Creatures you control gain double strike until end of turn.
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Cleaver Riot Discussion
10 months ago
oh and void winnower exists, which means those lands are going to be helpful still. and being in a mono color he can get the full value of nykthos, caged sun, extra planar lens, etc. since he is a token deck he can run purphoros for extra damage and stuff, and red has good rituals so you may bea able to pump out a little extra mana to pay for the exiled spell you want. Break Through the Line is real. and if you just run every good on hit effect . . . Five-Alarm Fire, Cleaver Riot,Rogue's Gloves, Specter's Shroud, Sword of Feast and Famine, Latulla's Orders, Curse of Stalked Prey Destructive Urge, Rapacious One, Quietus Spike all mass double strike givers . . .Berserkers' Onslaught, Rage Reflection, Avatar of Slaughter and some other stuff . . . Demoralize Legion Loyalist
10 months ago
Sunforger because you run so many Instants.
Orim's Thunder is incredible.
1 year ago
So taking a look at the deck I feel like your mana curve could use some help and that you have a few too many creatures. Below are additions and subtractions I would recommend for the deck and reasons why.
Abhorrent Overlord - No additional value beyond the tokens and requires sacrificing a creature every turn. Expensive mana cost.
Endrek Sahr, Master Breeder - Not a demon and only value is producing 1/1 tokens. Due to high mana cost of other cards in deck would end up dying quickly.
Charcoal Diamond - Comes into play tapped and only gives you black mana.
Cleaver Riot - Expensive for a one time use card. Sorcery speed warns everyone what you are about to do.
Furnace Celebration - Very little gain for the cost
Heartless Summoning - While it does reduce your power, saving 2 mana per creature is really good
Liliana of the Dark Realms - Tutors for mana, and the ultimate lets you get tons of mana
Dreadbore - Another decent kill spell
Xathrid Demon - Lets you deal damage without attacking. Demon.
Shadowborn Demon - Built in kill spell on a demon
Thran Dynamo - Good mana ramp
You also need to add some mass board wipes for those times when you are behind and need to clear the field.
Thats all for now!
1 year ago
Alhammarret's Archive Seems like it would be a good idea, It doubles your hand size after casting a spell.
Mirrorworks To make copies of mana rocks, voltron equips, and other utility artifacts
Command Beacon You never know how your commander might get removed.
Rogue's Passage To push damage through.
Dictate of the Twin Gods to win with commander damage (Also is a combat trick)
This deck looks fun, I hope I could help a little.