Explosive Impact

Explosive Impact

Instant

Explosive Impact deals 5 damage to target creature or player.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Return to Ravnica (RTR) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Explosive Impact Discussion

Ammo37 on Return to Ravnica Commander Deck

4 years ago

Add:

Borborygmos Enraged: Turn lategame lands into advantage

Chaos Imps: Huge Flier

Chromatic Lantern: Best Mana Fixing

Death's Presence: Capitalize on Big Creatures

Explosive Impact: Removal

Giant Growth: Combat Trick

Glaring Spotlight: Lethal Swing

Hellkite Tyrant: Big Flier

Madcap Skills: Powerful Evasion (note, does not make a creature unblockable with Alpha Authority)

Maze Behemoth: Gives Commander Trample

Mizzium Mortars: Board Clear

Molten Primordial: Removes big blockers, gives additional attackers, and can act as removal

Rogue's Passage: Gives creatures unblockable, like your commander that has to keep attacking

Skarrg Goliath: Combat trick that kills defenders and players

Sylvan Primordial: Ramp and Enchantment/artifact/planeswalker/land removal.

Thespian's Stage: With being limited to RTR lands, why not get out of set lands?

Utvara Hellkite: Wins games on its own

Viashino Shanktail: Firststrike Combat trick (also called SHANK tail)

Weapon Surge: Combat trick/mass combat trick, turn trades into chumps

Worldspine Wurm: 15/15 that spawns 5/5's

Wrecking Ogre: Combat Trick Doublestrike

Remove:

Bomber Corps: Doesn't do much, the battalion isn't reliable, and ping isn't useful

Experiment One: your deck doesn't spam creatures with ascending power/toughness.

Foundry Street Denizen: Doesn't do much of anything, wasted slot

Spire Tracer: 1/1 faux flier doesn't help

Skinbrand Goblin: small combat trick, weak creature

Gatecreeper Vine: defender in an aggressive deck that searches out a single card in deck

Skullcrack: a useless card, even for an aggressive deck, burn is used for creature removal

4x Mountain: Too many lands

5x Forest: Ditto

Mending Touch: Regen isn't worth a card

Pyroconvergence: too expensive, Shocking on multi-color doesn't help much

Skylasher: counters a single faerie a turn, doesn't do much else

Tablet of the Guilds: lifegain doesn't matter, wasted slot

Gruul Charm: doesn't do anything

Maybe:

Hellraiser Goblin: Gives all creatures haste

Illusionist's Bracers: 12 damage with Ruric Thar, the Unbowed, instead of 6

Racecourse Fury: gives any creature haste

Seek the Horizon: Ramp

Street Spasm: boardclear

Tower Defense: anti-fliers if you are concerned about that

Zhur-Taa Ancient: ramp for all, also really cheap big guy