Cleaver Riot

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2013 Uncommon

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Cleaver Riot

Sorcery

Creatures you control gain double strike until end of turn.

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M13

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Cleaver Riot Discussion

ComboCrazy on Fumiko the Lowblood

1 month ago

Cleaver Riot, baby. Not consistent, and a bit expensive, but overall it's absolutely hilarious when your creatures are guaranteed to get through. Also Generator Servant is veeerry nice ramp. Also, there's great synergy here with Five-Alarm Fire, since you'll get at least two or three blaze counters per turn. I'd maybe remove Orcish Oriflamme for it, since you've got a lot of similar effects and CMC 4 is by far the most common on your mana curve, which clashes with your commander. Actually, maybe try to cut down on 4 drops in general actually, and add something like Fire Diamond or Iron Myr in order to ramp straight to 4 asap. I also noticed that your land base conflicts a bit with itself. Valakut requires lots of mountains, and you're running Blood Moon, so I'd maximize the number of mountains you're using. I'd cut Dwarven Hold and Mercadian Bazaar, simply because they take two turns before tapping for even one mana, so they're actually far inferior to basic lands. Shivan Gorge and Temple of the False God are also subpar lands for an aggressive deck, they're too slow. Just having mountains around to fuel Valakut's trigger will likely deal more damage than shivan gorge anyways, and it also taps for red mana.

Hotcake_Gotsyrup on [List - Multiplayer] EDH Generals by Tier

11 months ago

oh and void winnower exists, which means those lands are going to be helpful still. and being in a mono color he can get the full value of nykthos, caged sun, extra planar lens, etc. since he is a token deck he can run purphoros for extra damage and stuff, and red has good rituals so you may bea able to pump out a little extra mana to pay for the exiled spell you want. Break Through the Line is real. and if you just run every good on hit effect . . . Five-Alarm Fire, Cleaver Riot,Rogue's Gloves, Specter's Shroud, Sword of Feast and Famine, Latulla's Orders, Curse of Stalked Prey Destructive Urge, Rapacious One, Quietus Spike all mass double strike givers . . .Berserkers' Onslaught, Rage Reflection, Avatar of Slaughter and some other stuff . . . Demoralize Legion Loyalist

DiamondFlavor on One-Punch Woman (Primer)

1 year ago

Sunforger because you run so many Instants.

Eerie Interlude, Make a Stand, Rootborn Defenses, and Faith's Reward can protect you from boardwipes or combo with your own.

Berserkers' Onslaught just seems better than Cleaver Riot.

Orim's Thunder is incredible.

Armillary Sphere, Oreskos Explorer, and Wild-Field Scarecrow can help you find lands, while Wayfarer's Bauble and Burnished Hart can help you ramp.

kaptin666 on Defile my Rak

1 year ago

So taking a look at the deck I feel like your mana curve could use some help and that you have a few too many creatures. Below are additions and subtractions I would recommend for the deck and reasons why.

Subtract:

Abhorrent Overlord - No additional value beyond the tokens and requires sacrificing a creature every turn. Expensive mana cost.

Endrek Sahr, Master Breeder - Not a demon and only value is producing 1/1 tokens. Due to high mana cost of other cards in deck would end up dying quickly.

Charcoal Diamond - Comes into play tapped and only gives you black mana.

Cleaver Riot - Expensive for a one time use card. Sorcery speed warns everyone what you are about to do.

Furnace Celebration - Very little gain for the cost

Add:

Heartless Summoning - While it does reduce your power, saving 2 mana per creature is really good

Liliana of the Dark Realms - Tutors for mana, and the ultimate lets you get tons of mana

Dreadbore - Another decent kill spell

Xathrid Demon - Lets you deal damage without attacking. Demon.

Shadowborn Demon - Built in kill spell on a demon

Thran Dynamo - Good mana ramp

You also need to add some mass board wipes for those times when you are behind and need to clear the field.

Thats all for now!

LeiceTea on Arjun of the Three Archetypes

1 year ago

Alhammarret's Archive Seems like it would be a good idea, It doubles your hand size after casting a spell.

Mirrorworks To make copies of mana rocks, voltron equips, and other utility artifacts

Command Beacon You never know how your commander might get removed.

Rogue's Passage To push damage through.

Dictate of the Twin Gods to win with commander damage (Also is a combat trick)

Savage Beating over Cleaver Riot

This deck looks fun, I hope I could help a little.