As Council of the Absolute enters the battlefield, name a card other than a creature or land card.
Your opponents can't cast cards with the chosen name.
Spells with the chosen name you cast cost 2 less to cast.
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how do you feel about Council of the Absolute its great for keeping things from being played. usually i would suggest it for an edh deck but since he has 4 toughness i figure he can put in some blocking work for a while
Just realized I was on the wrong webpage when I posted this.
Greetings! May I start off with saying thank you. You have a very impressive collection posted, and it must have taken quite a bit of time to sort out and list all of these cards. A lot of these cards and effects I have never seen before, and if there is one thing about magic that never loses it's luster for me is reading new cards and thinking of ways to see them play. With that out of the way...
I'm interested in too many things that you have, if I'm honest, but there are a few that are just above the interesting priority. They are as follows:
1x foil Bloodline Keeper
Flip - $8.00
2x Blind Obedience - $3.00
1x Council of the Absolute - $0.80
2x Figure of Destiny - $3.80(assuming 2x are from modern masters pax)
1x Kor Spiritdancer - $7.00
Total monetary value - $22.60
(The prices I came up with are the median range for each according to tcgplayer.cam)
If you would like to email me with any concerns or to hopefully at some point exchange shipping info. This is me:
Hey how about my counter offer? (all at high, assuming that the angel is at near mint/lightly played)
1x Restoration Angel @ 20.00 (high)
2x Wall of Denial @ 2.97 (each)
1x Blind Obedience @ 4.49
1x Necropolis Regent @ 4.11
1x Council of the Absolute @ 4.10
1x Realmwright @ 1.35
Like I said, i'm assuming that it's at near mint/lighty played. It'd be nice to know what condition it is. If the angel is in moderately played condition I'd put up less than what i'm giving you. All these following cards are Near Mint.
Run something to make your creature spells cost less? Like Stormscape Familiar , Sunscape Familiar , Helm of Awakening , Mistform Warchief , Warden of Evos Isle , Council of the Absolute , Grand Arbiter Augustin IV , Pearl Medallion , Sapphire Medallion , Cloud Key , Semblance Anvil , Urza's Incubator , Urza's Filter , Stone Calendar , or Planar Gate . Those should be most of them, in alphabetical, color and mana cost order. Quicksilver Amulet is also a good way to "pipe" mana-intensive creatures onto the battlefield early.
Hope this helps!
My new magic cards came! My new cards are 1x Prophetic Bolt 2x Corpsejack Menace 2x Tajic, Blade of the Legion 2x Notion Thief 1x Unexpected Results 1x Varolz, the Scar-Striped 1x Medomai the Ageless 1x Counterflux 1x Drogskol Reaver 1x Council of the Absolute 1x Deathpact Angel 1x Assemble the Legion 1x Underworld Cerberus 1x High Priest of Penance 1x Render Silent And all for 11 dollars!!!!!!!!!!!! Also, if you up vote my decks, I will up vote yours!
Just a few questions, trying to fill in some gaps on what I know if you don't mind.
1) How many times are you playing the shocks tapped?
1b) would it work with a few scry lands (curious in case I wan't to build it)
2) What type of cards are you bringing Council of the Absolute in against? - besides the control match with Jace and Elspeth
3) have any of the aggro decks thought to ignore the planeswalkers and just go for the kill?
Please link all cards in your question. There's a formatting guide at the bottom of the page.
Council of the Absolute
The ability means exactly what it says. It tells you to name a card other than a creature or land card, so you have to name a noncreature, nonland card.
Abilities are not cards.
I have lots and lots of Council of the Absolute on the battlefield. (Progenitor Mimic -type shenanigans). Assuming I have 50 Councils all naming Biomass Mutation , can I cast Biomass Mutation for GG and have all creatures become 100/100s?. My friend said that if a cost is reduced, then X must be 0.
Only thing in the rules that I could find:107.3b If a player is casting a spell that has an X in its mana cost, the value of X isnt defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesnt apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, "Casting Spells."
|Power / Toughness||2/4|
|Avg. draft pick||5.46|
|Avg. cube pick||3.08|
|Commander / EDH||Legal|
|Dragon's Maze||Mythic Rare|