Deep Water


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
The Dark (DRK) Common

Combos Browse all

Deep Water


(Blue): Until end of turn, if you tap a land you control for mana, it produces (Blue) instead of any other type.

Deep Water Discussion

TheChaosVault on Modern Mono-Red Mill

2 years ago

I understand that Red isn't good at mill, but that's not the point of this deck. It's like building a deck based around Deep Water or Adventurers' Guildhouse. I did it solely to prove that a mono-Red deck could play mill. Actually making a deck that could consistently win was not a priority. Still, thanks for the feedback.

BATUECK on If you squint its twin

3 years ago

This is good but, you need Deep Water at 20.

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