Constricting Tendrils

Constricting Tendrils


Target creature gets -3/-0 until end of turn.

Cycling {{2}} ({{2}}, Discard this card: Draw a card.)

Browse Alters View at Gatherer

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Set Rarity
Conflux (CON) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Constricting Tendrils Discussion

Funkydiscogod on Mono U aggro

9 months ago

I disapprove of Constricting Tendrils , Dazzling Lights , and other -X/-0 spells: These are basically Healing Salve , and I think they can be replaced with no loss.

I don't recommend splitting your win condition on infect, but I'd like to point out that Blighted Agent + Unstable Mutation = win over 4 turns, because 4+3+2+1 = 10

Chino90 on

3 years ago

I am really fond of this original take on Living End. Great job! Smart use of Gnaw to the Bone too!

I was thinking that if you were willing to splash white instead of black, you could replace some of your cards as following: Fatal Push--> Path to Exile ; Drake Haven (In my playtests, i never used it. I would rather pay an extra cycling cost to dig for As Foretold as fast as i can) --> Wall of Omens or Angelsong (i suppose the idea behind the drakes is to chump block, so these 2 cards accomplish the objective of stalling and drawing) and maybe add Idyllic Tutor to tutor for As Foretold

Other cards that come to mind (but haven't analyzed seriously): Constricting Tendrils, Delay, Wheel of Fate, Remand (these 2 give you more card draw :) ) and Restore Balance.