Decommission

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Decommission

Instant

Destroy target artifact or enchantment.

Revolt - If a permanent you controlled left the battlefield this turn, you gain 3 life.

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Decommission Discussion

AgentGreen on Hour of Devastation Spoilers

2 days ago

DarkLaw Yes if you have the ability to sac a creature; you can sac the targeted creature in response and the spell will fizzle (no legal target)

Just like me sacing a Unbridled Growth to get a card in response to it being targeted by a revolt-triggered Decommission. I get the card, my opponent does not get the life gain

JamerzGamerz on mardu control

2 months ago

Thoughts on Fragmentize over Decommission in the sideboard?

Wyrmweird on Poor White Trash

2 months ago

I was curious about that strategy. I was just playing straight up; Swing, drop land, drop creature, pass turn. I was given the advice to watch out for Yahenni's Expertise and Baral's Expertise. Kalitas, Traitor of Ghet, Heart of Kiran Ob Nixilis Reignited and Jace, the Mind Sculptor were pretty hard on the deck too. Heart is the only card I had an answer to. Control draws so many cards they could get all the answers, and my deck only has clues to help my hand. I wish I could play 6 copies of Blessed Alliance and Decommission lol. I often have to play 2 on the stack because of counter spells wrecking the first one played.

With a few tweaks and a decent pilot I think tribal decks can do OK at FNM. I did beat the Ally Tribal and an Elf tribal played by newer players. So at least I won the matches I should have won. I'm pretty new to MTG too so a lot of times I see decks for the first time at FNM.

iglesia777 on

4 months ago

First thought is you need more land. 20 is too few for how many cards you have that cost 3,4,5. Shot for closer to 24.

First things I'd look to swap out: Fabrication Module because you only have 2 cards that produce energy. And paying 4 for a +1/+1 to use itself is expensive. And technically you have to pay 7 for the first one. Decommission is also more of a sideboard card.

Something I'd look to add are more creatures with vigilance. That way you can attack and leave them to block/blink. Aerial Responder might be a good fit there.

Good luck!

Mokan on revolt for life

4 months ago

Aethergeode Miner is annoying as all hell to play against and it's amazing at activating revolt so I suggest playing a whole playset of them. On the other hand I'm not sold on the Restoration Specialist all that much; yeah, you can do fancy stuff with Implements and Renegade Rallier but I still think it's too weak. Solemn Recruit seems amazing in this deck so I suggest a playset there as well. I don't really know how useful Renegade Rallier will be, but Vengeful Rebel seems really good. i really don't think you need Decommission in the main, consider moving it to the sideboard. As for implements Ferocity is imo the best one out of the bunch so I would suggest a playset of those on behalf of Implement of Malice - it really seems too slow. I don't really know if Unbridled Growth and Conviction are worth it. I think you could experiment with Winding Constrictor - it works well with Aethergeode Miner, Solemn Recruit, Narnam Renegade and Implement of Ferocity. I hope this was helpful :)

Jagd_Tallgeese on PULL THE VEHICLE OVER!

4 months ago

After some much appreciated advice, here are the following edits:1. Removing all 4 Choking Restraints in favor of 2 Sram, Senior Edificer and 2 Thopter Arrest.2. Removed 1 Ironclad Slayer and 1 Thalia for 2 Ninth Bridge Patrol.3. Removed all 4 Fragmentize from the sideboard in favor of 2 Decommission.

j0es on Abzan Revolt

4 months ago

What to sideboard in/out and when

  1. If you're up against harnessed lighting(gruul or temur energy generally)or control, switch out Greenwheel Liberator and Smothering Abomination for more things to protect your board like Heroic Intervention or Transgress the Mind To get rid of pummelers, hydras, and gearhulks.

  2. If your opponent is combo (be it Panharmonicon or Paradox Engine), Switch out 5 and 4 mana cards for Natural Obsolescence and Decommission

  3. If you're playing against tokens or other go wide strategies, try to squeeze in the Yahenni's Expertise into the deck. The card can hurt your board as well, so make sure to use it only when you don't have a wide board as well.

  4. Against anything looking to build up to big eldrazi, Switch out 5 and/or 4 mana cards for Angelic Purge and additional Bone Splinters.

This is a budget build

If you can afford a higher budget, throw in some Fatal Push and better dual lands. There are plenty of cuts that can be made to make it more budget as well. This wasn't built to win leagues. Just to be a fun, competitive deck that won't break the bank.

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