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Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
1 month ago
I am Abzan at heart. I love board control and utilizing utility creatures over and over again.
Sac a dork to get exactly what you need and then get the dork back afterward.
2) Genesis Wave
Use your cheap mana producers to make a swarm enter the battlefield
Beat down with your lands for that last bit of damage or reanimate a demon
Your entire deck is your toolbox... at instant speed
Best creature removal in edh
Put something dummy thicc in the yard to pull back from beyond the grave
Eat your heart out mono blue control
Honestly, this just really needs reprinted.
5 months ago
Many moons ago I had the same problem. The solution I found for that deck was to make it so I have a strong, fully functioning deck in just the 99 and ignore the commander while I am upgrading the strategy I had. After that, I added the commander back in and instead of treating it as the lynchpin of my deck, it is just a strong card that I always have access to.
The reanimation effects mentioned in above comments actually pull double duty since they both make your deck stronger and allow for ways to mitigate commander cost. I would also like to mention Reanimate and Death as ones to use since they are so good and low mana cost that even cEDH decks use them.
If you have any cards that strictly only interact with your commander, they had better be a combo finish or a way to lock your opponents out of the game. Sure the commander is the namesake of the format, but it is a mistake to make it the only thing your deck really does.
6 months ago
So this is a link to my paper Karador deck: https://tappedout.net/mtg-decks/that-was-karadorable-copy-1/?cb=1554224847
I think it has a lot of the things that you are trying to do, minus some synergies. My deck tries to grind more value from the creatures and eventually win through a fantastic win with Jarad, Golgari Lich Lord sacrificing Lord of Extinction after fueling the graveyard with Hermit Druid (the deck plays lots of basics, so it isn't as bad as it looks to the opponents) and Underrealm Lich .
Some general suggestions for your deck:
Cut the cluestones and add the signets in their place. The difference between ramping on 3 to 5 is less important than from 2 to 4.
Cards that I think should be in every Karador deck:
Pattern of Rebirth This was reprinted in UMA and is a couple dollars. If you can kill your stuff, it fetches anything at instant speed.
Birthing Pod Pod is so much value and it makes you consider your creature curve. It helps lower it a bit to give your more diverse choices on the lower end. Pod also just so happens to kill your commander (who is usually cast for 3 mana) to fetch a Void Winnower to make opponents sad.
Eldritch Evolution I am unsure if I saw this card in the deck, but this card is a baby pod that can get ANY card with x+2 mana of the card you sacrificed. You can turn a 5 drop into a better 4, or even a 7. Whatever is needed. Amazing value.
1 year ago
1 year ago
Animate Dead, Exhume, Footsteps of the Goryo, Necromancy, Reanimate, Unearth, Death, and Victimize are all the type of cards necessary for a reanimator build so you can bring back your best card from the graveyard. You would also need plenty of ways to put cards into your yard. Like shadow63 said, Grislebrand is the number one card to reanimate.... but there are other awesome options like Massacre Wurm and It That Betrays, but those are still a bit pricey. As are the best reanimator spells. That is why I would suggest going more midrange for you
1 year ago
Another potential cuts (because the deck looks like its pretty solid as it is) would be Aura Shards as you are light on creatures/tokens (hard to get a ton of mileage out of it when you have mostly fatties), Stitch Together (threshold makes it difficult to turn on early-mid game, but you should have as much reanimation as you can get so it should be replaced with Necromancy, Dance of the Dead, Reanimate, or Death.
All in all, your list is pretty well oiled and looks like a blast to play. Feel free to post on my wall whenever you need help with it! I used to run scion myself a few years back :)
2 years ago
2 years ago
There are a lot better options you really should play. If you are doing budget, BR is generally a better option. You've got access to looting effects, and sideboard stuff. If you want to stay UB, here are my suggestions.
So for ways of putting stuff into graveyard. Cephalid Coliseum lets you loot, allowing you to draw into your reanimation and spells and discard the trash. Putrid Imp is a decent enough blocker who lets you discard stuff to reanimate at instant speed. Cabal Therapy can target yourself, but also be used as a way to ensure you can go off. Unmask is a solid option for stripping their hand, and yours.
For ways to reanimate, you have Necromancy, Animate Dead, Exhume, Dance of the Dead Reanimate. You want at least 12 reanimation methods. Death from Life/Death is also OK but if you can just play reanimate.
For threats, generally you play about 10 reanimator targets. Chancellor of the Annex is generally a staple. Good reanimation target and protects your first reanimation/slows down your opponent. Iona, Shield of Emeria, Tidespout Tyrant, Grave Titan, Sire Of Insanity, Inkwell Leviathan, Jin-Gitaxias, Core Augur (a less good sire) Sphinx of the Steel Wind, Blazing Archon are also good targets. Reanimator targets need to be big, game winning, hard to remove or shut off an entire line of play like these all do.
If you want to be really really lulzy with Buried Alive you can build a graveyard pile of Oona, Queen of the Fae and Worldgorger Dragon. Use Necromancy or Animate Dead on dragon and you create a loop of exiling everything, and returning it to play. This includes the animate dead, so the dragon dies, dead comes back and targets dragon, and you can use this combo to generate infinite mana, then finally have the animate dead come back with Oona, and use the infinite mana to deck someone.
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