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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Eternal Thirst
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies(is put into the graveyard from the battlefield, tokens enter the graveyard before they cease to exist), put a +1/+1 counter on this creature.
NV_1980 on
Kotis, the Critterkeeper
2 months ago
This look like a very interesting budget version of Kotis. I've been playing him for some time and I think I'd add the following to your list (I've tried to keep the maximum price at around 5 dollars per card):
- Aqueous Form: a very simple enchantment that simply makes Kotis unblockable.
- Arcane Flight: very cheap to cast and an excellent addition to making Kotis harder to block.
- Combat Research: draw cards upon damage and grants Kotis some boost and protection.
- Curiosity: why not draw some cards upon damaging opponents?
- Elusive Otter: its sorcery-adventure side (Grove's Bounty) is a great way to make Kotis a little stronger, and you can still summon a prowess-Otter afterwards.
- Eternal Thirst: creatures tend to die a lot in a game of commander, so banking on that with this enchantment for Kotis seems to make sense. The lifegain is fun too.
- Felix Five-Boots: what's better than stealing stuff once per attack? Stealing stuff twice per attack of course!
- Gonti, Night Minister: this card is ideal in a four-player (or more) pod. Gonti diverts attention away from you because he makes it much more lucrative for all your opponents to attack anyone but you. The fact that for every spell that you don't own but cast, you also receive a treasure token just synergizes extremely well with Kotis.
- Hydra's Growth: doubling Kotis' power/toughness every once in a while seems very beneficial.
- Strong Back: insanely powerful in that it acts as an Ancestral Mask that also cheapens all further aura casting and equipping.
- Tarrian's Soulcleaver: something dies, Kotis gets stronger. Vigilance is also very strong on a being like Kotis.
- The Thirteenth Doctor
: so for every spell that you cast from opponents' libraries, Kotis can gain more power/toughness. To top it off, the doctor allows you to untap Kotis after an attack; double trouble for your opponents! - Villainous Wealth: basically Kotis in sorcery form.
- Well Rested: one of the most ridiculously strong auras I've ever seen, especially considering its cost to cast. For just two mana, every time Kotis untaps you gain life, draw a card and you make Kotis stronger!
- Wrecking Ball arm: instead of bae power/toughness 2/1, why not make it 7/7? Also makes him a bit less blockable.
Hope this helps you in some way; good luck!
Rhadamanthus on Eternal Thirst + Deathtouch doesn't …
1 year ago
When the blocking creatures die you're already well past the point where damage has been assigned and dealt. This means it's too late for the +1/+1 counters from Eternal Thirst to affect the the attacker's power or toughness for determining the effects of damage. The attacker won't deal any extra damage and it will also die if it took lethal damage before the +1/+1 counters went on (i.e. if the attacker is 5/5 and gets blocked by 3 2/2s and there's no first/double strike involved then all the creatures will die together).
Gidgetimer on Eternal Thirst + Deathtouch doesn't …
1 year ago
It is correct that you will not get to assign more damage damage than the creature had power at the beginning of the combat damage step.
Your reasoning, however; is a bit wrong. You assign damage from your attackers and the blocking player(s) assign the damage from their blockers. Then all combat damage is dealt simultaneously. The game will try to then give you priority, which means that SBAs will be checked and triggers put on the stack until there are no more SBAs performed or triggers put on the stack. When the first round of SBAs are checked all of your opponents creatures (without indestructible) that were dealt damage by a source with deathtouch will die, as will the enchanted creature if your opponent dealt enough damage to it to kill it. The ability granted by Eternal Thirst will then trigger and will be put on the stack once an SBA check is completed without any SBA being performed. Then there is a round of priority before each trigger resolves putting counters on the enchanted creature (if it is still alive). As you can see there may not be much actual time between damage assignment and getting the counters. But there is a tremendous amount that has happened in terms of game actions and it is well past damage assignment by the time the counters are added.
510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage. This turn-based action doesn’t use the stack. A player assigns a creature’s combat damage according to the following rules:...
510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it’s dealt.
510.3. Third, the active player gets priority. (See rule 117, “Timing and Priority.”)
Lord_Olga on Eternal Thirst + Deathtouch doesn't …
1 year ago
Just making sure this works the way I think it does. Say I have a deathtouch creature with Eternal Thirst on it attacking and it gets blocked by multiple creatures. Since I have deathtouch, I can assign 1 damage to each blocker for fatal. As each creature dies during the damage step the deathtouch creature will get +1/+1, which gives it more damage to deal than it had before, as well as more toughness to survive the damage being dealt to it. However, I can't actually assign the new power to damage more blockers, as I have already declared where my damage is being dealt. The additional damage will go unassigned. Is this correct?
king-saproling on
Indoraptor's Fight Club
1 year ago
Cool deck! You might like these: Keen Sense, Snake Umbra, Eternal Thirst, Ancient Animus, Arni Slays the Troll, Ent's Fury, Smell Fear, Spear Spewer, Thermo-Alchemist, Predatory Impetus, Gift of the Deity, Enlarge, Monstrous Step, You Look Upon the Tarrasque, Tower Above
Altoman on
death by 1000 papercuts
2 years ago
What is fun with Eternal Thirst is when you spend the mana one at a time. "Death by 1000 paper cuts" And the Crypt Rats grows bigger and bigger :D Now that i wiped the board, I will attack you with my 8/8...lifelink.
If you want more flexibility in mana, I suggest replacing the Evolving Wilds with Bloodfell Caves
Finally, have you considered Blightning? It's just a good card in general.
Altoman on
death by 1000 papercuts
2 years ago
Nice deck! I suggest Crypt Rats + Eternal Thirst. It feels in the spirit of this deck :P
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