Decommission

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Decommission

Instant

Destroy target artifact or enchantment.

Revolt - If a permanent you controlled left the battlefield this turn, you gain 3 life.

Decommission Discussion

hungry000 on B/W Gideon, Brisela

3 weeks ago

What types of decks do you usually play against? Knowing that will help people give advice. For some general tips, I would cut all of the "standard" cards that you're playing right now because most all of them are too slow, not powerful enough for modern, or have better versions of the card available: 1 Dusk / Dawn , 2 Fumigate , 1 Ironwright's Cleansing , 2 Never / Return , 1 Decommission , 2 Gideon's Reproach . I would also cut the 4 Authority of the Consuls , but they could be reasonable depending on what you play against. In their place, you should play some of the Modern "Staples" as they'll help increase the competitivity of your deck (look up modern staples if you don't know what I'm talking about). In your colors, Path to Exile is the most important considering the current meta. 1-mana discard spells such as Inquisition of Kozilek and Thoughtseize are played in virtually every deck that plays black; they'll give you an edge against control and combo and are still very useful vs aggro and midrange. The downside of those staples is that they cost a lot of money. If that's a trouble for you, I can suggest some other cards that are at least semi-competitive, though again it would help to know what you play against.

If you really like gaining life, take a look at a Martyr Proc deck (example: Martyr Proc). Martyr of Sands can gain you huge amounts of life starting turn 2, and it works quite well with Squadron Hawk . It's easy enough to slot in a few Gideon of the Trials and Brisela/Bruna in place of some other cards, and it gains a heck ton more life than the deck you're playing now does.

Another way you could take the deck is a B Devotion deck to make use of Gray Merchant of Asphodel . That deck has cards like Vampire Nighthawk , Gifted Aetherborn (which you already have), and Gatekeeper of Malakir . It could make casting Gideons and Brisela/Bruna harder though.

SereneTsunami on Vance's Sun Song

1 year ago

I was thinking of using servos to make targets for Invoke the Divine and Decommission. Using a Sram's Expertise to make tokens and then kill one to trigger 2nd ability. Does that sound doable?

Argy on BW Ascension Vampires

1 year ago

As you already said, this deck struggles against Control.

It also has problems against Aggro decks that can pump Creatures out faster than it.


Here are some suggestions.

Decommission would be better than Fragmentize - it can get rid of Torrential Gearhulk, and God-Pharaoh's Gift

Harsh Scrutiny is another excellent Sideboard card, but I don't know what it could replace. Keep it in mind if you find that one of the cards in your Sideboard is underperforming.

The way to address both Aggro and Control is to have more Creatures that come out earlier on your curve, and have better value.

At the moment you have a whole lot of 1/1 Creatures in the early to mid game. If your Opponent gets 2/2 Creatures on the board, or bigger, you can't hold them back.

Have a think about replacing Call to the Feast, Legion's Landing  Flip, and Queen's Commission with Gifted Aetherborn, Famished Paladin (excellent as an early blocker), Oathsworn Vampire (doesn't matter a great deal if it comes in tapped as you can't attack with it the turn it comes in - its recurrence is intensely irritating to Control in particular), and Bishop's Soldier.

Elenda, the Dusk Rose could also find a place in this deck. If you have more early Creatures it can easily replace Martyr of Dusk, which is really not that good.


Let me know if you make some changes, and I'll take another look at this.

Argy on BW Ascension Vampires

1 year ago

Still thinking about this build.

x12721 on WU Approach

1 year ago

Three Search for Azcanta  Flip is a bit much, you don't need more than two. I would also recommend some amount of Ipnu Rivulet, as you can actually mill yourself to get your second Approach faster. Plus, it could fuel your Searches as well. Likewise, you could run Hieroglyphic Illumination in place of Opt, as you can still cycle it for the same mana cost, or hardcast it late game. In addition, try some amount of Torrential Gearhulk in the mainboard. Being able to flashback Settle the Wreckage and then swing for 5 on an empty board is great. I personally enjoy using Essence Scatter in the main and Negate in the side is great because of the better mana efficiency. If you do, I suggest cutting two of the Opts for them. You may also want to consider some more graveyard hate (Sentinel Totem or Silent Gravestone) and some artifact/enchantment hate (Forsake the Worldly, Decommission) in the sideboard.

RobotCowhand on Just your typical Alesha deck

1 year ago

Replacements for Decommission with rationale.

Capashen Unicorn - Repeatable by bringing it back to the field

Disenchant - I'd rather have lower CMC than the potential to gain 3 life.

Devout Witness - Use to discard creatures from hand, provides targerts for with Alesha

Duergar Hedge-Mage - You have mountains and plains. Recurs with Alesha

Deltis on Blue/White Kaladesh Energy

1 year ago

It only takes 15 energy to have Pummler be a 32/32, and 12 will take him up to a 16/16. Both without pump spells. There are also some pump spells in white. Built to Last (probably the best for Pummeler in white), Inspired Charge, Conviction, Alley Evasion, and Aerial Modification.

As far as removal, all the good stuff in your colors are outside of kaladesh, but there are a few pieces that might be worth playing. Skywhaler's Shot, Impeccable Timing, Fumigate, and Thopter Arrest for creature removal. Decommission and Fragmentize for artifact and enchantment removal.

babydaggers on Oloro, Ageless Asstastic

1 year ago

A few observations/thoughts in no particular order:

Demystify seems a little one-trick compared to your other enchantment removal options like Disenchant, Aura of Silence, even Decommission has the occasional lifegain upside.

Havengul Lich is a great card, but what's the plan with him? Grabbing some big stuff? Maybe a Debtors' Knell could be a good sub here, and more brutal in the long game you'll probably end up playing.

Feel like you could plug in a Divinity of Pride to smash face and gain life. Your mana seems pretty well covered, so shouldn't be tough to cast.

It's not exactly a novel idea, but Merciless Eviction is the kind of card you can occasionally be VERY happy to draw.

Given the pillowfort elements you have, could be good to add more redundancy with things like Norn's Annex, Windborn Muse, No Mercy, or even Fatespinner, which is GNARLY.

Hope that helps!

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