Deface

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Common

Combos Browse all

Deface

Sorcery

Choose one —

  • Destroy target artifact.
  • Destroy target creature with defender.
Browse Alters

Deface Discussion

LadyZ on Omnath, All You Can Eat Lands

3 months ago

Cards I'd cut:

- Mana Geode , Gruul Locket , Gruul Cluestone . You're going to want to run land based ramp. the only mana rocks I'd put in are Sol Ring and maybe Gruul Signet

- Deface . It looks decent, but you won't really run into many creatures with defender unless you play against Arcades, the Strategist . More often than not it will end up being a weaker, less flexible Vandalblast

- Elvish Rejuvenator . Searching the top 5 cards, there's a pretty decent chance he whiffs. if you want creatures to search your deck for lands, maybe replace with Wood Elves , Pilgrim's Eye , Solemn Simulacrum

- Arboreal Grazer . Putting lands from your hand into play isn't really that useful, in a 100 card deck there's a good chance you don't get him when he's useful.

If you'd like, I can give you more suggestions for cards to add, those are the cards I know for sure I'd cut. Best of luck, I'm more than happy to help where I can

Argy on Sarkhan's Dragon Den

6 months ago

Panda I can't see that Deface will offer me the flexibility that Shock does.

At best it would be a Sideboard card, but there aren't enough Artifacts or Creature being played in my local meta to justify it over the other Sideboard cards I have.

feedingjungler I'm glad that going suits your playstyle but that's not how I play this deck.

It's all Mountains to give me extra cards to discard to Sarkhan, Fireblood and Dismissive Pyromancer . All also facilitates an early Shock .

Panda on Sarkhan's Dragon Den

7 months ago

Deface Would add a way to deal with artifacts and worse case scenario you can use it to crack open your own eggs. I play a deck with dragon eggs in it and always find a use for the two deface I run main deck. If I don't need help cracking eggs or busting up artifacts I just side them out.

Loizo on Drama Instills Violent Attributes

7 months ago

Deface instead of Lightning Strike made me think you must have an Arcades at your table but Star of Extinction and no Golden Demise or Price of Fame ? Good luck with your representations :)

UnwittingHero on [RNA] Jund-Dragons

8 months ago

Hey! I love this deck list. I think this jund dragons archetype is the most underrated deck in standard right now.

I was playing Jund Dragons before the last rotation with a lot of success against competitive decks, including Aggro Red and Esper Control, the two dominant meta decks at the time. Then came a three-month hiatus, and now I've spent my afternoon trying to figure out how to update my list.

Aside from smashing people in the face with dragons (especially Demanding Dragon ), my deck used 4x Spit Flame as discard fuel and 4x Dragon's Hoard for consistent draws. 4x Glorybringer was amazing for tempo. I ran 2x Lathliss, Dragon Queen and 2x Vaevictis Asmadi, the Dire , but they were ultimately placeholders for 4x Verix Bladewing , which were not at any LGS in my area. I ran 2x Sarkhan, Fireblood , and in hindsight, I should have run at least one more. The fun thing with these core cards is that both discard fatigue and casting waste are reduced. You don't need more than one or two big dragons at any given time, and better still, Spit Flame is a gift that keeps on giving. And giving. And giving. I cannot understate how useful Spit Flame can be. This property of the deck gives the Sarkhan, Fireblood cycle ability so much value.

Given this solid core, the rest of my deck was devoted to tech cards. Goblin Chainwhirler removes the wide boards Spit Flame can't. Banefire flexibly finishes off threats.

Rotation added: - Shock Lands, and with them, much-improved mana balancing. - Several Dragons. Skarrgan Hellkite and Hellkite Whelp are the only ones that don't require splashing blue. - Many, many possible tools that I haven't decided how I want to use.


In attempting to revamp my old take on the deck, my issues are as follows: 1. The selection of useful 1- and 2-CMC cards is extremely difficult. 2. Without Bomat Courier , I risk losing too much card advantage on discard plays. 3. I am uncertain as to what can replace the loss of Glorybringer , the best tempo card in the deck.


I'd love to hear of any changes you've made to your list. I'm going to continue working on mine. However, I have a bit of feedback: - You crushed the mana balance problem I was trying to figure out. I've been testing starting hands with your lands, and I get the mana I need every time with at most one mulligan. - I didn't realize how useful Riot could be, but it makes every dragon so much better. Do you think it should be part of the core of the deck, or just something used occasionally? - I would definitely add Risk Factor , because it can make or break your endgame, either refilling your hand or getting you closer to lethal. - I want to say, "Sideboard Rhythm of the Wild ," but I'm not sure. You won't need the counterspell-proofing in every matchup, and as useful as Riot is, you will always get more benefit from other 3-drops like Dragon's Hoard , Sarkhan, Fireblood , or even Goblin Chainwhirler . That said, it makes Incubation Druid into a powerhouse and gives your big guys haste. More on this later. - Cut Gruul Spellbreaker altogether. It's great on its own, but in this deck, there are always going to be better Turn 3 plays, and you'll want to use your mana from later turns tossing dragons onto the battlefield. - Cut Domri, Chaos Bringer . You have better ways of getting mana and card advantage. For tempo, replace with Demanding Dragon . For card advantage, replace with Risk Factor . For mana ramp, replace with Incubation Druid . On that note... - Cut Thrash/threat. If you play well, Thrash/threat is almost never going to be as good as Demanding Dragon , which also comes with a 5/5 flying body. If you're playing it in the early game, Thrash won't be dealing much damage, and once you have enough mana for dragons, Threat pales in comparison. - Unless you are getting constantly beaten by wide boards, sideboard Ritual of Soot and Cry of the Carnarium . The better of the two is likely Cry of the Carnarium , because it stops any Golgari graveyard play, Boros weenies, and any deck with a Phoenix. - Bedevil should be sideboarded and might be worth cutting. If you need artifact tech, sideboard Deface . Most giant creatures can be stopped using your Spit Flame or Banefire . Likewise, Banefire will take care of most low-CMC planeswalkers, while your dragons will almost certainly be able to manage any higher-CMC walkers later on. - Incubation Druid is a solid 2-drop, but you must either use it in conjunction with riot or lose it...

I really need to bounce ideas off people, so let me know what you are up to!

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