Cloudhoof Kirin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Cloudhoof Kirin

Legendary Creature — Kirin Spirit

Flying

Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.

Cloudhoof Kirin Discussion

gabestone on Not your typical Spirit Tribal deck

2 years ago

dutchreeves as much as I'd love to include Cloudhoof Kirin if this deck was deck I would plan to play and build this deck is a commander deck for my sister in which I used cards that I own but thanks for your feedback

xrex479 on New Tribal Commander Speculation

2 years ago

Steelspike I already talked to them and we agreed that a tribal spirit relationship won't work the way we thought it would. Brago, King Eternal works best for combo decks. Geist of Saint Traft is too selfish, he likes to be played Voltron or control (without the aid of spirits).I prefer my tribal leaders to have abilities that focus on spirits. Cloudhoof Kirin is my ideal spirit leader. If only he was blue white.

MagicalHacker on Best Tribal Commanders

3 years ago

Here are the best commanders for each tribe for each color combination where possible (apologize in advance for repeating earlier comments, I just want to be thorough):


Ally

Angel:

Atog:

Barbarian:

Berserker:

Bird:

Cat:

Cephalid:

Cleric:

Demon:

Dragon:

Drake:

Druid:

Elemental:

Elf:

Faerie:

Fox:

Fungus:

Goblin:

Gorgon:

Graveborn:

Griffin:

Human:

Illusion:

Knight:

Kobold:

Kor:

Merfolk:

Minion:

Moonfolk:

Nightmare:

Ninja:

Ogre:

Rat:

Rebel:

Rogue:

Samurai:

Sand:

Saproling:

Scarecrow:

Shaman:

Sliver:

Snake:

Soldier:

Spirit:

Thopter:

Thrull:

Treefolk:

Vampire:

Warrior:

Wizard:

Zombie:

Other:

sonnet666 on Commanders by Power Level [EDH Tier List]

3 years ago

Almost got it in three hours, I'm only like 20 minutes late.

Assuming a 6 tier system:

To be moved from T5 to T6: (Rationale: french-vanilla, overcosted with no pay-off, or just vitually no effect on the game.)

Akuta, Born of Ash, Anthousa, Setessan Hero, Baron Sengir, Bartel Runeaxe, Boris Devilboon, Cho-Manno, Revolutionary, Arcades Sabboth, Atogatog, Chromium, Circu, Dimir Lobotomist, Cloudhoof Kirin, Commander Greven il-Vec, Crovax the Cursed, Dakkon Blackblade, Daughter of Autumn, Gabriel Angelfire, Gallowbraid, Gosta Dirk, Grandmother Sengir, Haakon, Stromgald Scourge, Halfdane, Hazduhr the Abbot, Hivis of the Scale, Huang Zhong, Shu General, Hunding Gjornersen, Ihsan's Shade, Irini Sengir, Ishi-Ishi, Akki Crackshot, Iwamori of the Open Fist, Jacques le Vert, Kei Takahashi, Kentaro, the Smiling Cat, Lady Caleria, Liu Bei, Lord of Shu, Livonya Silone, Lord Magnus, Ma Chao, Western Warrior, Marhault Elsdragon, Morinfen, Myojin of Cleansing Fire, Myojin of Life's Web, Orim, Samite Healer, Palladia-Mors, Pang Tong, "Young Phoenix", Pavel Maliki, Princess Lucrezia, Purraj of Urborg, Rashida Scalebane, Rashka the Slayer, Reveka, Wizard Savant, Riven Turnbull, Rohgahh of Kher Keep, Shimatsu the Bloodcloaked, Sima Yi, Wei Field Marshal, Soraya the Falconer, Spirit of the Night, Stangg, Taniwha, Tarox Bladewing, Telim'Tor, Tuknir Deathlock, Tuktuk the Explorer, Ur-Drago, Vaevictis Asmadi, Veldrane of Sengir, Xun Yu, Wei Advisor, Yukora, the Prisoner, Zhang Liao, Hero of Hefei, Zhao Zilong, Tiger General, Zhou Yu, Chief Commander, Zuberi, Golden Feather.

(I left out Ramirez DePietro because I just didn't have the heart to be the one to demote him. I mean, come on, he's a pirate. Pirates should get their own tier...)

Moved from T4 to T5: (Rationale: mediocre voltron stats w/ limited defensive or evasion abilities, effects that don't have a strong effect on the game.)

Arashi, the Sky Asunder, Adamaro, First to Desire, Alexi, Zephyr Mage, Atalya, Samite Master, Autumn Willow, Ayumi, the Last Visitor, Balthor the Stout, Bounteous Kirin, Cabal Patriarch, Cao Ren, Wei Commander, Chandra, Fire of Kaladesh  Flip, Commander Eesha, Daghatar the Adamant, Diaochan, Artful Beauty, Dong Zhou, the Tyrant, Eron the Relentless, Fumiko the Lowblood, Geist of Saint Traft, Gerrard Capashen, Ghost Council of Orzhova, He Who Hungers, Heidar, Rimewind Master, Higure, the Still Wind, Iizuka the Ruthless, Iname as One, Iname, Life Aspect, Isao, Enlightened Bushi, Infernal Kirin, Jareth, Leonine Titan, Jedit Ojanen of Efrava, Jiwari, the Earth Aflame, Kamahl, Pit Fighter, Karona, False God, Kami of the Crescent Moon, Kaysa, Kazuul, Tyrant of the Cliffs, Kiyomaro, First to Stand, Kiku, Night's Flower, Kodama of the North Tree, Kumano, Master Yamabushi, Korlash, Heir to Blackblade, Kuon, Ogre Ascendant, Lady Evangela, Lady Sun, Latulla, Keldon Overseer, Linessa, Zephyr Mage, Llawan, Cephalid Empress, Lovisa Coldeyes, Masako the Humorless, Masumaro, First to Live, Munda, Ambush Leader, Ob Nixilis, the Fallen, Oyobi, Who Split the Heavens, Oriss, Samite Guardian, Pianna, Nomad Captain, Pharika, God of Affliction, Polukranos, World Eater, Radiant, Archangel, Ragnar, Rakdos the Defiler, Rayne, Academy Chancellor, Rorix Bladewing, Ruhan of the Fomori, Sensei Golden-Tail, Shauku, Endbringer, Shisato, Whispering Hunter, Silvos, Rogue Elemental, Slobad, Goblin Tinkerer, Sosuke, Son of Seshiro, Squee, Goblin Nabob, Starke of Rath, Sun Ce, Young Conquerer, Sunastian Falconer, Tahngarth, Talruum Hero, Tajic, Blade of the Legion, Takeno, Samurai General, Thriss, Nantuko Primus, Tymaret, the Murder King, Vhati il-Dal, Vorosh, the Hunter, Zhang Fei, Fierce Warrior, Zurgo Bellstriker.

Moved from T4 to T6: (Rationale: a combination of the last two. These guys really didn't belong in T4 in the first place.)

Guan Yu, Sainted Warrior, Hakim, Loreweaver, Hikari, Twilight Guardian, Kodama of the Center Tree, Kuro, Pitlord, Kongming, "Sleeping Dragon", Maga, Traitor to Mortals, Mannichi, the Fevered Dream, Meng Huo, Barbarian King, Nagao, Bound by Honor, Obzedat, Ghost Council, Patron of the Nezumi, Patron of the Kitsune, Tivadar of Thorn, Zhang He, Wei General, Zuo Ci, the Mocking Sage.

Moved from T3 to T4: (Rationale: Just basing this off of my experience with the commanders and the synergies available to them. Trying to split into Good Tier and Average Tier. Priorities for Good Tier: commanders that have built in methods of dodging removal and disruption (e.g. Thrun, the Last Troll), and commanders who's strategies quick swing the board out of proportion if left unchecked (e.g. Rakdos, Lord of Riots).)

Adun Oakenshield, Akroma, Angel of Fury, Anafenza, Kin-Tree Spirit, Angus Mackenzie, Anowon, the Ruin Sage, Athreos, God of Passage, Balthor the Defiled, Baru, Fist of Krosa, Borborygmos Enraged, Bosh, Iron Golem, Crovax, Ascendant Hero, Dragonlord Atarka, Dragonlord Dromoka, Dragonlord Silumgar, Dralnu, Lich Lord, Drana, Kalastria Bloodchief, Endrek Sahr, Master Breeder, Erebos, God of the Dead, Ertai, Wizard Adept, Feldon of the Third Path, Gahiji, Honored One, Garza Zol, Plague Queen, Godo, Bandit Warlord, Heliod, God of the Sun, Homura, Human Ascendant, Iname, Death Aspect, Isperia, Supreme Judge, Jace, Vryn's Prodigy  Flip, Jenara, Asura of War, Jin-Gitaxias, Core Augur, Jolrael, Empress of Beasts, Jori En, Ruin Diver, Kaervek the Merciless, Kalemne, Disciple of Iroas, Kalitas, Traitor of Ghet, Karrthus, Tyrant of Jund, Kaseto, Orochi Archmage, Keranos, God of Storms, Kodama of the South Tree, Kolaghan, the Storm's Fury, Kothophed, Soul Hoarder, Kozilek, the Great Distortion, Kresh the Bloodbraided, Lavinia of the Tenth, Lazav, Dimir Mastermind, Liliana, Heretical Healer  Flip, Lin Sivvi, Defiant Hero, Mangara of Corondor, Marrow-Gnawer, Mayael the Anima, Mirri the Cursed, Mogis, God of Slaughter, Molimo, Maro-Sorcerer, Nahiri, the Lithomancer, Nin, the Pain Artist, Nissa, Vastwood Seer  Flip, Niv-Mizzet, Dracogenius, Norin the Wary, Nylea, God of the Hunt, Ob Nixilis of the Black Oath, Olivia Voldaren, Patron of the Akki, Patron of the Orochi, Pia and Kiran Nalaar, Radha, Heir to Keld, Reki, the History of Kamigawa, Sapling of Colfenor, Skullbriar, the Walking Grave, Surrak Dragonclaw, Surrak, the Hunt Caller, Sygg, River Cutthroat, Tariel, Reckoner of Souls, Thalia, Guardian of Thraben, Thraximundar, Thromok the Insatiable, Toshiro Umezawa, Trostani, Selesnya's Voice, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Ulasht, the Hate Seed, Urabrask the Hidden, Varolz, the Scar-Striped, Vendilion Clique, Venser, Shaper Savant, Visara the Dreadful, Vorinclex, Voice of Hunger, Wrexial, the Risen Deep, Xira Arien, Yasova Dragonclaw, Yeva, Nature's Herald, Yisan, the Wanderer Bard, Zada, Hedron Grinder, Zo-Zu the Punisher, Zurgo Helmsmasher.

Sorry for the lack of spoilers. They don't seem to work on my browser, and I don't want to just type in code and hope for the best.

SirFowler on The Most Unlikely Commanders

3 years ago

Some legendary creatures I'm thinking about brewing:

Atogatog: Atog tribal

Crovax the Cursed: Voltron/sac shenanigans

Adamaro, First to Desire: Effects like Wheel of Fate, Burning Inquiry, and Psychosis Crawler

Sensei Golden-Tail: Samurai tribal

Tahngarth, Talruum Hero: Some kind of Stuffy Doll shenanigans

Asmira, Holy Avenger: Something with Second Sunrise maybe

Iname, Death Aspect: Something with Living End/Living Death and spirit tribal

Celestial Kirin: Wrath on a stick

Cloudhoof Kirin Spirit tribal/mill

Infernal Kirin: Rack like effects

Isamaru, Hound of Konda: Voltron

Baru, Fist of Krosa: Ramp shenanigans

And many, many more

kengiczar on what are good spirit cards ...

3 years ago

Tons of info on spirits:

Commander Options
Karador, Ghost Chieftain - The most solid choice for card access and card quality.

Shirei, Shizo's Caretaker - Great with Shadowborn Apostle, otherwise you're just playing mono and Kokusho, the Evening Star is better for mono spirit tribal.

Ephara, God of the Polis - Cheaper spirits backed up by counters and card draw? Hells yeah!

Brago, King Eternal - His blink effects get pretty nuts. With cards like Mulldrifter and Flickerwisp you can do a lot of work while staying tribal.

Geist of Saint Traft - Ok I'm starting to think has a shot of Usurping Karador.

Oloro, Ageless Ascetic - Ok bear with me here. With some of the cards in the section titled "Oloro, Ageless Ascetic Support Cards" you'll see that spirits can help both with the control from the and side of things and the reanimation from the and side of things. Besides that both Brago and Geist of Saint Traft can be played in an Oloro Spirit Tribal deck!

Myojin
Myojin of Night's Reach
Myojin of Cleansing Fire
Myojin of Life's Web

Star
Kokusho, the Evening Star
Yosei, the Morning Star

Aspect
Iname, Death Aspect
Iname, Life Aspect

Generally Good Spirits
Windborn Muse
Karmic Guide
Sekki, Seasons' Guide
Seedborn Muse (5 Stars)
Spirit of the Labyrinth (Good if you have no draw, BAD if you are using Ephara, God of the Polis as your commander.

Full kamigawa with Arcane Spells
Infernal Kirin
Kodama of the South Tree (More aggro but great)

Karador, Ghost Chieftain Specific Support Spirits
Eternal Dragon

Control Heavy Support Spirits
Horobi, Death's Wail (First play Ascetacism)
Ghosts of the Innocent (Helps you stay alive)

Ephara, God of the Polis support
Blinking Spirit
Kiyomaro, First to Stand (Most likely to have a full hand with Ephara as commander)

Oloro, Ageless Ascetic Support Cards
Dreamborn Muse - Mill yourself to set up mass reanimation.
Cloudhoof Kirin - Mill yourself to set up mass reanimation.
Keiga, the Tide Star - Just mean.
Myojin of Seeing Winds - Draw lots of cards? Heck yeah!

Special Mention
Kataki, War's Wage - Can really hurt a lot of decks however it also prevents you from running a healthy amount of artifacts.

Seizan, Perverter of Truth - Used with Nekusar, the Mindrazer. If you are playing cards that prevent opponent's from drawing extra cards (Spirit of the Labyrinth) then his drawback is only a bonus. Aggressively costed but you MUST be able to negate the draw you're giving them.

Hopefully this helps you. And hopefully if you weren't talking about commander you'll consider it now. You won't get to cast the coolest spirit cards in other formats unless you're playing Goryo's Vengeance.

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