Destroy target artifact or enchantment.
Revolt - If a permanent you controlled left the battlefield this turn, you gain 3 life.
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1 week ago
Aethergeode Miner is annoying as all hell to play against and it's amazing at activating revolt so I suggest playing a whole playset of them. On the other hand I'm not sold on the Restoration Specialist all that much; yeah, you can do fancy stuff with Implements and Renegade Rallier but I still think it's too weak. Solemn Recruit seems amazing in this deck so I suggest a playset there as well. I don't really know how useful Renegade Rallier will be, but Vengeful Rebel seems really good. i really don't think you need Decommission in the main, consider moving it to the sideboard. As for implements Ferocity is imo the best one out of the bunch so I would suggest a playset of those on behalf of Implement of Malice - it really seems too slow. I don't really know if Unbridled Growth and Conviction are worth it. I think you could experiment with Winding Constrictor - it works well with Aethergeode Miner, Solemn Recruit, Narnam Renegade and Implement of Ferocity. I hope this was helpful :)
2 weeks ago
After some much appreciated advice, here are the following edits:1. Removing all 4 Choking Restraints in favor of 2 Sram, Senior Edificer and 2 Thopter Arrest.2. Removed 1 Ironclad Slayer and 1 Thalia for 2 Ninth Bridge Patrol.3. Removed all 4 Fragmentize from the sideboard in favor of 2 Decommission.
j0es on Abzan Revolt
2 weeks ago
What to sideboard in/out and when
If you're up against harnessed lighting(gruul or temur energy generally)or control, switch out Greenwheel Liberator and Smothering Abomination for more things to protect your board like Heroic Intervention or Transgress the Mind To get rid of pummelers, hydras, and gearhulks.
If you're playing against tokens or other go wide strategies, try to squeeze in the Yahenni's Expertise into the deck. The card can hurt your board as well, so make sure to use it only when you don't have a wide board as well.
This is a budget build
If you can afford a higher budget, throw in some Fatal Push and better dual lands. There are plenty of cuts that can be made to make it more budget as well. This wasn't built to win leagues. Just to be a fun, competitive deck that won't break the bank.
3 weeks ago
For whatever reason (and despite all the text on the card), I hadn't actually thought about Disallow as anything but a "normal" counterspell. The ability to counter Saheeli's activated ability and to counter opposing Vehicles' activated ability to Crew is really cool. So yeah, that plus Negate plus Welding Sparks is probably plenty! :-)
And yeah, that all makes sense on Walking Ballista.
So I finally had a chance to do some serious playtesting with your deck. I ran it against Raymond Perez' U/R Control (Top 16 SCG Columbus) (for a Control mirror), Crackdown Collector (AER) (the strongest of my janky Crackdown Construct decks), and Bronson Gervasi's G/R Energy (Top 64 SCG Columbus) (because why not). As always, please take these thoughts with healthy skepticism as I'm 100% sure I don't play your deck well nor do I have a good feel for your meta!
- It was no surprise, but Scrapheap Scrounger was just sooooo good. I actually took to running 2x Incendiary Flow in sideboard last season primarily because of Scrounger, and the card certainly hasn't gotten any worse!
- Mainboard Dispel was great too. Though I found myself using it most often to protect individual Creatures (rather than to counter opponent counterspells). So if your local meta ends up with a bunch of Ruinous Path and Stasis Snare, Turn Aside might actually be more useful.
- I was impressed at how little your deck had to mulligan. It seems to just have a LOT of lines available, which makes it easy to have plenty of opening plays. The only exception to this was the RG Energy match-up. There were only a few opening hands that were able to stop the early beatdown, and once it got out of hand it was often hard to recover. I'm not yet convinced RG Energy will have any kind of role in AER Standard though, so I'm not sure I'd worry about it. But there may be a point where you want Horribly Awry, Revolutionary Rebuff, or maindeck removal.
- Creature-based counter/exile spells were also pretty effective at disrupting your deck's early play, which sometimes snowballed. If you end up seeing much Mausoleum Wanderer, Spell Queller, or Fairgrounds Warden, you might also want Awry/Rebuff.
- I found myself really frustrated a couple times, wishing I had just one more for Aethersphere Harvester. That said, the deck never lost because of it though, so if it's working for you, never mind! But I'd probably run just a couple more Energy sources ... maybe one more Aether Hub and a Harnessed Lightning. Or maybe Decoction Module as a one-of.
- These may all be obvious, but just in case not: After sideboard, watch out for (Natural Obsolescence), (Decommission), (Appetite for the Unnatural), and / (Release the Gremlins).
Hope this helps, and sorry for the spam if it doesn't!
EDIT: Never mind on Turn Aside; I just noticed it on your maybeboard.
1 month ago
As for your sideboard, here are some cards that I run in my standard sideboards. Mine is a bit more controlling so it has to devote a bit more to fight against aggressive decks than yours will. You still should have a plan for those decks though.
Authority of the Consuls: for decks that try to make infinite creatures or super aggressive decks
Blessed Alliance Also good against decks that unload a lot of damage quickly
Fragmentize: Note this is sorcery speed which doesn't usually matter but there are some match ups where it does. Cheapest way to hit big ones at instant speed are Decommission&Appetite for the Unnatural
Descend upon the Sinful for the decks that keep reanimating creatures, this can exile all of them.
Quarantine Field a catch-all for that one super annoying permanent
1 month ago
Maybe take the number of Yahenni's down to three? For a creature who's biggest bonus is that it often dodges removal, you'll probably often end up with one sitting in hand. One suggestion might be Solemn Recruit to be another growing threat (although admittedly "dies to shock" is going to be very relevant). Decommission might be helpful in the sideboard against the inevitable heavy artifact decks in the format. Otherwise this looks like a fun list! :)
1 month ago
Hey Ghosty :)
I had it sideboarded, but brought it back into main. I only like Stasis Snare for it's flash, but in case of Decommission or something like that, I'll have Declaration in Stone ready now. Thanks for the nugget.
How do you feel about my sideboard, Exquisite Archangel in particular?
1 month ago
Wow, you had good cracks.
I just realised how good Kari Zev is at enabling Revolt.
I went 2-1-1 with this list at prerelease.
1x Aetherwind Basker
1x Consul's Shieldguard
1x Foundry Assembler
1x Ghirapur Guide
1x Glint-Sleeve Artisan
1x Hidden Herbalists
1x Kujar Seedsculptor
1x Maulfist Revolutionary
2x Prizefighter Construct
1x Sage of Shaila's Claim
2x Prey Upon