Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
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|Commander / EDH||Legal|
2 months ago
Gitrog combo layering with landsmatter and also dockside temur layering. I'm a big fan of Orcish Lumberjack and glad to see it having a great home here enabling turn 2 Korvolds easily. Also a big fan of all the sacrifice effects on the lands. Underworld Breach is nice tech, same with Cindervines. Big fan of a lot of things I'm seeing here
I would recommend peeking at Life/Death, as it fits as more reanimation for faster comboing with creatures like Gitrog or even your commander if you don't want to pay its cost with tax, but can also give massive late game fuel for Korvold by saccing lands through your creature sac outlets, pretty much as a second Squandered Resources.
Have you considered Hulk? With that many reanimation and sac outlets it can effectively serve as layering for hitting Dockside + Sabertooth or even Gitrog + Putrid Imp.
My last card to peek would be Need for Speed. It allows you to attack same turn as casting Korvold to potentially kill a player outright with commander damage. Also allows you to kill with Glint-Horn Buccaneer after you infinite mana and draw your deck, which would be helpful as another line to get a player who has hexproof or shroud against Mayhem Devil. The haste also helps your mana dorks by allowing you to storm off with Korvold draws if you are in a board position to dig. Also makes Fauna Shaman much more live
Very nice work!
8 months ago
I am Abzan at heart. I love board control and utilizing utility creatures over and over again.
Sac a dork to get exactly what you need and then get the dork back afterward.
2) Genesis Wave
Use your cheap mana producers to make a swarm enter the battlefield
Beat down with your lands for that last bit of damage or reanimate a demon
Your entire deck is your toolbox... at instant speed
Best creature removal in edh
Put something dummy thicc in the yard to pull back from beyond the grave
Eat your heart out mono blue control
Honestly, this just really needs reprinted.
1 year ago
Many moons ago I had the same problem. The solution I found for that deck was to make it so I have a strong, fully functioning deck in just the 99 and ignore the commander while I am upgrading the strategy I had. After that, I added the commander back in and instead of treating it as the lynchpin of my deck, it is just a strong card that I always have access to.
The reanimation effects mentioned in above comments actually pull double duty since they both make your deck stronger and allow for ways to mitigate commander cost. I would also like to mention Reanimate and Death as ones to use since they are so good and low mana cost that even cEDH decks use them.
If you have any cards that strictly only interact with your commander, they had better be a combo finish or a way to lock your opponents out of the game. Sure the commander is the namesake of the format, but it is a mistake to make it the only thing your deck really does.
1 year ago
So this is a link to my paper Karador deck: https://tappedout.net/mtg-decks/that-was-karadorable-copy-1/?cb=1554224847
I think it has a lot of the things that you are trying to do, minus some synergies. My deck tries to grind more value from the creatures and eventually win through a fantastic win with Jarad, Golgari Lich Lord sacrificing Lord of Extinction after fueling the graveyard with Hermit Druid (the deck plays lots of basics, so it isn't as bad as it looks to the opponents) and Underrealm Lich .
Some general suggestions for your deck:
Cut the cluestones and add the signets in their place. The difference between ramping on 3 to 5 is less important than from 2 to 4.
Cards that I think should be in every Karador deck:
Pattern of Rebirth This was reprinted in UMA and is a couple dollars. If you can kill your stuff, it fetches anything at instant speed.
Birthing Pod Pod is so much value and it makes you consider your creature curve. It helps lower it a bit to give your more diverse choices on the lower end. Pod also just so happens to kill your commander (who is usually cast for 3 mana) to fetch a Void Winnower to make opponents sad.
Eldritch Evolution I am unsure if I saw this card in the deck, but this card is a baby pod that can get ANY card with x+2 mana of the card you sacrificed. You can turn a 5 drop into a better 4, or even a 7. Whatever is needed. Amazing value.
1 year ago
1 year ago
Animate Dead, Exhume, Footsteps of the Goryo, Necromancy, Reanimate, Unearth, Death, and Victimize are all the type of cards necessary for a reanimator build so you can bring back your best card from the graveyard. You would also need plenty of ways to put cards into your yard. Like shadow63 said, Grislebrand is the number one card to reanimate.... but there are other awesome options like Massacre Wurm and It That Betrays, but those are still a bit pricey. As are the best reanimator spells. That is why I would suggest going more midrange for you
2 years ago
Another potential cuts (because the deck looks like its pretty solid as it is) would be Aura Shards as you are light on creatures/tokens (hard to get a ton of mileage out of it when you have mostly fatties), Stitch Together (threshold makes it difficult to turn on early-mid game, but you should have as much reanimation as you can get so it should be replaced with Necromancy, Dance of the Dead, Reanimate, or Death.
All in all, your list is pretty well oiled and looks like a blast to play. Feel free to post on my wall whenever you need help with it! I used to run scion myself a few years back :)