Dreadwing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dreadwing

Creature — Zombie

{{1,U,R}}: Dreadwing gets +3/+0 and gains flying until end of turn.

Darth_Savage on Torment of Affliction

5 years ago

Hi Herald_of_Eldrazi,

Unfortunately Dark Ritual isn't Standard legal, it isn't even legal in Modern. Rituals have been moved to red; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide being examples which are legal in Modern.

Your deck suffers from not having a turn 1 play, you need to have more 1 mana spells like Lightning Bolt, Faithless Looting, Fatal Push, Inquisition of Kozilek, Gravecrawler, Serum Visions and Spell Pierce it's all about efficiency... At present your deck does nothing turn one and might do something turn 2, by which point you may have taken 5 or more damage.

I have seen a combo deck in the past that ran 4x Wildfire Eternal and 4x Chandra, Pyromaster along with 2x Beacon of Tomorrows 4x Army of the Damned and 2x Din of the Fireherd, that deck had no intention of casting these spells, but was looking to cheat them out.

Your deck seems to be more of a zombie tribal aggro deck, that being the case, I'd suggest upping the count of cheap creatures, like; Dread Wanderer, Cryptbreaker, Slitherhead, Dreadwing and the already mentioned Gravecrawler, pick 2 of these cards and run 4x of each. To make room cut down on your 3+ casting cost cards, Modern is often described as a turn 4 format, due to this cards which cost more than 4 mana need a really good justification for being in a deck.

I hope this helps, have fun brewing your deck.