Creature — Elf Shaman
When Deadbridge Shaman dies, target opponent discards a card.
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Deadbridge Shaman Discussion
2 months ago
Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.
Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.
If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.
Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.
3 months ago
First of all: If you want to play Pauper, all youre Cards have to be Commons not uncommons. But beside this, I am really liking the Idea, +1. Here just some Cards you could play:Merciless Executioner, Fleshbag Marauder, Mind Rot, Contaminated Ground, Typhoid Rats, Shadow Alley Denizen, Gatekeeper of Malakir, Read the Bones , Defiant Salvager, Shadow Slice, Gifted Aetherborn, Vampire Nighthawk, Pulse Tracker, Murderous Compulsion, Bone Splinters, Stab Wound, Deadbridge Shaman, Boon of Erebos, Polluted Delta and Gray Merchant of Asphodel to call some. This are the first cards coming to my mind, I can look for other cards the next days.
9 months ago
No idea how it would do in an actual game... :/ But yes, it would be fun to play with on a casual day. I feel like it might need more stalling, something like Eternal Scourge, perhaps.
Soul Separator could be particularly funny if they managed to get rid of your Tree of Perdition, as you can get a 0/13 for blocking and a flying 1/1 with defender and Tap: Target opponent's life total becomes 1.
On a more practical run, Infinite Obliteration and its post-rotation replacement, and some 1-mana targeted discard might help you out. If you decide to run more creatures, Deadbridge Shaman or Weaponcraft Enthusiast respectively cause problems and stall, and they curve beautifully into Distended Mindbender which just ruins everyone else's day.
9 months ago
10 months ago
Yeah, I do sack Sifter more times than I'd like. Frankly, I couldn't think of someone else that would have the impact at 3CC. So by playing him I naturally went spread the aristocrat board. Did it with Decimator of the Provinces in mind. But unfortunately it hasn't worked right. And Scion Summoner is a bumb. Felt something of a necessary evil. Deadbridge Shaman is coming in...
The reason I haven't gone into blue since the beginning the 4x Sanctum of Ugin MB and the lack of standard dual-lands. In your build it made sense as you were running more copies of Pilgrim's Eye and Seek the Wilds. Then finishing with more Eldrazi Bombs. Haven't been a fan of the Blue bombs except Elder Deep-Fiend. Haven't played them but I did against them with my U/B emerge deck. They were annoying, slowed me down for a turn, then the opponent lost. Both games same thing.
On a similar note I have been trying out a Cryptolith Rite version tonight. Of course, the deck can off like Rite decks do. In the end I'd say each build are about equally powered. Personally, I don't like Rite cuz Standard has dookie for 1CC mana dorks... or much of anything. But it still is great. Elvish Visionary feels like a must in my listed build. Somehow I fear clogging the 2CC spot will back-fire more than cantripping a 1/1.
10 months ago
I often found myself sacrificing a Catacomb Sifter turn four because it was the only emerge option, or found Scion Summoner weak for its position when not used as an emerge target - I think that the latter could be removed for 1x Pilgrim's Eye and one of something else.
This build looks good enough to practically copy-paste to mine as an update, to test branching into blue. I still think that blue is a sweet option for this if it can be fit in, with a nice array of powerful cards. Did Deadbridge Shaman sneak its way out from under the list? (It's happened to me more times than I can count.)
In my own testing, the removal has felt more clunky than not, either wanting a bomb in hand or spare mana to kill something, or both... when the deck really just wants to win by forwarding its board state faster and more evasively than it can be dealt with. Perhaps it could be traded for other things, or has it performed differently for you?
10 months ago
You made a lot of good points for me to digest. Plan on playing a few games tonight and will see how much I can explore.
Certainly, I have to playtest Decimator first. Originally, I bypassed him as he looked like only a dream. But I forgot how slow Standard is. By the time the night was over from playtesting I discovered he is relevant in the meta. However, I'm uneasy about 2x copies. I never want to see 2 in my opening hand. But he is one emerge beast I wouldn't mind sacking the old for a new.
I really did want Seek the Wilds in here. Knew you had it in for utility + sideboard. Which I am a huge fan of. Stopped because I felt I'm going to get run over by aggro. 4x Beastcaller Savant as the only body/removal until turn 3 didn't feel right. Thoughts on that?
Didn't know if blue was worth splashing. Albeit Altered Ego is excellent here. And he was in my original list. But I felt like trying to work a 3rd color without running Seek the Wilds and a pricier mana base was backfiring. With how you have your build set up it looks right. I'll test. Would like to have more SB options here, too.
Loving Deadbridge Shaman. Hymn of Torach in Standard sound uber fun. :)
10 months ago
My original idea was to swarm with everything and Decimator of the Provinces for the win, which seems to be a really solid way to go. If you need a backup control-annihilator, the reason I came up with Seek the Wilds was to pull sideboard-tech pieces of Gaea's Revenge+Rogue's Passage which can probably out-race and out-maneuver anything. I kept it because it smoothes things out and keeps the deck going, since it's pretty much always got 4 good targets.
I did drop Duskwatches because a 2/2 for 2 that does nothing else early game smacks down your tempo a bit hard in Emerge. Doing goldfish tests, I realized something about Emerging... It seems counter-intuitive to sac an emerged creature for another one because of the overall value lost, and it probably feels totally wrong to you. It did to me. The best situation I can think of to explain it is: You have a dork or two, some lands, and a Sanctum with some dudes in hand. You can Mindbender, judge which emerger you need next, Swarmer, sac sanctum, Mindbender... So for 7 mana and 2 cards (Turn 5 material) you net at least 2 1/1s, a 5/5, and 4 targeted cards busted out of their hand. I'd call that between a 4-for-1 and a 6-for-1.
Depending on how your manabase has been treating you, I'd suggest either Pilgrim's Eye in place of a couple Duskwatch's and such (and branching into blue for Altered Ego and Lashweed Lurker), or Deadbridge Shaman to make them just flip tables on turn 4. Sacrificing that to Mindbender is paying 4 mana for a permanent +2/+4 that nails two targeted cards and forces a third discard. If this isn't Hymn to Tourach in Standard, Emrakul doesn't have tentacles.
If you want to try another way of making nightmares for removal-oriented decks, I would highly recommend Eternal Scourge. It should be able to give some extra stalling time.
Writing all this up, I'm starting to think you could make a midrange/control version of the aggro/tempo I was making. Absurd amounts of hand-hate, Voldaren Pariah Flip shotgunning... Titan's Presence probably has enough fuel to be a really solid piece of removal.