Decommission

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Decommission

Instant

Destroy target artifact or enchantment.

Revolt - If a permanent you controlled left the battlefield this turn, you gain 3 life.

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Decommission Discussion

Argy on BW Ascension Vampires

1 month ago

As you already said, this deck struggles against Control.

It also has problems against Aggro decks that can pump Creatures out faster than it.


Here are some suggestions.

Decommission would be better than Fragmentize - it can get rid of Torrential Gearhulk, and God-Pharaoh's Gift

Harsh Scrutiny is another excellent Sideboard card, but I don't know what it could replace. Keep it in mind if you find that one of the cards in your Sideboard is underperforming.

The way to address both Aggro and Control is to have more Creatures that come out earlier on your curve, and have better value.

At the moment you have a whole lot of 1/1 Creatures in the early to mid game. If your Opponent gets 2/2 Creatures on the board, or bigger, you can't hold them back.

Have a think about replacing Call to the Feast, Legion's Landing  Flip, and Queen's Commission with Gifted Aetherborn, Famished Paladin (excellent as an early blocker), Oathsworn Vampire (doesn't matter a great deal if it comes in tapped as you can't attack with it the turn it comes in - its recurrence is intensely irritating to Control in particular), and Bishop's Soldier.

Elenda, the Dusk Rose could also find a place in this deck. If you have more early Creatures it can easily replace Martyr of Dusk, which is really not that good.


Let me know if you make some changes, and I'll take another look at this.

Argy on BW Ascension Vampires

1 month ago

Still thinking about this build.

x12721 on WU Approach

2 months ago

Three Search for Azcanta  Flip is a bit much, you don't need more than two. I would also recommend some amount of Ipnu Rivulet, as you can actually mill yourself to get your second Approach faster. Plus, it could fuel your Searches as well. Likewise, you could run Hieroglyphic Illumination in place of Opt, as you can still cycle it for the same mana cost, or hardcast it late game. In addition, try some amount of Torrential Gearhulk in the mainboard. Being able to flashback Settle the Wreckage and then swing for 5 on an empty board is great. I personally enjoy using Essence Scatter in the main and Negate in the side is great because of the better mana efficiency. If you do, I suggest cutting two of the Opts for them. You may also want to consider some more graveyard hate (Sentinel Totem or Silent Gravestone) and some artifact/enchantment hate (Forsake the Worldly, Decommission) in the sideboard.

RobotCowhand on Just your typical Alesha deck

4 months ago

Replacements for Decommission with rationale.

Capashen Unicorn - Repeatable by bringing it back to the field

Disenchant - I'd rather have lower CMC than the potential to gain 3 life.

Devout Witness - Use to discard creatures from hand, provides targerts for with Alesha

Duergar Hedge-Mage - You have mountains and plains. Recurs with Alesha

Deltis on Blue/White Kaladesh Energy

5 months ago

It only takes 15 energy to have Pummler be a 32/32, and 12 will take him up to a 16/16. Both without pump spells. There are also some pump spells in white. Built to Last (probably the best for Pummeler in white), Inspired Charge, Conviction, Alley Evasion, and Aerial Modification.

As far as removal, all the good stuff in your colors are outside of kaladesh, but there are a few pieces that might be worth playing. Skywhaler's Shot, Impeccable Timing, Fumigate, and Thopter Arrest for creature removal. Decommission and Fragmentize for artifact and enchantment removal.

babydaggers on Oloro, Ageless Asstastic

5 months ago

A few observations/thoughts in no particular order:

Demystify seems a little one-trick compared to your other enchantment removal options like Disenchant, Aura of Silence, even Decommission has the occasional lifegain upside.

Havengul Lich is a great card, but what's the plan with him? Grabbing some big stuff? Maybe a Debtors' Knell could be a good sub here, and more brutal in the long game you'll probably end up playing.

Feel like you could plug in a Divinity of Pride to smash face and gain life. Your mana seems pretty well covered, so shouldn't be tough to cast.

It's not exactly a novel idea, but Merciless Eviction is the kind of card you can occasionally be VERY happy to draw.

Given the pillowfort elements you have, could be good to add more redundancy with things like Norn's Annex, Windborn Muse, No Mercy, or even Fatespinner, which is GNARLY.

Hope that helps!

argj on Sorin's Cruelty

5 months ago

I really appreciate your tips demonicgrizzly! Until I get my hands on the cards you mentioned, I've tried to make some changes that hopefully make the deck a bit better.

In

Servo Exhibition

Paladin of the Bloodstained

Aether Poisoner x2

Dauntless Cathar x2

Decommission

Out

Foundry Hornet

Gavony Unhallowed

Skittering Heartstopper

Khenra Eternal

Paranoid Parish-Blade

Restoration Specialist

Skywhaler's Shot

Kaeryth on Cats & Cats (Featuring Cats)

5 months ago

Sorry for late reply, been busy with work.

Feral Prowler and Anointer Priest are very low-impact here, and Regal Caracal should absolutely be a 4-of in the deck because it's so damn good.

As I've already said, your land base is way too small for a deck that tops out on 6 drops. 24 lands at least.

As for the sideboard, the reason you sideboard cards like Slice in Twain, Decommission and Prowling Serpopard are they're very low-impact if your opponent isn't playing cards they're teched against. I don't know if you know much card game fu but we call these tech cards, or hate cards. They're slotted in from your sideboard depending on the matchup to hate on your opponent's strategy, i.e. counter it. And you only have so many slots in a deck, it's a horrible idea to leave a bunch of random hate cards in mainboard.

So for an example sideboard, in my own cat deck Selesnya Cats:
2x Field of Ruin
3x Fragmentize
3x Heroic Intervention
3x Prowling Serpopard
2x Settle the Wreckage
2x Sorcerous Spyglass
Do you see the point here? Cards to answer different archetypes. I recommend running something similar. Your sideboard right now is just a bunch of pretty bad creatures you would never want to mainboard in.

To summarise: More lands, swap creature base a bit, put the hate cards in sideboard.

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