Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Apocalypse (APC) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Death Discussion

dingusdingo on The Korvold Monster

2 months ago

Gitrog combo layering with landsmatter and also dockside temur layering. I'm a big fan of Orcish Lumberjack and glad to see it having a great home here enabling turn 2 Korvolds easily. Also a big fan of all the sacrifice effects on the lands. Underworld Breach is nice tech, same with Cindervines. Big fan of a lot of things I'm seeing here

I would recommend peeking at Life/Death, as it fits as more reanimation for faster comboing with creatures like Gitrog or even your commander if you don't want to pay its cost with tax, but can also give massive late game fuel for Korvold by saccing lands through your creature sac outlets, pretty much as a second Squandered Resources.

Have you considered Hulk? With that many reanimation and sac outlets it can effectively serve as layering for hitting Dockside + Sabertooth or even Gitrog + Putrid Imp.

My last card to peek would be Need for Speed. It allows you to attack same turn as casting Korvold to potentially kill a player outright with commander damage. Also allows you to kill with Glint-Horn Buccaneer after you infinite mana and draw your deck, which would be helpful as another line to get a player who has hexproof or shroud against Mayhem Devil. The haste also helps your mana dorks by allowing you to storm off with Korvold draws if you are in a board position to dig. Also makes Fauna Shaman much more live

Very nice work!

GhostChieftain on Personalized User Spellbooks

8 months ago

GhostChieftain's Spellbook

I am Abzan at heart. I love board control and utilizing utility creatures over and over again.

1) Eldritch Evolution

Sac a dork to get exactly what you need and then get the dork back afterward.

2) Genesis Wave

Use your cheap mana producers to make a swarm enter the battlefield

3) Life // Death

Beat down with your lands for that last bit of damage or reanimate a demon

4) Eladamri's Call

Your entire deck is your toolbox... at instant speed

5) Swords to Plowshares

Best creature removal in edh

6) Entomb

Put something dummy thicc in the yard to pull back from beyond the grave

7) Silence

Eat your heart out mono blue control

8) Damnation

Honestly, this just really needs reprinted.

GhostChieftain on Sacrifice Golgari Commanders

1 year ago

Many moons ago I had the same problem. The solution I found for that deck was to make it so I have a strong, fully functioning deck in just the 99 and ignore the commander while I am upgrading the strategy I had. After that, I added the commander back in and instead of treating it as the lynchpin of my deck, it is just a strong card that I always have access to.

The reanimation effects mentioned in above comments actually pull double duty since they both make your deck stronger and allow for ways to mitigate commander cost. I would also like to mention Reanimate and Death as ones to use since they are so good and low mana cost that even cEDH decks use them.

If you have any cards that strictly only interact with your commander, they had better be a combo finish or a way to lock your opponents out of the game. Sure the commander is the namesake of the format, but it is a mistake to make it the only thing your deck really does.

Aiding on Karador Returns Again

1 year ago

So this is a link to my paper Karador deck:

I think it has a lot of the things that you are trying to do, minus some synergies. My deck tries to grind more value from the creatures and eventually win through a fantastic win with Jarad, Golgari Lich Lord sacrificing Lord of Extinction after fueling the graveyard with Hermit Druid (the deck plays lots of basics, so it isn't as bad as it looks to the opponents) and Underrealm Lich .

Some general suggestions for your deck:

Cut the cluestones and add the signets in their place. The difference between ramping on 3 to 5 is less important than from 2 to 4.

Please add Swords to Plowshares and perhaps Path to Exile to your deck. Swords is the best creature removal and is a dollar.

You can have inexpensive reanimation spells like Death , Animate Dead and Victimize to reclaim lost friends.

Cards that I think should be in every Karador deck:

Pattern of Rebirth This was reprinted in UMA and is a couple dollars. If you can kill your stuff, it fetches anything at instant speed.

Birthing Pod Pod is so much value and it makes you consider your creature curve. It helps lower it a bit to give your more diverse choices on the lower end. Pod also just so happens to kill your commander (who is usually cast for 3 mana) to fetch a Void Winnower to make opponents sad.

Eldritch Evolution I am unsure if I saw this card in the deck, but this card is a baby pod that can get ANY card with x+2 mana of the card you sacrificed. You can turn a 5 drop into a better 4, or even a 7. Whatever is needed. Amazing value.

Aiding on Super Sadistic Squirrels

1 year ago

Aside from actual Entomb, there are not a ton of effects that mimic that unless it is Corpse Connoisseur. Self milling effects are similar.

I could see adding some dredge cards to get some cards flowing (especially with Greater Good). Hermit Druid also can get an alright number of cards in the yard.

If you are looking for Reanimate effects still, Death from Life // Death and Animate Dead are reasonable.

GhostChieftain on Golgari Mk.1.1

1 year ago

Animate Dead, Exhume, Footsteps of the Goryo, Necromancy, Reanimate, Unearth, Death, and Victimize are all the type of cards necessary for a reanimator build so you can bring back your best card from the graveyard. You would also need plenty of ways to put cards into your yard. Like shadow63 said, Grislebrand is the number one card to reanimate.... but there are other awesome options like Massacre Wurm and It That Betrays, but those are still a bit pricey. As are the best reanimator spells. That is why I would suggest going more midrange for you

rockleemyhero on How to make room for ...

2 years ago

Dack Fayden and Gamble are powerhouses and cedh staples for a reason. 19 sources of ramp is pretty high for this level of deck. I think Hour of Promise is slow or Restore is a bit situational.

Another potential cuts (because the deck looks like its pretty solid as it is) would be Aura Shards as you are light on creatures/tokens (hard to get a ton of mileage out of it when you have mostly fatties), Stitch Together (threshold makes it difficult to turn on early-mid game, but you should have as much reanimation as you can get so it should be replaced with Necromancy, Dance of the Dead, Reanimate, or Death.

All in all, your list is pretty well oiled and looks like a blast to play. Feel free to post on my wall whenever you need help with it! I used to run scion myself a few years back :)

Squirrel_of_War on Resurgence Of The Dragon

2 years ago

Stitch Together, Necromancy, and Death seem like good, low CMC additions.

Load more