Cleansing Ray

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cleansing Ray

Sorcery

Choose one — • Destroy target Vampire. • Destroy target enchantment.

StopShot on Innistrad: Midnight Hunt and Crimson …

2 years ago

Given some of the card throwbacks as spoilers, I had a card idea. A lot of people are comparing the black removal spell as an upgrade to Doom Blade. Doom Blade’s mirror opposite is Purge. (Technically, its the opposite of Terror.) White has also had similar removal in the form of Cleansing Ray.

So the black spell is a better Doom Blade and the red spell is a better Shock. What if for white they wanted to make a better Disenchant, but also make it a thematic throwback card to something iconic to Innistrad? (ex. Victim of Night)

Victim of Day -

Instant

Choose one -

  • Destroy target Vampire, Werewolf or Zombie.

  • Destroy target artifact or enchantment.

multimedia on Budget Mirri,Weatherlight Duelist

4 years ago

Hey, Eladamri's Call is one of the best creature tutors in Commander and it's budget. It could replace Gaea's Touch . Command Tower is one of the best lands for multicolored decks. It could replace Selesnya Guildgate or comparable price Sungrass Prairie . King of the Pride is a Cat lord and it could replace Cleansing Ray .

Beast Within is a versatile instant removal spell. It could replace Consign to Dust . Metallic Mimic could be cut to clear $7+ to help the manabase. Sunpetal Grove , Ash Barrens , Naya Panorama , Fortified Village , Scattered Groves , Rogue's Passage . Mimic isn't worth $7 unless you're comboing with it which you're not doing here. Good luck with your deck.

Cipher_8 on OmniMill

5 years ago

Induced Amnesia

Induced Amnesia inside this deck is going to draw you a ton of cards.

You're already drawing a ton of cards to hand and storing them up with Reliquary Tower in play.

Say you have 8 cards in hand. You're drawing 8 cards for 3! That's milling 16 cards with just one Pyshic Corrosion in play. 32 with two in play! Quite possibly our biggest mill bomb.

Then if you run Demystify, Cleansing Ray, Naturalize splashing white or green you can easily get those cards back to hand by destroying the enchantment.

It's too bad the card doesn't say when Induced Amnesia is no longer in play otherwise we could just return it to hand to be played again!

shirouu on Edgar Markov's Vampires and The Light

5 years ago

Add some type of instant that can block target sorcery/instant. If your opponent has Cleansing Ray then they probably have the upper hand.

shirouu on Legion of Dusk wakes

5 years ago

You should add some instants that block target sorcery because if your opponent has Cleansing Ray it could really give them the upper hand.

razelfark on Mid-range Naya Dinos

6 years ago

You may want to consider Gift of Paradise as a replacement for the Cleansing Ray as this is ramp that is hard to remove from the board unlike creatures. The card also gives slight sustain by having a life gain tag on it as well.

xyr0s on First Deck

6 years ago

Ehh.... stupid question, maybe, but exactly what is the combo?

Other than that Dark Ritual is not modern legal.

Some of the cards chosen are pretty weak. Liliana, Death Wielder is not something you can play until turn... hmmm... I don't know... 10? 12? Roughly speaking, you need to draw 20 cards, give or take, into your deck on average to find 7 lands. Wouldn't Ob Nixilis Reignited pretty much do the same, but better and cheaper? Or maybe, since you are playing BW vampires, either Sorin, Lord of Innistrad or Sorin, Solemn Visitor would be even better yet? Their tokens would certainly go well with the vampire special abilities.

Speaking of vampires: Gatekeeper of Malakir is a nice, and budgetfriendly, addition. Removal with a body, and with a relevant creature type - what's not to like? Besides, you have some really underpowered creatures, like Sanguine Glorifier (4 mana for a 3/3 creature with a very low impact special), Dire Fleet Ravager (lifeloss is ok, but only if you are REALLY sure that you are going to be ahead) or Exultant Skymarcher.

Lands: there are SO many other lands, you could play, both for utility and mana fixing. Isolated Chapel, Vault of the Archangel, and Shambling Vent are pretty good ones.

Why play Luminous Bonds over more regular removal? Is there any situation, where you wouldn't rather have an extra copy of Path to Exile? On the same note: Vanquish the Weak is terribly overpriced - Fatal Push is a lot better, or Victim of Night if you want a cheaper card.

A bit of 1 cmc targetted discard could also be good - a bit like Dark Inquiry but from the first turn. You could try Inquisition of Kozilek or Thoughtseize, or Duress if budget. Play a full set, so they should replace Cleansing Ray and Dark Inquiry.

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