Destroy target attacking or blocking creature.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Farm Discussion

ironeyes on

2 years ago

This is the most frustrating deck I've ever seen... at least to play against. Looks like a blast to use!

What I think this deck really needs is more lands. Even aggro decks almost never try to scrape by with fewer than 21 lands, and as slow and controlling as this one is, you're going to want closer to 27 or 28. Desert of the True's cycling can help mitigate flooding if you're concerned about that, and there are plenty of expensive spells to sink the rest of that mana into.

You may also want to consider some faster removal for early in the game. Slash of Talons or Farm could help you stall until you drop enough lands to use the big board wipes.

Rex_JB24 on Second Suns Control 2.0

2 years ago

What is your experience playing against fast aggro decks like Ramunap Red? My reason for asking is that your main board has a TON of counterspells but very little board interaction before turn 4 (Gideon of the Trials and Farm making for only 4 interactive spells). If you're on the play against an aggressive deck, this counter suite may do it, but on the draw I think it may be too slow. You have a lot of options to pick from including:

Lifegain: Desert's Hold, Renewed Faith, and Authority of the Consuls (side)

Flat removal: Compulsury Rest and Thopter Arrest

Damage dealing removal: Slash of Talons, Impeccable Timing, and Sandblast

I think the real standouts here are Authority, Slash, Impeccable Timing, and Compulsory Rest. Authority should live in side if you choose to run it, as it will slow aggressive decks and gain you life. Slash and Impeccable timing are both instant speed removal for small creatures, depends on your local meta but Impeccable is probably the better of the two as you can choose to either counter a spell with Censor, or kill a creature on Turn 2. Compulsory Rest on costs 2, but is a permanent solution against Red or Black aggro decks and might be worth a slot even at the loss of tempo. Rest doesn't deal with indestructible, but that's what Cast Out is for

Nzero on 90% casual deck=90% win rate mate. Yarrr

2 years ago

You currently only have three creatures, the Metallic Mimics, to give flying to. All the rest already have flying. So... why make a big deal out of the 3x Cartouche of Knowledge? You'll mostly be paying 1U for +1/+1 and a card. I'm not sure that's worth a place in the deck.

I'd also question whether or not the white splash is a good idea because with such a low curve you need to make sure you're hitting your island drops early on and can't risk missing them for the ocassional turn 3 Farm.

grizzlby on

2 years ago

My main reason to not include Manic Scribe is that while the delirium is great, it's difficult to get there from this deck without going out of your way for it. I also don't really want to be using any Unsummons on my own guys if I have them in the deck. If the mana base is flexible enough I may use something like Blessed Alliance, Farm, or Cast Out for spot removal that Sweltering Suns can't take care of.

Thank you for the suggestions, though! I'm still testing this online to find a more optimal build.