Cyclops of One-Eyed Pass

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cyclops of One-Eyed Pass

Creature — Cyclops

cradford609 on Casual Play Etiquette?

8 years ago

New to the site. Been playing MTG since as far back as I can remember. My first deck was actually the red and blue starter pack back in, what, '95 or '96. Fell off for a little while And just started getting back into it. Long story anyway, I've been teaching my wife to play for about the past couple months. It's taking forever (Was I ever so bad?), especially since EVERY card thee days has some Heroic, Convoke, Exploit or other activated ability. So she's catching on now. Embarrassingly enough, Sh'e honest-to-god beaten me on several occasions. Anyways, I have two questions and I;m sorry, I understand the card and deck syntax on this site, But I still don't quite get how to make a paragraph, so this is surely going to look like the ramblings of a six year old, lol..........................................................................................................................................................(Should be enough?) Question 1: When you play casually what's everyone's stance on friendly mana cycling? Like I usually let my friends mana cycle every two turns that they A: Draw a card, B: Can't play anything in their hand and C: Have less than 4-5 total mana. Pretty much, you can look through and get a mana every two cards you discard from having 8+. I do this because firstly, I hate getting into a game and then getting screwed on mana through ten minutes and just getting demolished. Secondly, if I'm taking the time to sit down and play, it's just not fun to annihilate everyone because they had bad shuffles. I gather from reading around the site a bit that I'm a rare breed - someone who actually plays for fun - but if we're not getting strategic about our casting and counter-casting and offense/defense play then it's just not there for me, it's just cards with cool pictures then. ENTER - My wife, when she started was soooo terrible at strategizing etc. So I gave her a bunch of leeway on this. Mana-cycle every turn, don't graveyard the card you pulled just put it back on top, etc etc etc. Well, now she's actually doing good, well, good enough that she can see I'm bending some rules for her. Anyway, I'm doing it because She never would have wanted to learn if I just came out and swept the floor with her every time, then I wouldn't have somebody to play with and talk about MTG with all the time... Well, now she about 90% gets it. I'm running her through some deck-building and higher-level strategics now. She's actually getting to be a challenge (With all the gracious leeway I'm giving her), so Now I'm wondering about QUESTION 2 - At what point should I cut a beginner off from this favorable treatment? I know right now if we went to a game night somewhere, it'd be total rookie-alert and I'd hate for her to have to get embarrassed. But at the same time, she's going to need several more months with MTG before we go play against anyone serious... So should I say "You've got it, time to throw the baby bird out of the nest and play for real"? Should I keep being lenient until she's definitely got her journeyman stamp? Should I just not tell her and throw her to the wolves should we ever play with serious people? (Prob won't be doing that, tho, lol) Anyway, It was on my mind, whether I'm helping or hindering at this point. EXAMPLE Last night we built a couple quick decks and played a round. She got down to 4 player health before coming up with the mana to drop any defense whatsoever in the form of (2) Cyclops of One-Eyed Pass, (1) Akroan Crusader and (1) Felhide Spiritbinder. I had already played my Tromokratis, complete with Haunted Plate Mail and Divine Favor and had (3) White soldier tokens with Veteran Swordsmith and Veteran Armorsmith in play. So, (3) 2/2s, (2) 3/3s and a 15/17 which can only be blocked by all available blockers. Game Over, but I held my attack, like three or four turns until she finally realized she had the cards to get me (Attack and use Ultimate Price on Tromokratis when I went to block) in her hand the whole time. Any one else would have blown her away and already been playing another game, right?............................................................................................................................................................ Just Rambling now, Anywho, Has anyone been in a similar situation? Or just what are your guys' general thoughts on this? Like, I want to make her a better player, but don't know if I can do that playing wioth kiddie gloves on... Thanks!

Atony1400 on Xenagos (Partner's Build)

8 years ago

Besides what I suggest, there's a few things I'd pull.

akatalin on Card Nicknames

8 years ago
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