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Creature — Minotaur Berserker
Deathbellow Raider attacks each turn if able.
2B: Regenerate Deathbellow Raider.
Deathbellow Raider Discussion
5 months ago
10 months ago
The Sunscorched Desert can be replaced with a Savage Lands since the one colorless you produce with it does not give it much utility. You can also look in to replacing the Rupture Spire and Transguild Promenade with the bounce lands like Rakdos Carnarium, Golgari Rot Farm, or Gruul Turf. It may seem just as slow, but the bounce lands will allow you to float the mana from land before returning them to hand, so essentially you are not losing a resource on that turn, which is a plus since the bounce land will provide two mana instead of one. With the guild gates you are running, Circuitous Route would be a great addition to search them out. I a tiny bit of synergy for minotaurs in the deck so you may want to remove Forerunner of Slaughter as the only targets for its activated ability are itself and Ornithopter. You can replace the Forerunner with a Fanatic of Mogis and even the Ornithopter with Deathbellow Raider. Also, Samut, Voice of Dissent is considered a Naya colored creature (red/green/white) since here activated ability required a Plains, so she can legally be apart of the deck. However, some alternatives to her to enable Haste for your creatures would be Cyclops of Eternal Fury, or you can further a minotaur theme with Kragma Warcaller or Neheb, the Eternal.
11 months ago
Deathbellow Raider seems sort of lacking as a 2-drop. In my Minotaur list, I use Bloodrage Brawler instead. A 4/3 for 2 is pretty strong, and if you have Neheb, the Worthy out, discarding helps to work towards that ability. Also, I don’t know if you’re interested in using him or not, but Lord of Shatterskull Pass is a thing. I think cutting the one of Fanatic of Mogis could be benefitial, don’t have that many red symbols and another copy of a Lord of Ragemonger would be nice here. I like the idea of the deck. Nice job.
Also, if you want to take a look at my deck, here’s that: Budget Minotaur Aggro.
1 year ago
You had me at "steaks" :D
Deck looks cool, but if gorehorn minotaurs is that bad that you even include in your description that you plan on discarding it, why even play it? A card i really like in my minotaurs list is Deathbellow Raider. It's a lot better than it looks, and it's a decent two-drop, which is something minotaurs really want. If you rather need another four-drop, Fanatic of Mogis or Felhide Spiritbinder are powerful options. Maybe took at my list? Yo' mama got banged by a bull!.
1 year ago
2 years ago
I'm not sure Simian Spirit Guide is impactful enough here to be worth going down a card. Instead I'd say you should add some Deathbellow Raider to help you curve out more consistently, and possibly an extra copy of Felhide Petrifier or Neheb, the Worthy.
2 years ago
Minotaurs are a difficult tribe to make work. The issue is that most good Minotaurs are 3 drops or higher. That being said You are missing two obvious inclusions; 4x Gnarled Scarhide and 4x bloodrage brawler. Both these cards are early threats, Cursed Minotaur probably isn't good enough and it costs 3 which isn't a slot you need more cards in. You also want 4x Deathbellow Raider this helps yo leverage Fanatic of Mogis.
I'd be tempted to add a madness sub-theme and use Dark Withering and Fiery Temper with Faithless Looting as an extra enabler alongside the Neheb, the Worthy, Merciless Javelineer (which I'm not convinced is good enough) and Bloodrage Brawler...
2 years ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.
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