Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Related Questions



Change the target of target spell with a single target.

Deflection Discussion

Nemesis on Riku Copy Deck

1 month ago

So when I build an edh deck, one of the first things I try to figure out is how I'm going to wrap up the game. General Value can work as a strategy, where you're just trying to outvalue everyone around you, but it's really hard when you don't focus on something specific. For Riku, there are a few paths you can take:

Out - Value everyone: This is kind of the path I was talking about, with tons of valuable ETB and LTB triggers, or big things that you can play early since you're so far ahead from the earlier value plays.

Combo: This is the Rite of Replication Inferno Titan path, along with many many more reasonable and cheaper combos

Alt Wincon: Biovisionary is a good example of this - some decks pick a specific wincon that they want, it can be just one card, and build the deck trying to win around that card. (btw, Rite of Replication is amazing with biovisionary too :P) Often, these decks fall into Combo.

Now, don't get me wrong, your deck is perfectly fine as is. You have tons of value with Riku, protection for him, and a way to win through biovisionary. Could you make it more efficient? definitely. Here are some cards that I'd cut, almost no matter what direction you take the deck:

Phantasmal Terrain : I don't see what this does in your deck

Staff of Nin : Generally too slow and isn't really compatible with your cmdr

Some form of protection: While protection for your guys is great, you may have one too many

One of Abrade , Naturalize , or Shatter with - Vandalblast , Reclamation Sage , or Hull Breach

Deflection , Narset's Reversal , Wild Ricochet : what is your reasoning behind these?

Scytec on

1 year ago

I mean...given what you have to work what meta are you supposed to play this?

Not sure it would work...but would cards like Divert, Rebound, Swerve, Shunt, Deflection, and Imp's Mischief allow you to change the target of One with Nothing. Then you could utilize cards like Quest for the Nihil Stone maybe?

Jaathik on Leviathans, Hydras, and Krakens, Oh My!

1 year ago

If your goal is big creatures, your ramp could be better. I'd recommend Cultivate, Kodama's Reach, Exploration, and Garruk Wildspeaker. A few cards I'd suggest cutting are Deflection, Dismiss, and Counterspell unless you plan on adding more control aspects. Shapers of Nature and Basalt Monolith feel a little weak, and be careful of Dictate of Karametra and Otherworld Atlas, as they can turn against you. Though, if you like group-hug, may I suggest Braids, Conjurer Adept?

Rashidali on Psychic Battle target change

2 years ago

I have Psychic Battle on the battlefield. I cast an untargetted spell. My opponent casts Disallow targeting that spell. Psychic Battle triggers and I reveal a higher CMC than my opponent. Am I able to change the target of Disallow to the Psychic Battle trigger like I am able to use Deflection to change the target of Counterspell to Deflection?

RexStrangelove on Atraxa Maybeboard - Ideas Seeking ...

2 years ago

So I, like many of you, am sitting in a place of giddy excitement as I wait for my new Breed Lethality deck to arrive. I knew it was the one I wanted the very moment they were spoiled, and I was Vindicated to see it outselling even the much-touted Bromance (which is also a completely solid choice, along with everything but Yidris).

Anyway, as I sat waiting, I got to looking through my old cards, plucking out anything that looked particularly juicy for the new deck. My landbase is upper-mediocre for sure, and I still need to grab a few pricier staples (i.e. Archangel of Thune and Doubling Season), but I actually found a surprising number of cards which may totally merit a spot in the lauded 99.

Basically, what I'm hoping to get out of this thread is to pick a few other players' brains about how good my card choices are. If you see something that's like a "OMFG holy shit definitely put that in there," let me know and explain why. If you see anything that's like a "Wow, I maybe see what you were thinking, but that will honestly serve you no good at all," then do the same. With no further ado:




So yeah...if anyone can offer any reasons that any of the above cards would or wouldn't be good choices, I'm all ears. Budget is a concern (I already have all the cards on this list)), but I'm WAAAAY open to hearing better suggestions than the ones I made.

Atraxa is the tits, guys and girls. I haven't been this pumped for a new commander since Kaalia and Animar. Let's put our heads together and perfect this like I know we can.

WayGroovy on WayGroovys Sliver EDH

2 years ago

We had an EDH 1v1 tournament at school tonight. Our tabletop gaming group is hosting a 25 hour Extra Life event.

I ran my Sliver Overlord deck. Deck list might be a little out of date, but it's close.

Game 1 I was matched against Vorel of the Hull Clade.

Both of us built up board presence without attacking. Bit of a mistake for my opponent. Turn 2 I got a Gemhide Sliver into play. I dropped overlord into play on turn 4, with Cavern of Souls. Earthcraft got into play, meaning I could tap slivers to untap Cavern, making my slivers effectively uncounterable. Turn 8ish I dropped Intruder Alarm, effectively for the win. I tapped out my slivers for mana, searched my library for a sliver, cast it with the cavern, rinse washed and repeated. I did it three times, once for Blur Sliver (I would have grabbed Heart, but saw Blur first), then Mirror Entity. I explained that I could continue this for several more slivers then attack, with some large X/X slivers, for the concede.

Game 2 was against Derevi, Empyrial Tactician.

This game was much slower. My opponent kept ticking me down with 2 points of commander damage per turn. Turn 5 I eagerly dropped my Overlord into play, while he had a Cryptoplasm in play. He copied my commander, then used it's ability to gain control of my overlord. He let the Cryptoplasm die. I had to swords to plowshares my own commander to get it back into the command zone and keep it from killing me. Would my commander damaging me deal commander damage? Probably... I never really recovered from that misplay. 7 mana to recast, never really had it and an answer to his board presence. He ticked me down more and more with that irritating command damage. I also had my Rhystic Study in play. Drew a good handful plus cards out of that one. I love that card. At one point he cast Curse of Predation. I had a Deflection in hand, so I targeted his enchantment back to him. We had to call a couple of folks over to get a ruling, but the only articles they found were s-archives/303116-deflection-and-aura-enchantments and, so they sided with me on it. While a cool play, it only delayed the inevitable.

The winner of my game instantly conceded to the other winner's Prossh deck.

So 1/1 for the night, out of 8 players, and I got 3 Kaladesh boosters out of the prize pool for it.

abby315 on Um, ACTually...

3 years ago

Misdirection will usually be a better Deflection with all the monoblue!

Necrotize on Color Pie Issues- Blue Burn?

3 years ago

If I'm not mistaken, cards of this type are few and far between, with most of them being alternate versions(or very old versions) of other cards in different colors. Char is the red version of Psionic Blast(although, Psionic came way before), Prodigal Sorcerer became Prodigal Pyromancer. This kind of double nature happens pretty frequently in blue/red actually.

Guerrilla Tactics-Psychic Purge

Ray of Command-Threaten


So I don't know if there were enough "burn" blue cards to say blue had a burn subtheme, but blue is the color of copying, misdirection and trickery. It is a pretty weak lore argument, but it makes a little sense, Blue always having the element of surprise with small pieces of spells you wouldn't expect them to have.

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