|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Destroy target artifact or enchantment.
Revolt - If a permanent you controlled left the battlefield this turn, you gain 3 life.
5 months ago
Sure. I'd use all of the cards you ordered besides Thalia's Lieutenant , which isn't great here since there aren't enough Humans in your deck to make good use of it and it's more suited for an aggro plan. You should have a playset of Inquisition, Lingering Souls , Martyr of Sands , Squadron Hawk , and 2 Day of Judgment in the main, with the other 2 Days of Judgment in the sideboard (assuming you got a playset of it). Cut 1 Dusk / Dawn , 2 Fumigate , 1 Ironwright's Cleansing , 3 Never / Return , 1 Decommission , 2 Gideon's Reproach , 1 Approach of the Second Sun , 1 Renewed Faith , 1 Restoration Gearsmith , 1 Aerial Responder , 2 Grasp of Darkness , 1 Authority of the Consuls , and 1 Murder to make room.
There are functional replacements for Path that you can use: Condemn and Oust . I'd replace the Fatal Push, Murder, and 2 Grasps of Darkness with a 2/2 split of those until you get Paths since you want as many white cards as possible for Martyr. You might also want to consider getting Thraben Inspector for some card draw, Ranger of Eos to get more Martyrs, and a couple Proclamation of Rebirth .
6 months ago
What types of decks do you usually play against? Knowing that will help people give advice. For some general tips, I would cut all of the "standard" cards that you're playing right now because most all of them are too slow, not powerful enough for modern, or have better versions of the card available: 1 Dusk / Dawn , 2 Fumigate , 1 Ironwright's Cleansing , 2 Never / Return , 1 Decommission , 2 Gideon's Reproach . I would also cut the 4 Authority of the Consuls , but they could be reasonable depending on what you play against. In their place, you should play some of the Modern "Staples" as they'll help increase the competitivity of your deck (look up modern staples if you don't know what I'm talking about). In your colors, Path to Exile is the most important considering the current meta. 1-mana discard spells such as Inquisition of Kozilek and Thoughtseize are played in virtually every deck that plays black; they'll give you an edge against control and combo and are still very useful vs aggro and midrange. The downside of those staples is that they cost a lot of money. If that's a trouble for you, I can suggest some other cards that are at least semi-competitive, though again it would help to know what you play against.
If you really like gaining life, take a look at a Martyr Proc deck (example: Martyr Proc). Martyr of Sands can gain you huge amounts of life starting turn 2, and it works quite well with Squadron Hawk . It's easy enough to slot in a few Gideon of the Trials and Brisela/Bruna in place of some other cards, and it gains a heck ton more life than the deck you're playing now does.
Another way you could take the deck is a B Devotion deck to make use of Gray Merchant of Asphodel . That deck has cards like Vampire Nighthawk , Gifted Aetherborn (which you already have), and Gatekeeper of Malakir . It could make casting Gideons and Brisela/Bruna harder though.
1 year ago
1 year ago
As you already said, this deck struggles against Control.
It also has problems against Aggro decks that can pump Creatures out faster than it.
Here are some suggestions.
Harsh Scrutiny is another excellent Sideboard card, but I don't know what it could replace. Keep it in mind if you find that one of the cards in your Sideboard is underperforming.
The way to address both Aggro and Control is to have more Creatures that come out earlier on your curve, and have better value.
At the moment you have a whole lot of 1/1 Creatures in the early to mid game. If your Opponent gets 2/2 Creatures on the board, or bigger, you can't hold them back.
Have a think about replacing Call to the Feast, Legion's Landing Flip, and Queen's Commission with Gifted Aetherborn, Famished Paladin (excellent as an early blocker), Oathsworn Vampire (doesn't matter a great deal if it comes in tapped as you can't attack with it the turn it comes in - its recurrence is intensely irritating to Control in particular), and Bishop's Soldier.
Let me know if you make some changes, and I'll take another look at this.
1 year ago
Three Search for Azcanta Flip is a bit much, you don't need more than two. I would also recommend some amount of Ipnu Rivulet, as you can actually mill yourself to get your second Approach faster. Plus, it could fuel your Searches as well. Likewise, you could run Hieroglyphic Illumination in place of Opt, as you can still cycle it for the same mana cost, or hardcast it late game. In addition, try some amount of Torrential Gearhulk in the mainboard. Being able to flashback Settle the Wreckage and then swing for 5 on an empty board is great. I personally enjoy using Essence Scatter in the main and Negate in the side is great because of the better mana efficiency. If you do, I suggest cutting two of the Opts for them. You may also want to consider some more graveyard hate (Sentinel Totem or Silent Gravestone) and some artifact/enchantment hate (Forsake the Worldly, Decommission) in the sideboard.
2 years ago
Replacements for Decommission with rationale.
Capashen Unicorn - Repeatable by bringing it back to the field
Disenchant - I'd rather have lower CMC than the potential to gain 3 life.
Devout Witness - Use to discard creatures from hand, provides targerts for with Alesha
Duergar Hedge-Mage - You have mountains and plains. Recurs with Alesha
2 years ago
It only takes 15 energy to have Pummler be a 32/32, and 12 will take him up to a 16/16. Both without pump spells. There are also some pump spells in white. Built to Last (probably the best for Pummeler in white), Inspired Charge, Conviction, Alley Evasion, and Aerial Modification.
As far as removal, all the good stuff in your colors are outside of kaladesh, but there are a few pieces that might be worth playing. Skywhaler's Shot, Impeccable Timing, Fumigate, and Thopter Arrest for creature removal. Decommission and Fragmentize for artifact and enchantment removal.
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