|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Chant of Vitu-Ghazi
Convoke (Each creature you tap while playing this spell reduces its cost by (1) or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.
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Chant of Vitu-Ghazi Discussion
1 week ago
There are a few cards I would definetly not run in this deck;
Boros Charm It's really not as strong. The only part that's relevant for Firesong is Damage, and only goes to face, not to a creature.
Orim's Chant People have lots of instant-speed interactions in commander. This card really doesn't do anything, it's a bit too cute IMO.
Red Elemental Blast and Pyroblast. Although they seem nice... they are way too situational. If nobody plays blue, or the only person who plays blue is not a threat to you, these two cards are worthless.
Insult / Injury Not really sure of this. Sure it can be nice, but you exchange two cards for hardly none.
Paradox Engine Why? Nothing in this deck works with storm.
Here are some card idea's that I had laying around:
1 month ago
One more comment. About Chant of Vitu-Ghazi, how does it do an infinite loop with Firesong and Sunspeaker? Does all damage get negated and each one life equals 3 damage to an opponent? Doesn't sound like a loop to me... :/
Explanations? Also added Deserted Temple for Land loops, & infinite Mana. Opinions?
1 month ago
That triggered ability post you're referencing is most likely Spiritualize, which doesn't work because of the delayed trigger, correct?
Chant of Vitu Ghazi doesn't have that same problem as it is the white instant that is the source of life gain (though this could change with the Dominaria rules update). For Spiritualize, the life gain is from a delayed triggered ability. For Chant of Vitu-Ghazi, the life gain is from a spell that was on the stack (in the same manner in which Deflecting Palm is the source of damage even after its left the stack).
Actually, I found this via Google, so I'll link it here, as it's talking about this subject. Note that the guy explaining it works is an L2:
AEtherflux Reservoir definitely isn't too casual- Storm decks in Commander regularly run it (Grixis, Yidris, on occasion, Kess). While you're not a Storm deck, your deck was already going to rely on your Commander a bit (why build Boros otherwise, right), and basically any X spell will put you in good position to shotgun each opponent right out of the game.
No, no, no, Worldgorger wasn't a recommendation for you. It was me explaining that the only decks that really tap their lands repeatedly to the point where Barbs would be backbreaking are decks featuring Worldgorger combo (they infinitely loop their lands coming in untapped. I use this loop to kill with Breya for example). I don't even think you can do Worldgorger in WR without it being super convoluted (the most straightforward way is to put Animate Dead on Worlgorger with it and another creature in the graveyard).
For Mayael vs Jeleva: You interested in Grixis Storm? That's one that performs quite well in CEDH, though it takes some practicing with the deck (it's not as difficult to play as Doomsday but it is up there in complexity).
1 month ago
Sure thing: For the Boros deck, I'd cut:
Lapse of Certainty. It's cute, but it appears like it's going to be too cute considering the sheer number of expensive X spells you run.
Urza's Rage. This card was great when I was younger, but it's usability is significantly lower in multiplayer and it seems odd to pay 12 mana to deal 10 to something when Banefire exists, let alone things like Blasphemous Act and Star of Extinction.
What does Braid of Fire do? It gives you red mana for instants on your upkeep, but you have no real high cost instants. It's not like that mana stays in your mana pool into your precombat main phase so you can cast a big X sorcery with it. The only thing it's really good for is untapping Grim Monolith or Mana Vault, but I don't see you running Voltaic Key just for that purpose so it's one of those, "Synergistic" combo cards that doesn't really have that great of an impact even when the cards that make it useful are brought together unless significant time has passed (Orrery + Braid + X spell), and all the rest of the time it's just mediocre.
Manabarbs seems terrible. This is for CEDH, yes? There's only one deck I know of that cares about tapping lands repeatedly to go infinite, and that's Worldgorger Dragon combo decks. Otherwise, you'll just see people casting spells to get Protean Hulk, Doomsday, Food Chain, etc., and lands aren't going to enter the equation. It wrecks no one, the card will largely be useless (it will wrack up damage on opponents but it's not like you're Gisela who can use this card to push into the red zone) unless this is a meta choice of some kind.
Is Galvanoth really worth using a card slot on? You have 31 spells it could hit, so roughly 1/3rd of the time it'll reveal something worthwhile (not counting the X spells for obvious reasons), but that's still one in three reveals. Two out of three times his ability triggers, it won't do anything. Meaning, he needs support from Sensei's Top to even do that reliably, lol, in which case you could replace him with a mana rock or cut him altogether and get the same benefit, really.
Fateful Showdown seems kind of mediocre in most cases (7 card combo or not lol).
Elixir of Immortality also seems a little useless. It lets you reshuffle your instants into the library after Sunforging, but you should aim to wrap the game up without needing to do that.
Mirage Mirror doesn't seem all that useful. 9/10 times it's going to copy a mana rock as you get very little value by copying your enchantments or creatures.
Citadel of Pain is practically useless unless it's anti-control deck tech, which if it is, Defense Grid does the job far, far better. It also somewhat nonbos with Mana Web. It'll only get 1-2 damage here or there, and players in CEDH will have the good mana rocks available so it's not like they can't just tap their lands on their turn and then counter your spells using their plethora of mana rocks on your turn.
Karmic Justice seems slow, and won't help against any exile spell (and some of the most commonly played removal spells in CEDH, like Swords/Path, Anguished Unmaking, Toxic Deluge, etc., don't destroy). It interacts with Beast Within, but that's among the few it'll help against (though I guess it helps against those tier 2 sweeper tribal stax decks fwiw).
Those are my most obvious cuts and my reasoning behind each.
For the rest of the cuts, you need to decide which direction you're going to take this deck in. Scepter + Final Fortune + Sundial is a cute combo, but it's just that: Cute. In colors with very few tutors and card advantage, a 3 card combo that doesn't utilize the Commander is going to be difficult to assemble. Notwithstanding, only one of these cards is even remotely useful on its own (being the Scepter), with Final Fortune and Sundial being either terrible or useless if drawn alone. That's why most CEDH decks don't even bother with this combo, is because 2/3 of the cards are really, really bad on their own. Your goal should be to minimize the card slots utilized by the combos in the deck, or dedicate card slots in the deck to the decks that stop you (or cards that stop other decks if they're faster).
For example, consider Chant of Vitu-Ghazi or Hallow for infinite life with Firesong and Sunspeaker (Hallow needs you to target Sunspeaker while he's on the stack, though, and then play another spell to trigger the second ability once he resolves, as per rule 400.7b, this works). That + Aetherflux Reservoir is a lot more reasonable for a win condition than Final Fortune on Scepter + Infinite Sundial (which requires 3 cards, none of which are your Commander). This takes 1 less card slot than the Final Fortune combo, and while it is still a 3 card combo, one of those 3 cards is your Commander. It's slower than FF + Scepter + Sundial (which could be done as early as t3 with minimal acceleration), but the odds of you putting this together without the God of the Topdeck assisting you is extremely slim, so you can't call it consistent.
I don't know why you dropped Aetherflux Reservoir but I do feel it should have stayed in. Your Commander makes it ridiculously easy to gain life, and you can snap kill players that might threaten you (let alone win outright if you resolve Blasphemous Act/Star of Extinction/Earthquake/Disaster). That's pretty huge.
Orim's Chant is not as good as Silence on your combo turn. Chant only stops one opponent, Silence stops all of them. That's why a lot of CEDH combo decks in white run Silence instead of Chant. I would make that swap, honestly.
Also, if you've got Mana Web, run Urborg, Tomb of Yawgmoth in your mana base. That'll force multicolor decks to tap down in one main phase only, basically (because otherwise someone could tap their Ancient Tomb to play a rock on their turn, then tap their Underground Sea to Spell Pierce one of your spells on your turn).
I don't have any more easy cuts and this took me longer than I care to admit to type up, so I'm going to jump off here for now. Hopefully this mess helps, lol. I'd be more than happy to further justify any cuts I recommended though.
2 months ago
Oh, that's a nasty piece of work! I love it.
And I believe that Samite Ministration gives you infinite life but NOT infinite damage. Still, could definitely be helpful!
10 months ago
Battlegrace Angel possibly not good enough
Bloodbond Vampire for a back up karlov. this is iffy
Chant of Vitu-Ghazi, remember to block then tap for convoke.
Contemplation, combo off!
Honor the Fallen - on theme graveyard hate that's also a combat trick
Mastery of the Unseen this needs a lot of mana to be great, but maybe you'll get some good use out of it. It's kinda iffy though
Resplendent Mentor this could be an all star if you go heavy white
Royal Herbalist combat tricks for karlov
Exsanguinate is good
Use all the life you gain for benefits, like card draw! Ambition's Cost, Ancient Craving, Graveborn Muse, Night's Whisper, Ob Nixilis Reignited, Phyrexian Arena, Read the Bones, Dark Tutelage, Underworld Connections
or recursion Phyrexian Reclamation
Some possible cuts
Sacred Cat dosen't seem strong enough for commander
Orzhov Charm What mode are you adding this for?
1 year ago
That sounds cool. Reminds me for some reason of Chant of Vitu-Ghazi, although obviously more cost effective. Being attacked by a lot of creatures can be humorously dealt with by 3 of may fav cards: Ghostly Prison, Norn's Annex or Lightmine Field.
2 years ago
Unflinching Courage, Dryad Militant, Bronzebeak Moa, Chant of Vitu-Ghazi, Crown of Convergence, Glare of Subdual, Hour of Reckoning, Loxodon Hierarch, Phytohydra, Privileged Position, Rootborn Defenses, Selesnya Sanctuary, and Watchwolf.