheap and it's an instant, so it can be used in case your opponent pulls out a 25/25 with forestwalk.

Ryuujin_Sukai on Yeva's Flash Mob

2 years ago

Not according to what I was told by a judge from the shop I go to kingfrankzappa. As long as you have a card that lets you add any color of your choice to your mana pool, it can be used. The color identity is based on it's play cost, not kickers or abilities. You're allowed to add any color to your mana pool as long as they are not directly that particular color.

Cards like Dawn's Reflection allow you to add two mana of any combination to your mana pool when you tap the land it enchants. It does not specify that it has to be of the type that land produces. Therefore, I can use that to pay Folk Medicine's Flashback cost. Folk Medicine's color identity is based on it's initial cost to play from hand, therefore identifying as not . The same goes for Vigorous Charge and Dryad's Caress. The kicker doesn't have anything to do with it's color identity as far as what I have been told and taught. They are, as I was taught, mono-green color and nothing more, nor less.

If you would like, this explains as I was taught.

Flashback and Kicker Costs

No data for this card yet.