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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Domesticated Watercourse
Land
CARDNAME enters the battlefield tapped.
: Add or .
: Until end of turn, CARDNAME becomes an Equipment artifact with equip .
Whenever equipped creature deals combat damage to a player, draw a card.
Test Card - Not for constructed play.
(To figure out the best method of playing with the playtest cards with the present rules set, please take a look at the release notes for that card, here.)
SpammyV on Dual Land Cycles that You …
1 year ago
Since I've recently been working on a Silly Card cube I'd like a completion of the two-color lands from the Mystery Booster playtest set. Enchanted Prairie, Aggressive Crag, Domesticated Watercourse, Taiga Stadium, Noxious Bayou. Not copying any of the mechanics of the other cards, just the other five dual lands with some kind of mechanic or gimmick that they'd probably never do in a "normal" set.